Prosperity is a mechanism that allows provinces which have not been besieged, raided, or ravaged by disease for a long time to gain certain bonuses, such as extra tax income and faster replenishment of levies. Independent dukes or higher can set one of their demesne provinces to be their Crown Focus for additional yearly increase and events. On the flip side, prolonged diseases or sieges in a province will cause Depopulation, resulting in reduced taxes and slower levy replenishment. Prosperity (and Depopulation) require
The Reaper's Due DLC.
Rulers can set a province as their Crown Focus if they are:
A crown focus province gains a small bonus to its hidden prosperity value each year, as long as it is not occupied or experiencing an epidemic disease.
A crown focus province that already has a high prosperity level is eligible for special events. These events are more frequent with high stewardship and learning skills.
| Bonus | Requirements | |
|---|---|---|
| Jewish Settlement | +25% city tax | Christian, Zoroastrian or Muslim;
no "Expelled the Jews" modifier; no "Minority Settlement" modifier (in the province) |
| Minority Settlement | +25% city tax | not Christian, Zoroastrian or Muslim;
no "Jewish Settlement" modifier (in the province) |
| Glorious Monument | +0.5 Prestige | |
| Merchant Harbor | +50% galleys | province is coastal |
| Scholar Foundation | +0.03 military tech points
+0.03 cultural tech points +0.03 economic tech points |
|
| Great Library | +25% technology spread rate | |
| Center of worship | +0.25 Piety
+25% temple tax |
|
| Logging Company | -15% build cost
-15% build time |
province terrain is forest or jungle |
| Ore Mine | +10% tax
-10% build cost |
province terrain is mountain |
| Regimental Ground | +15% levy |
Note that the "Jewish Settlement" and the "Minority Settlement" modifier are basically the same. They are split into two different modifiers just for historical/roleplaying purposes.
Each province has a hidden prosperity value that can increase in small increments. When it reaches 100/250/500, the prosperity level increases.
Every province has a chance to gain points yearly. The chance increases with owner stewardship skill, owner prosperity bloodline, "sign of prosperity" from adulthood rites, heavy rain, great works, or a local trade post. The chance decreases with war (especially being the primary attacker), various province maluses, or tribal government. The amount of this passive increase depends on the terrain, with coastal provinces getting a boost if they contain a city.
The ambition to
"See the Realm Prosper":
Councilors can increase prosperity:
Many peacetime decisions increase prosperity:
Other events:
Disease, looting, and sieges can wipe the progress toward the next prosperity level, and sometimes even drop an entire level. Occupation of holdings will often reset the province's prosperity level to 0.
AmbitionAncestor WorshipCouncilCourt PhysicianDecisionsDemesneDiseaseFocusGreat worksHoly orderHonorary titlesHospitalJob flavour eventsMerchant republicNomad agitationNomadismRIP flavor eventsRaidingRealmSettlementTerrainThe Reaper's DueTrade postTribalismWOL Business Events公国内阁内阁投票内阁法名誉头衔地产封建制度帝国死神索命法理王国王权法生活之道直辖领直辖领法律省份碧玉之龙继承逝往神灵领地领地法