游牧部族(英文:Hordes)或许是王国风云2中最危险的敌人。他们可以利用部族入侵的 宣战理由,并拥有甚至增益事件部队。游牧部族领袖总是在其军队成型前以无地角色出现,除非你开始游戏前他就已经存在。
马扎尔人与其他游牧部族有点不同,开启逝往神灵扩展包的867年开局中,他们在喀尔巴阡山脉东部拥有大量土地,领主Álmos Árpád带着它约8,000人的强大事件生成部队已经登上舞台。他以部族入侵匈牙利的CB从对抗保加利亚国王登场。虽然保加利亚是东正教国家,但匈牙利王国的法理领土仍然是以长生天信仰为主,另外还有一些天主教的斯洛维亚和克罗地亚地区。
一旦Árpád或他的继承人结束了他们最初的战争,并至少夺取了佩斯公国全部领地,以及特兰西瓦尼亚公国、翁格瓦尔公国或尼特劳公国之一,他们可能会通过决议停止游牧生活,定居下来。以下事件将会发生:
马扎尔人通常不像其他游牧部族那么好斗。AI会尽快组建匈牙利,所以他们的事件军队并不庞大,扩张速度也未如想像中快。而一旦拥有庞大的军队,马扎尔人是征服世界的常见选择。
One of three "adventurer" style hordes, they are unlike other hordes in many ways. First, instead of appearing off the edge of the map with unstoppable death stacks, they instead appear in someone's court, gain prominence, and then go on an adventure.
In the year 965 or soon after, Seljuk will appear in the court of a landed duke+ ruler whose culture is Turkish, Cuman, Uyghur, or Karluk. (If no such rulers exist, Seljuk cannot spawn.) If the game rule "Turkic Conquerors" is set to "Random", Seljuk may appear as soon as 809.
The newly created Seljuk is 18, has Turkish culture and the same religion as his liege, and is the founder of his eponymous dynasty. About 4 years later, he will get an event to begin his adventure. He will decide among three counties around Khorasan – Tus, Merv, Dihistan – whichever is not controlled by his top liege. (Seljuk will not get this event if he is
,
, a
, or a king. This event is limited to Seljuk himself; if Seljuk is dead, his descendants are not eligible.)
Seljuk's adventure will then start. He will gain 500 gold and a ducal-level temporary title (if unlanded). He will gain a large amount of event troops: about 2x his target, with a minimum of 3,000 and a maximum of 60,000. He will declare war on the top liege of the decided target county, using the adventurer CB, even if landed. The event troops will spawn in his liege's capital if Seljuk isn't landed, and in his own capital if he is landed. His old liege will be notified of this. As he did historically, he will convert to Sunni when setting out on his conquests (if he isn't already Muslim).
Upon victory, Seljuk will receive the conquered duchy. He will lose 25 decadence (if he's still Muslim), gain 1000 prestige, and spawn 6 stacks of 5098 troops of the exact composition of the Mongol's troop stacks. Unless he has a player as a liege, he will become independent and gain a titular empire called "Seljuk Empire".
Seljuk and his descendants will then usually conquer as much land as possible, often using the special Manifest Destiny Invasion CB.
Additionally, between 980 and 1100, one of Seljuk's successors may receive reinforcement troops, with a higher chance of happening if he/she has high Martial. If the event fires, he/she will lose 75 decadence and receive 4 stacks of 5098 of the same composition as before. He/She will also receive up to 3 additional stacks if he/she has high Martial. He/She will receive 1 additional stack with a Martial of 9, 2 with 11, and 3 with 13.
Strategies:
在965到1010年之间,可能出现一位名叫苏布克特勤(Sabuktigin )的杰出军事家。他只会以公爵或更高等级的身份,在控制着迦布罗王国部分地区(具体来说是伽色尼、博斯特、曼德什几个省份)的伊斯兰势力下登场。如果游戏规则“突厥征服者”设置为“随机”,萨布克特勤最早可能在809年登场。
9年后,若以下四地(犍陀罗的欢喜园,木尔坦,拉合尔,珀格尔)中任何省份不在同一势力掌控下,他将会择一进行攻击。
Between the years of 1000 and 1200, an existing character may set out to found the Sultanate of Rum through a three-step invasion. The character must be an Altaic Muslim man, and his liege must also be Altaic and hold court in the de jure kingdoms of Mesopotamia, Persia, Syria, or Armenia. Characters from the Seljuk dynasty and demon children are especially likely to get this event.
The adventurer first targets a non-Muslim realm for a duchy in the Kingdom of Armenia or the Duchy of Azerbaijan. After 2 years warning, the adventurer gets 1.5 match_mult troops and declares war for the duchy. If successful, he will invade the Kingdom of Armenia with additional event troops, followed by invading Byzantine Empire for the Kingdom of Anatolia.
If the aspiring adventurer is thwarted from even declaring his first war, another may take his place after at least 10 years have passed. However, once the first war is launched, only this specific character can launch the subsequent invasions, and only while independent and at peace. By unlanding him or keeping him locked in war, it is possible to thwart his larger ambitions.
The Mongol Empire, led by Genghis Khan Temujin, starts with all but one province of the kingdoms of Mongolia and Khotan, as well as the duchies of Zhetysu and Samarkand. They start with a Mongol Invasion of the Sultanate of Persia, and about 51,000 event troops in the 1220 "The Mongols" start. They, like the Magyars, are playable in ironman mode without cheats. Their initial holdings are nearly all nomadic, with the exception of the feudal duke of Karashar in the de jure kingdom of Khotan.
Temujin initially appears as the new ruler of the Khaganate of Khangai in 1196 and as the ruler of the newly created Mongol Empire in 1204, covering the kingdom of Mongolia and part of Khotan.
A number of holdings trigger a special event when sacked by the Mongols:
东欧:
South-East Europe:
西欧:
南欧:
近东:
北非:
Only appears with the
日落入侵 DLC active, and there is additionally a rule to turn them off. Between 1250 and 1350 and with increasing likelihood past 1320, a randomly generated Nahuatl/Aztec character appears in one of ten Atlantic provinces with the Aztec Empire title (only the province's owner sees this event). Within 7 days rumors start to spread of people from across the Atlantic attempting to buy land (everyone sees this event).
至少2年后, 12 to 21 regiments of 5,400 troops ( 轻步兵,重步兵和弓兵) spawn in this province and declare a tribal invasion on its liege for the de jure kingdom containing it. If they land in Iceland or the British Isles, they also get ships. Another similarly sized wave spawns in another Atlantic province that it doesn't already own an average of two years later and declares another tribal invasion there. All of these event troops, if they've survived, disband about 50 years after the Aztecs first arrive.
Timur Timurid arrives as a courtier in any duke or higher Mongol realm in the de jure Empire of Persia between 1350-1370. If the game rule "Turkic Conquerors" is set to "Random", Timur may appear between as soon as 1200. Following the same pattern as Seljuk did, he will start his adventure after 9 years, using an adventurer CB against the owner of (in descending order and part of a different realm): Merv, Khorasan, or an equal chance of one of three provinces (Dihistan, Samarkand, Balkh). He starts with roughly two times his target's troops, although no lower than 3000 and no higher than 60,000. Upon success, he creates the Empire-level titular title of the Timurids and will gain new event troops totaling about 40,000, with a 50% chance each of six more armies of 5,098.
From the year 1370, any king or higher independent leader of the Timurid dynasty has a chance at triggering a "revitalization" event, decreasing decadence by 75, and spawning 35,000 new troops, with an addition 10,000 with each level of martial skill at 9, 11, and 13.