| Friends and Foes | |
|---|---|
| 类型 | Traits / Events |
| 作者 | ash001 |
| 版本 | Released |
| 论坛/贴吧 | forum:605746 |
With 12 personality archetypes, each of them opening up to 8 different traits – this should give plenty of variety, and provide a recognizable temperament for each character. Each of these 12 personality types has their own strong and weak spots. The archetypes are based on the “the 4 humours” – four principal fluids (blood, black bile, yellow bile, and phlegm) that were produced by the human body and, according to medieval physicians, had to be in balance to keep a person healthy. The predominance of one of these “humours” would lead to a specific personality type:
As a trait, these are not supposed to give any bonus or malus, just a vague idea of the character’s inclinations. From there, new events based on these archetypes pop up, giving the player and AI specific traits.
And the reason for the mod’s title: Event-chains that basically offer interaction between the player’s character and a few others. These characters will become “friends/allies” and “foes”, and these bonds should provide more immersion and flavour. The focus is on a small number of characters, so the player feels like getting to know them. The player’s dynasty won’t be background noise any more, but play a much more important role.
Friends & Foes also includes the following mini-mods and sections from other mods: