A demesne is a character's collection of personal holdings.此类领地可以是郡或男爵领。统治者的 capital is an important part of their demesne.
A character's demesne (发音为/dɪ'meɪn/,几乎但不完全像“domain”)通常会提供他们大部分的 income, as well as a decent amount of levies (既有个人领地,也有附庸男爵的)。大多数人都位于自己的领地内 construction occurs, including construction of new settlements in county empty slots.
Each ruler (except nomads) has a demesne limit超过该限制则会对税收和征收产生罚款。这个限制迫使统治者将权力分配给 vassals 而不是直接控制整个领域。统治者的领地界限基于以下条件 tier, personal and spouse stewardship, succession type, and centralization law.
Nomad印度帝国的统治者没有领地限制。相反,可汗会越来越多地被施压,要把多余的游牧县(定义为0或1个定居点的县)分配给附庸氏族(或新建氏族),因为过剩的郡会降低氏族情绪,从而降低附庸可汗对可汗的好感。如果可汗继续控制过多县域,小氏族可能会起义,迫使可汗承认其为主要氏族。(除非这个王国已经有9个氏族)氏族界面会显示可汗是否需要分配游牧县。然而,虽然游牧民族控制着土地进行掠夺, liege tax is reduced until the pillages have destroyed the holdings.
当统治者超过其领地界限时,将因效率低下而受到惩罚:
当统治者因获得新头衔而超过限制时,有两个月的宽限期。但如果统治者因管理能力下降而超出限制,惩罚立即生效。
The demesne limit is (the [math]\displaystyle{ \lfloor x \rfloor }[/math] notation refers to rounding [math]\displaystyle{ x }[/math] down to the nearest integer):
[数学]\displaystyle{ DemesneLimit = \left\lfloor \left(RankBaseDemesne + StewardshipBonus\right) \cdot 法槌kindBonus \right\rfloor + LawBonus }[/math]
Gavelkind Bonus = 1.3 (+30%) if you are under Gavelkind or Elective gavelkind succession law, 1 otherwise.
Each rank has a base demesne value:
| Rank | Base demesne | Notes |
|---|---|---|
| Baron/Count/Duke | 1 | |
| Great Duke | 2 | “大公爵”是指拥有两个或以上公国头衔的公爵。 |
| King | 3 | |
| Emperor | 4 |
Unlike feudal lords, PatricianS有不同的基底领地规模。贵族的基础是2,执政官的3,无论他们拥有什么军衔。
The stewardship bonus is (in case of polygamy, only the primary spouse's stewardship is used):
[数学]\displaystyle{ StewardshipBonus = 0.15 \cdot \left(个人管理 + \left\lfloor {\frac{SpouseStewardship}{2}} \right\rfloor\right) }[/math]
Here is a table of the [math]\displaystyle{ PersonalStewardship + \left\lfloor {\frac{SpouseStewardship}{2}} \right\rfloor }[/math] 为达到一定范围的领地上限,相较于无法槌且管理为零时的上限,所需的数值(注意,这与管理加成不同,因为在法槌族中实际管理加值是乘以1.3):
| Succession | Rank | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 | +15 | +16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Not Gavelkind | any | 7 | 14 | 20 | 27 | 34 | 40 | 47 | 54 | 60 | 67 | 74 | 80 | 87 | 94 | 100 | 107 |
| Gavelkind | Duke | 4 | 9 | 14 | 19 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 66 | 71 | 76 | 81 |
| Gavelkind | Great Duke | 3 | 8 | 13 | 18 | 23 | 28 | 33 | 38 | 44 | 49 | 54 | 59 | 64 | 69 | 74 | 79 |
| Gavelkind | King | 1 | 6 | 11 | 16 | 22 | 27 | 32 | 37 | 42 | 47 | 52 | 57 | 63 | 68 | 73 | 78 |
| Gavelkind | Emperor | 0 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 46 | 51 | 56 | 61 | 66 | 71 | 76 |
This table can be computed using [math]\displaystyle{ x = \left\lceil\frac{\frac{RankBaseDemesne+k}{GavelkindBonus} - RankBaseDemesne}{0.15}\right\rceil }[/math]
Tribal 统治者会获得+2的领地加成,但附庸上限会减少10点。
Centralization Bonus depends on the Centralization law, available to dukes and above:
| Level | Decentralized | Low Centralization | Medium Centralization | High Centralization | Centralized |
|---|---|---|---|---|---|
| Bonus | +0 | +1 | +2 | +3 | +4 |
With the
Conclave DLC, absolutism (all council laws in ruler's favor) gives +2 to demesne limit. Tribal 统治者只有在达到绝对部落组织后才能尝试获得此加成,因为只有此时他们才能提出重新夺回权力的提议。
游戏内工具提示的分类可能令人困惑,因为显示时数值是整数四捨五入,但公式后面使用浮点值。
这里有一个例子,说明一位拥有12年管家权的国王,妻子拥有9年管家权,按法槌继承法:
角色在领地内的收入和征兵会受到75%的惩罚 settlements that do not match their government 类型。这些定居点通常应授予正确类型的附庸或朝臣(他会自动承担相应类型的)。
已经拥有高级政府(即非游牧/部落)的统治者可以将与其共享的直属领地郡的部落进行皈依 religion.这也要求部落建造一座石质山堡。石丘堡建成后,右键点击部落进行转换。根据县内空置的持有地数量(至少两个),统治者的领地中可能会增加额外的空闲领地。
这种转化部落的方法在扮演封建未改革异教徒时尤为关键。
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