社团(英文:Society)是拥有共同兴趣的角色所组成的组织。每个社团都拥有独有能力、任务和成员之间的互动。大多数的社团都仅在
修道士与密契者拓展包开启时可用。
| DLC | 社团 | 秘密性 | 属性 | 要求 | 描述 |
|---|---|---|---|---|---|
| 修会 | 公开 | 多样化 | 从事宗教活动,可能会导致独身 | ||
| 赫耳墨斯学会 | 公开 | 10+ 学识 | 专注于科学实验,提升学识能力 | ||
| 阿萨辛派 | 秘密 | 满足一下两个条件之一:1.公开或秘密信仰什叶派 2.附近有伯爵及以上等级的什叶派领主且自己没有狂热特质 | 通过恐吓和谋杀保卫什叶派伊斯兰教 | ||
| 恶魔崇拜者 | 秘密 | 至少拥有愤世嫉俗 |
强大的异能力,可能使灵魂沉沦 | ||
| 战士公会 | 公开 | 部落制或者原始宗教 | 在对抗敌人的战斗中取得优势 | ||
| 无 | 秘密教团 | 秘密 | 秘密宗教 | 宣传你的秘密宗教 |
修会(英文:Monastic Order)针对于角色学习和教导美德,消除邪恶的特质和转变领地内宗教。 例如,让这些修士会的导师通过给予社团4级角色一些可观的奖励,像是消除其原罪,获得属性奖励或是美德等等。
| 修会名 | 宗教 | 属性 | 描述 | 备注 | |
|---|---|---|---|---|---|
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本笃会 | 管理 | 本笃会是一个古老的修道院团体,以「Ora et Labora」作为他们的箴言,意为「祈祷与工作」,常常因为他们身着黑色僧衣而被认出。他们崇拜上帝,在祈祷和静默中寻找目的,同时也从事学术上的工作。 | 管理加成,不同于其他修会是学识加成。 | |
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道明会 | 学识 | 道明会能够倾听任何基督徒的忏悔——身穿着黑白相间的修士服,他们领导着宗教裁判所,肩负着辨别异端的使命。作为他们修会的在俗会员,你不该再去追求物质的财富,而是要努力成为真理的探索者。 | 学识加成。 | |
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圣巴西略修会 | 学识 | 圣巴西略的追随者过着苦行的生活,他们在祈祷与工作中寻找目的,通常以帮助他们的同胞的名义劳作。修会的在俗成员不需要过隐士的生活——相反,他们应该把注意力放在帮助社团的成员上。 | 大圣衣修士从宗教封臣处获得更多收入。 | |
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圣亚伯拉罕修会 | 学识 | 大圣亚伯拉罕修会遵循由卡什卡尔的亚伯拉罕所确立的修行制度。其成员发誓严格遵守并服从、传播三位聂斯脱里派圣师的话语,他们分别是聂斯脱里、塔尔索的狄奥多罗斯,还有摩普绥提亚的西奥多。只有识字且严格遵守独身主义的人才能够加入修会。学习和传教是教团的角柱,并且,作为其成员,你有责任向更遥远的东方继续传播聂斯脱里派信仰。 | 大圣衣修士从宗教封臣处获得更多收入。 | |
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圣安东尼修会 | 学识 | 圣安东尼修会遵循最古老的清规戒律,最初由埃及的圣安东尼,底比斯的圣保罗,圣马卡里乌斯和圣帕柯缪建立。埃及沙漠的伟大教父精神使我们重视朴素,顺从和谦卑。合性派修道士的使命是用工作去传播基督的圣言,立足于世界上最古老的基督教修道传统。 | 大圣衣修士从宗教封臣处获得更多收入。 | |
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不二论僧会 | 学识 | 印度教寺院中的僧侣的目标是成为社会的综合和支柱的力量。僧人可以通过冥想、经文研究或者通过慈善和参与当地经济来寻求灵性启蒙。这些寺院经常被印度统治者所尊崇。 | 阿阇梨获得生育能力和健康加成。 | |
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声闻僧伽(Savaka-Sangha) | 外交 | 佛教僧院的成员们应遵循一套严格的规则,目的是通过简朴冥想的生活来达到涅槃。比丘们誓言放弃除生存必须外的全部物质财产,只依靠他人的施舍生活。 | 注重外交而不是学识。阿罗汉可极大地降低叛乱风险。 | |
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声闻僧伽(Sravaka-Samgha) | 学识 | 耆那教僧侣立誓信守一些誓词、规章、基本职责和约束。他们弃绝所有的个人财产,寻求净化和自我觉悟。 | 阿阇梨和达摩宗教有高关系加成。 | |
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斯多葛学者 | 学识 | 源自希腊的斯多葛学派立足于对冲动与狂热的克制,以求得一种平衡、理性的生活方式,关注睿智、勇气、温和以及正直的美德。大多数门人相信学习哲学与合乎美德的生活能带来幸福。 | 必须通过决议创立 也允许罗马文化的基督徒、犹太教信徒、苯教和佛教徒加入。 |
修会可以改变宗教,因为若异端存在,它们总是信仰主流教派。
每个特质给予你 +奉献值(社团贡献)和 +成员分数%。
| 能力 | 社团 | 等级 | 花费 | 对象 | 效果 |
|---|---|---|---|---|---|
| 搜捕叛教者 | 道明会 | 1 | 免费 | 被动 | 作为道明会成员的宫廷司祭在搜捕叛教者方面有显著加成。这是基于朝廷牧师自己的成员资格,而不是领主的。 |
| 达摩的智慧 | - 声闻僧伽(Sravaka-Samgha) - 声闻僧伽(Savaka-Sangha) |
1 | 免费 | 自身 | 能让你逐渐失去邪恶特质并获得正面特质 |
| <Society Saint> 的智慧 | 全部,除了 - 声闻僧伽(Sravaka-Samgha) - 声闻僧伽(Savaka-Sangha) |
1 | 免费 | 被监护人 | 你的被监护人在教育中有机会增加属性点,在成人时,还有机会失去恶劣的特质并获得美德。 |
| 宣誓独身 | 全部 | 2 | 免费 | 决议 | 允许你使用密谋界面中的决议成为独身者。 |
| 放弃独身誓言 | 全部 | 2 | 免费 | 决议 | 允许你使用密谋界面中的决议停止独身。 |
| 给予精神指导 | 全部 | 2 | 300 | - 领地中有地角色 - 亲戚 - 社团成员伙伴 |
允许你右键点击领地中的有地角色或者你的亲戚、你的社团成员伙伴,来改掉他们的恶习。你只能移除你自己所不具备的恶习。 |
| 邀请苦行圣者 | 全部 | 3 | 300 | 决议 | 允许你邀请一位有学问的苦行者到你的宫廷。 |
| 传授美德 | 全部 | 3 | 500 | - 领地中有地角色 - 亲戚 - 社团成员伙伴 |
允许你右键点击你的领地中的有地角色、你的亲戚或者你的社团成员同伴来赋予他们一种新的美德。你只能赋予你自己所具备的美德。 |
| 本笃会的勤勉精神 | 本笃会 | 4 | 免费 | 自身 | 当你到达四阶的时候,本笃会的同伴将会接触你,来帮你变得更加勤勉。 |
| 对省份传教 | 全部,除了 - 斯多葛学者 |
4 | 1000 | 省份 | 允许右击一个伯爵领头衔的盾徽,使当地居民皈依你的宗教。 |
| 开化省份 | 斯多葛学者 | 4 | 1000 | 省份 | 允许右击一个伯爵领头衔的盾徽,使当地居民转变为你的文化。 |
通用效果
| 社团 | 等级 | 效果 |
|---|---|---|
| 全部 | 1 | +0.05 每月虔诚 -15% 生育能力 |
| 全部 | 2 | +0.1 每月虔诚 +1 属性 -15% 生育能力 |
| 全部 | 3 | +0.2 每月虔诚 +2 属性 -15% 生育能力 -0.25 神殿建造花费修正 |
| 全部 | 4 | +0.5 每月虔诚 +3 属性 -15% 生育能力 -0.5 神殿建造花费修正 |
修会特殊效果
| 社团 | 等级 | 效果 |
|---|---|---|
| 道明会 | 4 | 通用效果 Lvl 4 显著增加宫廷司祭转化省份宗教的能力 |
| 圣巴西略修会 | 4 | 通用效果 Lvl 4 +10% 宗教封臣税收 |
| 圣亚伯拉罕修会 | 4 | 通用效果 Lvl 4 +10% 宗教封臣税收 |
| 圣安东尼修会 | 4 | 通用效果 Lvl 4 +10% 宗教封臣税收 |
| 不二论僧会 | 4 | 通用效果 Lvl 4,除了生育能力 +15% 生育能力 +1 健康 |
| 声闻僧伽(Savaka-Sangha) | 4 | 通用效果 Lvl 4 -8% 国家叛乱风险 |
| 声闻僧伽(Sravaka-Samgha) | 4 | 通用效果 Lvl 4 +30 同宗教好感 +15 印度教好感 +15 佛教好感 |
| 斯多葛学者 | 3 | 通用效果 Lvl 3,除了属性和神殿建造花费修正 +1 学识 +1 外交 -0.25 城市建造花费修正 |
| 斯多葛学者 | 4 | 通用效果 Lvl 4,除了属性和神殿建造花费修正 +2 学识 +1 外交 -0.50 城市建造花费修正 |
"赫耳墨斯学会相信这个世界上有无穷无尽的值得去探索的真理,作为赫耳墨斯学会的成员,你将通过不断的试验,破解古文,研读神秘的符号去寻找蕴藏在星空和大地之中的真理。"
虽然成为赫尔墨斯学会成员遭受-10宗教封臣好感惩罚,但好处也有很多。赫尔墨斯学会适用于所有基督教,犹太教,伊斯兰教和马兹达教宗教组,以及道教,尊日神教,希腊多神教,和有占星术教义的宗教。
只要角色成年,有10学识,并且信仰上述宗教之一,就可以立即加入赫尔墨斯学会。 如果你是部落制或游牧制政体则不能加入。
加入后,你的角色将从最低的等级开始。除了+1学识和-10宗教封臣好感外,该等级没有任何特殊能力。
荣誉头衔学徒可用,持有者+15好感。你的学徒将帮助你完成任务,并向你推荐一些任务。做你的助手几年后,他将能够自己成为赫尔墨斯学会成员,给予你300深奥学识。
加入后,你可以接受多种任务。任务由你的(女)贤士或社团成员同伴提出。任务有四类:
潜入实验室
一位赫耳墨斯学会的成员会让你帮他渗透到其竞争对手的实验室里。如果你接受,你将在几周后收到事件链。然后,你将在安全渗透和冒险渗透之间做出选择,冒险可能会有更多回报。
在破坏和偷窃之间做出选择后,任务的结果就会揭晓。如果你成功了,你将获得200-300点深奥知识,具体取决于风险。受害者将不得不支付赔偿,并失去100点深奥知识。
如果你失败了,要么逃跑,要么(更有可能)被监禁。事件链将继续,捕获者将提供给你几项选择:被监禁的角色要么交出他的部分知识(并失去300点深奥知识),然后被释放;要么拒绝并开始与绑架者斗争到底,从而阻碍任何逃脱或交赎金的机会。然后,被监禁的角色很可能会在监狱里结束自己的生命,如果他是一个独立的统治者,这可能是灾难性的。
建造实验室
一旦社团成员晋升到第二阶,他将获得建造实验室的机会。然后,一个特殊的决议将变得可用,从而触发事件链。然后成员将不得不为建造材料提供资金(如果他全部支付,总成本约为150财富) ,并决定是否将安全优先于效率。
在事件链的末尾,角色将得到一个永久的修正:每个月可以获得+1或+2的学识和少量的威望(大约0.10)。任务完成后,这个角色将获得200-300点深奥知识(具体取决于他的新实验室是多么令人印象深刻)。这项任务只能完成一次,除非你的实验室被渗透并摧毁,在这种情况下,这项决议将再次可用。
寻找一份赫耳墨斯文献
这项决议可以在任何级别上进行且没有次数限制,社团成员可以被邀请去寻找丢失的文献。接受任务后,任务给予者将向成员提出前往地点的选择:
注释:第一个选项的关键成功可能会给你的宝库增加一个遗失的石碑。例如,可以找到翡翠石碑,授予+2学识,+5.0%的科技传播率,+1.00每月威望。如果这样的事情发生了,你也将获得1000点深奥知识。翡翠石碑只能在亚历山大港找到。学识更高的角色更有可能赢得石碑,失败则可能使你和你的任务给予者成为仇敌。
观星
最后一种任务类型是研究星辰。接受后,开始事件链,获得一个修正“心在云间”,+0.05每月威望。有七类事件可能发生,并且可能获得星象知识以升级该修正(“夜猫子”、“星星眼”、“星象仪”),任务结束后,此修正移除。
第一类,赫尔墨斯学会成员在内阁会议上心不在焉,被内阁成员威胁询问是否同意。需要有至少两位内阁成员。学会成员选择:
第二类,赫尔墨斯学会成员获得另一个涉及配偶(未被囚禁)的决议。学会成员选择:
第三类,赫尔墨斯成员忽视自己的领地收税工作。学会成员选择:
第四类,赫尔墨斯学会成员在一个夜晚进行研究,不失去任何东西,随机获得提升。
第五类,赫尔墨斯学会成员利用原料(至少拥有两种)增加修正。学会成员选择:
第六类,赫尔墨斯学会成员因为未赴约而使得朋友不高兴。学会成员选择:
第七类,赫尔墨斯学会成员的孩子(4至13岁)可能睡不着。学会成员选择:
在完成各类事件的决议后,学会成员将选择继续或者结束研究。但当此事件的修正达到“星象仪”(等级4,+0.20每月威望),只能选择结束研究。接下来是最后一个事件。一个好的结果的几率取决于你从之前事件中得到什么等级修正。等级4是最好的,等级2是增加最小的好结果几率(等级1如同0)。好的结果有:
赫尔墨斯学会成员将有一些决议让其获得深奥学识。
作为赫尔墨斯学会成员,角色根据其等级可以有多种能力。
| 能力 | 等级 | 深奥学识花费 | 对象 | 效果 |
|---|---|---|---|---|
| 调制幸福药水 | 2 | 150 | 自己,廷臣,直属封臣 | 移除 |
| 水晶球占卜 | 2 | 150 | 自己 | 角色试图预测未来。根据占卜的类型和结果,为角色添加一个正面或负面的修正。另一个修正将在角色断定这是一次正确或者错误的占卜之后被添加。 |
| 进行星占 | 3 | 150 | 孩子 | 为特定能力添加一个 +1的修正,对其反面加 -1。如果教育兴趣与宿命相匹配,修正将转换为+2,儿童在该方面的能力水平可能很高。 |
| 选择一个赫耳墨斯学会技艺 | 4 | 200 | 自己 | 获得三个特质 |
| 编写一部巨著 | 4 | 150,之后500 | 自己 | 这个人物在一个特定的主题上写了一部伟大的学术著作。在一个事件链的末端,该人物的宝库获得了一部所选主题的巨著。统治者一生只能创作一部巨著。无论谁继承了这部作品,只要他们也是赫尔墨斯学会的一员,或者拥有足够高的学习属性,都会得到它的加成。在任何特定时间内只能拥有一部关于某一主题的巨著。 |
注意:可以对关系、战争和管理进行占卜。占卜的结果是坏是好并不决定未来。如果上述领域中的某些事情发生在你身上,比如你获得了头衔,开始或结束了一段关系,或者在一场战斗中受伤,那么它将证实占卜的结果是正确还是错误。角色将获得一个修正值,给予所有能力 +1 ,以及一些每月声望。重复占卜会提升修正,前提是占卜结果与现实保持一致。如果占卜结果并没有与现实中的任何事情相对应,角色也会被赋予一个较小的修正。
赫尔墨斯学会成员也会解锁对另一位学会成员的外交行动:
邀请去观星。如果处于和平时期,每过三年,一位赫尔墨斯学会成员就可以邀请另一位学会成员进入他的宫殿,引发一连串的事件,给予关系奖励或惩罚,并可能给予科技点数(给每个科技30点或者某个特定的科技100点),同时还有可能获得
,使两个角色之间产生友谊或成为对手。有一个天文台(通过学术焦点解锁建造)会使成功观察的几率增加三倍(无论你是否邀请客人到天文台)。如果没有一个天文台,但拥有特性(在“选择一个赫尔墨斯学会技艺”决议中选择成为学者),成功的几率是双倍。从11月初到2月底,恶劣天气的观测失败风险增加一倍;重要的是实际观察的日期,而不是邀请的日期。
在开始观星之前,你和你的客人将有一个特殊的活动,给予两位参与者(通常)2年+5的好感奖励。但它也可以给予两年-15好感的惩罚。此活动可以是:
A set of events can also trigger for a Hermetist, most of all for a Magus, distinct from fending off saboteurs, approving others' articles and getting involved in debates.
The Assassins, also known as the Hashashin, are a secret society that defend the interests of Shia Islam through intimidation and murder. To join, one must follow a Muslim faith or Muslim heresy. If not Shiite or secretly Shiite, the player gets the option to become either Shiite or secretly Shiite to join. Players can also join if they are not
and are within 300 distance of a playable-tier ruler who is publicly Shiite. Other members will potentially join your murder plots if they are within range, allowing you much greater plot power than non-members can achieve.
刺客,也被称为Hashashin,是一个通过恐吓和谋杀来维护什叶派伊斯兰利益的秘密团体。要加入,你必须信奉穆斯林信仰或穆斯林异端。如果不是什叶派或秘密什叶派,玩家可以选择成为什叶派或秘密什叶派。玩家也可以加入,如果他们不是狂热分子,并且在300范围内的可玩统治者是公开的什叶派。如果其他成员在范围内,他们可能会加入你的谋杀阴谋,这让你比非成员拥有更大的阴谋力量。
| 等级 | 能力 | 效果 |
|---|---|---|
| 1 | 向阿萨辛借钱 | Get 50 coins from the society, or 250/500 coins in exchange of Divine Power. You cannot borrow money as the Grandmaster. You have to pay back in 1000 to 2000 days or on succession. You can pay for a castle/a child if the holy order is active. If you refuse, other Assassins can get mission to get money from you (threaten you, someone dear to you, or a bad modifier to demesne). |
| 1 | 向阿萨辛捐款 | Give 200 coins to the society and gains 100 Divine Power. |
| 1 | 尝试绑架 | Attempt to imprison a character, with cost depending on their tier. Cannot abduct duke+ characters (unless they are landless), patricians, or children/spouses of the same court. Uses the same mechanics of Devil Worshipers. |
| 1 | 从阿萨辛获取大麻 | Gives skills buff at the cost of 150 Divine Power. You may become addicted to hasish, with increased chances if it is taken too often or in large doses. Good outcomes include losing |
| 2 | 通过威胁统治者获得一个人情 | Gain a favor with the target. Higher society level make it more successful. |
| 3 | 雇佣船只 | Raise 45 ships with no maintenance cost at the cost 300 Divine Power. You must be at war. |
| 4 | 召集阿萨辛大军 | Raise 2500 Light Infantry, 1500 Archers and 1000 Light Cavalry with 7'75 cost maintenance at the cost of 500 Divine Power. You must be at war. |
| 4 | 死亡标记 | Mark someone for assassination to encourage other members to go after your mark. |
| 4 | (服从) | 被动: 位阶较低的成员很可能同意你的 diplomatic requests. |
恶魔崇拜者无疑是最大的秘密组织。它的成员有许多杀死或残害他们的敌人的工具或途径。
想要参加该社团,角色需要至少拥有七宗罪之一:
,
,
,
,
,
,
,或者以下特质之一:
,
,
,
,
,
, or
。之后恶魔崇拜者就可能会联系角色,或者角色主动在社团界面选择对展露对该社团的兴趣。(前者是随机触发的,后者是固定在选择后的几个月内有恶魔崇拜者主动联系)。
AI角色如果有bad priest
特质,也可以加入并被招募。
当你选择加入该社团后,一连串的事件就会触发。角色会在经历事件中得到
, 并认识一位迷人的异性高手,教角色学会“社交”。
注意: 当你是恶魔崇拜者的一员时,你会受到持续的影响,周期性地使你产生一些不良的个性特质,比如
或者
。有时甚至是负面的遗传特质,比如
,
或者
,除此之外还有一些没有被列在这里的负面特质。每当你使用恶魔崇拜者的技能时,你都会被额外的叠加获得负面特质的概率,并且当你在一定的时间范围内使用过多的技能或参与过多的恶魔事件时,负面结果的总概率会增加。
An adept, once he enters, will have to complete a number of missions in order to progress hierarchically. It is especially important to complete all of them, as opportunities to gain Dark Power are rare.
The Demon Worshippers have a number of powers, allowing them to carve the world as they wish.
| 等级 | 能力 | 效果 |
|---|---|---|
| 1 | 献祭给撒旦 | 将囚犯献祭给撒旦。年龄,宗教正义与级别影响得到的奉献值。 |
| 1 | 尝试绑架 | 尝试绑架一个角色,花费取决于角色的级别。不能绑架公爵以上的角色(除非他们没有土地),贵族,同一宫廷中的子女或配偶。 |
| 2 | 召唤使魔 | 可以选择猫,狼,鸥或者乌鸦以获得不同的状态奖励 |
| 2 | 感染之触 | 一个身体上的诅咒,给予被施与者一个随机的疾病,疾病来自瘟疫或流行病。 |
| 2 | 恶魔附体 | Let demon possess your Vassals, Courtiers, and Rivals. Increase their relationship toward you by +50 with the Loyal Servant modifier, but also grant them the |
| 3 | 诅咒离婚 | Your spouse will be no more, and die in atrocious suffering. |
| 3 | 黑暗治疗术 | Heals any disease and can regenerate a missing limb on success. |
| 3 | 邀请撒旦追随者 | Invite member of this society to join you at your court. |
| 4 | 吸收生命力 | Kill your child and gain a health modifier for 10 years. |
| 4 | 邪恶妊娠 | Impregnates a female member of your society with a bastard child. |
| 4 | (顺从) | 被动: 位阶较低的成员很可能同意你的 diplomatic requests. |
A number of events will take place with or around a demon worshipper. Each of them can be repeatable.
Go on a venture
The demon worshipper will receive an invitation for a crazy onslaught from a Demon Worshipper courtier, usually the one that initiated him. Once accepted, the two will leave the castle for a wicked night.
Occasionally, they will encounter a house of peasants living in happy and harmonious ways. A choice will then be offered, where the worshippers under disguise will either dismiss them, or pay them a visit.
If they decide to visit the happy family, they will go for a terrible onslaught, and recover the bones and the blood of their victims or their dark rituals. One may get the
or
trait afterwards.
Sometimes, the demon worshippers will enter a temple, and steal the priest's clothes and riches. This will cause the apparition of a Peasant trouble modifier in a foreign county.
At the end of the night, the two worshippers will end up in a bar, and drink a lot. Often, one of them will attempt to drug the other, which can result in the
,
,
or
traits for instance.
A Grand Summoning
The demon worshipper can find an ancient clay tablet with the missing incantation, and try to invoke a certain demon to get power.
If succeed, one can get power from one of the demons below:
In a special impromptu orgy, one can also get power from Satyrs or Lilith (+25% Fertility,+10 Sex appeal opinion), depending on one's gender.
However, if something wrong happened when inkvoking demon, one may get Bad traits.
A Dark Dream
One morning, one may wake up with the distinct memory of a dream, that warned him about another Demon Worshipper. He can then decide whether to dismiss it, or to act and prevent it from happening.
A ritual will then be organised, involving candelabres, bronze cows and boiling wax. Usually, the victim will die, and the author of this terrible act will earn 200-300 Dark Power.
However, sometimes, the victim manages to escape, and the torturer receives a box with the head of a child or a wife in it, with a letter from his victim. In such case, an intense rivalry starts between the two protagonists.
Soul corruption
After practising a number of dark rituals, the soul of someone will be corrupted. Bad traits, such as
,
or
are very likely to appear randomly.
While being part of the Demon Worshippers while independent only incurs in most times Suspicions to belong to a Secret Society, a small modifier taking away -0.50 monthly Prestige, being a Satanist vassal is highly risky when the liege isn't one himself.
If the Court Chaplain is assigned to the Track down Apostates mission, he will discover about one satanist a year. If a vassal is discovered to belong to a Secret Society, he will get the Known Satanist modifier, which will deal a massive -30 general opinion and -20 liege and vassal opinion.
Such a modifier is very likely to trigger a rebellion, or to cause the liege to revoke his titles. Banishment is also likely to happen. If one is lucky, the liege will also be a Satanist, which will protect his society from being the aim of the Court Chaplain.
Other events can also lead to a terrible fate for the Demon Worshippers. For instance, after a prolonged period of epidemy in a ruler's capital, he can decide under the pressure of his peasants to track down Demon Worshippers.
Three or random people with the Suspicions to belong to a secret society modifier will be arrested, and are very likely to be executed afterwards. With a bit of luck, they will be spared, but they will be forced to leave the Demon Worshippers and won't be able to enter it again for 6 months, due to the Renewed Faith modifier.
Although preexisting the Monks and Mystics DLC, the demon child event chain is linked to the Secret Societies. Instead of waiting for the event to fire randomly, it is also possible to create a demon child though Unholy Impregnation power. Once he/she becomes adult, the demon child will automatically become the leader of the Demon Worshippers. From then, his influence within the society is limitless.
The Obedience of the worshippers will be total, which allows him to vassalise Demon Worshipping Kings for instance, if he is an emperor, and even independent rulers that aren't even close to his borders. His high skills will undoubtedly lead to the creation of a devil worshipping Empire up until his death, and even afterwards.
This society has received various names depending on the religion of its followers. Originally, "Lucifer's Own" was intended to be called "The Satanists", while "The Fellowship of Hel" was originally named "The Trollcrafters".
| 名称 | 描述 | 宗教 | |
|---|---|---|---|
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路西法仆从 | 那些服侍魔鬼的人就躲在我们中间,把他们的堕落和背叛奉献给他们的主人撒旦。每一次罪过都是一首赞美诗,每一次谋杀都是对[Root.Religion.GetHighGodName]的蔑视咆哮。路西法奖励这些黑暗的仪式——巫师被赋予了非自然的长寿和各种恶魔般的能力。 | Orthodox |
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恶神哥利教派 | 恶神哥利教派崇拜哥利邪恶的一面,并拒绝传统信条的束缚,他们认为自私自利的行为是天经地义的。他们的精神主要以个人利益与欲望为中心,这让传统信徒指责他们。 | Hindus |
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冷血巫师 | 冷血巫师相信,某些特定的人天生就有巫觋之血,而他们能够寻求黑暗之神切尔诺伯格的帮助,来获得权力和财富。传统的信徒对他们的行为感到不耻,并称他们为受诅咒者,传闻他们经常通过献祭人类及做出其他令人发指的行为来达到自己的目的。 | Romuva |
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赫尔团契 | 赫尔团契是一个秘密社团,致力于研究黑暗巫术和敬奉海姆冥界的巨人统治者赫尔。成员相信毁灭的力量,并试图用黑暗魔法来满足他们的贪婪和对死亡的渴望。在诸神的黄昏中,他们希望加入赫尔和洛基的军队,与其他众神作战。 | Germanic |
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瘟疫使者 | 瘟疫使者崇拜传统信徒口中的邪灵,他们诅咒他们的敌人死于恶疾,并向死亡之神尔力克寻求帮助来达成他们的个人目的。而最令人不安的是有传言说他们会为了黑暗的恩惠而无所不用其极…… | Tengri |
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灵魂吞噬者 | 据说灵魂吞噬者都是些被女巫诅咒的人,他们永远游荡在荒漠中,通过吸取粗心旅行者的灵魂为生。他们拥有着超越常人理解的力量,偶尔潜伏到文明社会的阴暗角落,用普通人的外貌引诱他们的猎物上钩。 | African |
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巴克科斯秘仪 | 巴克科斯的秘密崇拜一直是古罗马文明社会的瘟疫。这个邪教的成员在晚上聚在一起进行淫秽的仪式,以满足他们最原始的本能,涉及巫术、食人和人兽。 | Hellenic Also available for characters in the |
Warrior Lodges are societies specifically tailored for Pagans, Tribals and Nomads - focusing on the hardy warrior lives these people live. These societies revolve around waging war, being rowdy, proving your might through feats of strength, personal combat and camaraderie. Being part of such a society should feel as if you’re surrounded by friends, fellow soldiers and fierce rivals - unlike other societies, these statuses mean a lot and are interwoven with the various abilities and events that make up the society.
There exists one Warrior Lodge per Pagan Faith (Non-Reformed and Reformed share the same Lodge) with minor variations, primarily in text. The
religion is the only pagan faith lacking access to a Warrior Lodge. The following religions have Warrior Lodges:
You do not necessarily have to follow a pagan religion to join a lodge, although pagans will always be able to join their own religion's associated society, regardless of government type. If not of the right religion, you are allowed to join a warrior lodge if you fulfill the following conditions:
This applies to both non-pagans and pagans trying to join another religion's warrior lodge.
Becoming Zealous while in a Warrior Lodge while not of the correct pagan faith will get you expelled from the society. If you change faith while in a Warrior Lodge, you are allowed to stay. Note that you will not be able to Holy War characters who are of the faith associated with the Warrior Lodge you’re in (though they can attack you). If you join a warrior lodge while not following a pagan faith, you'll gain the Sympathy for Pagans trait.
These societies tend to have more AI rulers in them than other societies.
| Level | Power | Effect |
|---|---|---|
| 1 | 决斗 | The duel interaction becomes available. |
| 1 | 盾女 | Appoint sisters or daughters as |
| 1 | 幸存者 | More likely to survive injuries. |
| 1 | 战争生涯 | Gain access to more battlefield events while leading troops. |
| 1 | 招募孩子 | Your child must be at least 12 and not a member of a (non-secret) society. Unless you are recruiting for a quest, you must be tribal/nomadic and your child must be landless/tribal/nomadic. |
| 1 | 战场性别平等 | Women who are warrior lodge members can be appointed as commander (but not marshal) by a same-religion liege. |
| 2 | 掠夺者 | When leading armies and sieging holdings, you have a greater chance of capturing enemies and looting artifacts. |
| 2 | 战士训练 | Spend renown to give yourself a unique Commander trait. These vary by lodge, and do not replace any traits you already have. |
| 2 | 召唤战士公会指挥官 | Spend renown to summon a courtier with high martial and a unique Commander trait. |
| 3 | 激励战士 | Spend renown to refill the garrison and levy of your holding. |
| 3 | 战争祭祀 | Spend renown to gain a temporary buff to your troops. |
| 4 | 不屈 | You can no longer suffer lethal injuries on the battlefield. |
| 4 | 荣耀的呼唤 | Spend renown to gain a reinforcing stack of troops from your lodge, as well as access to special tactics. |
| 4 | 选择一个军事发展方向 | Spend renown to give yourself one of three military lifestyle traits: |
| 4 | 传奇集结 | Begin building a Legend in the hope of establishing a Warrior Lodge bloodine. |
In addition, some powers are tied to being the correct religion in that religion's warrior lodge
| Level | Power | Lodge | Effect |
|---|---|---|---|
| 1 | 强悍 | 光明哨兵 |
Spend renown to remove physical injuries |
| 1 | 变成狂战士 | 狂狼战士 |
Go berserk, losing patient, wroth, and defensive leader traits, gaining aggressive leader and potentially the berserker traits (or potentially harming others). Can be used to try to escape out of prison. |
| 2 | 大草原的呼唤 | 鹰武士 |
If Nomadic, gives 1000 Population and 500 manpower. If Non-Nomadic, get a bonus to levy reinforcement rate. |
| 2 | 同舟共济 | 佩伦勇者 |
Summons a landless Slavic lodge member to lead a band of warriors in an ongoing war. |
| 2 | 进入战斗专注状态 | 烈焰守护 |
Reduce fertility and health for a bonus to Center flank command, Personal Combat Skill, or Morale Defence and Offence. |
| 3 | 召集乌戈战士 | 奥措追随者 |
Calls for warriors to assist in an ongoing war. |
| 3 | 波罗的要塞群 | 梅代娜大队 |
Instantly builds fortifications in settlements for renown cost. |
| 4 | 创制物神 | 风暴之子 |
Gain a powerful Fetish artifact. |
"在黑暗中播下真正信仰的种子,一旦你有了足够多的追随者,它会从阴影里破土而出。"
Some characters have a secret religion, meaning that they falsely profess faith in one religion while privately believing in another. Such characters have the option of creating or joining a corresponding "secret cult" and attempting to promote their true faith.
Members get missions and powers to induce Sympathy for their real religion in other characters in the realm as well as the population in the counties. At the highest rank, the ruler can organize a mass conversion of realm cultists. With careful groundwork, an extremely powerful religious revolt can be staged.
On the flip side, players can become members of a religious cult to undermine it from within, by keeping track of cultists with major titles within their realms.
| 等级 | 能力 | 目标 | 描述 | 要求 | 代价 | Visibility effect |
|---|---|---|---|---|---|---|
| 1 | 招募 | 成人 | Invite a character who shares your secret religion to become a fellow cult member | 10y cooldown | 无 | +5 (+2 if grandmaster) |
| 1 | 引导儿童信仰 | 儿童 | Try to secretly convert your son, daughter, or ward. | Child is at least 8 years old. Must be parent or educator. 6y cooldown |
无 | +5 (+2 if grandmaster) |
| 1 | 唤起同情 | 成人 | Try to give the character sympathy for your true religious group. | Target follows another religion group (and does not secretly follow your exact religion). 10y cooldown |
50 (free if quest target) | +2 (+0 if grandmaster) |
| 2 | 引导成人 | 成人 | Try to secretly convert any adult in the realm. If successful, you may also invite them to join the cult without further visibility cost. |
If the target follows a religion in another group, they must have sympathy for your true group. 10y cooldown |
150 (50 if target is not a ruler) | +5 (+2 if grandmaster) |
| 3 | 做好准备 | 伯爵领 | Try to create a secret religious community in a province. More likely to succeed in demesne counties and with high diplomacy skill. If successful, the province will be ready to flip instantly when you openly convert. |
Control the province (or at least control a barony and be in the same top realm as the count?) | 300 (free for AI) | +5 (+2 if grandmaster) |
| 4 | 公开承认秘密信仰 | None | All members of the cult switch their public religion. Non-members with the same secret religion get an option to do the same, as do characters with sympathy for the religion group. Rulers immediately convert demesne provinces that had successfully prepared grounds. Note: any follower of a secret religion may decide to make it their public religion, but only this expensive ability causes other cultists to automatically do the same. |
Must be at peace. | 500 (free for AI) | No longer a cultist! |
Generic names for secret cults use the "(secret religion) Faithful" format.
All these events are random for AI characters, but they are weighted by various things, and
Base chances:
The event will give you a choice about how you want to evoke the sympathy of the target. Picking a choice that affects the target will give you a x3 bonus.
Base chances:
The event will give you a choice about how you want to try to convert target. Picking a choice that affects the target will give you a x3 bonus.
| Option | Traits | Education or lifestyle | Other |
| War | Is marshal | ||
| Community | Has friend, lover, or child with 35+ opinion | ||
| Philosophy | |||
| Ruler |
Guide for converting people to a secret cult
AdministratorAfricanAmbitiousArbitraryArchitectArtifactArtifactsAttractiveAztecBloodlineBraveBönCannibalCharitableChasteClubfootedCombat tacticsCommanderContentCravenCruelCultureCynicalDecadentDeceitfulDemon childDepressedDiligentDiplomatic actionsDistanceDrunkardDuelDuelistDullEnviousEruditeEventsFertilityFeudalFrailFussyGardenerGermanicGluttonousGreedyGregariousHedonistHonestHumbleHunchbackHunterImbecileImpalerIncapableIndolentIslamJustKindLispLunatic