丝绸之路(英文:Silk Road)是一条重要贸易线,有三个起点:西藏以北,西藏南部和跨过海洋到达印度南部。[1]
丝绸之路仅限
或
扩展包可用,可以通过贸易区地图模式查看。丝绸之路沿线省份的城堡,城市和神殿获得被动收入加成。沿线关键省份可以建造贸易站来增加更多收入。
合理运用丝绸之路系统,可以使任何一位统治者获得巨大的优势。微薄的收入加成仅仅是丝绸之路系统的好处(和风险,如果有碧玉之龙DLC)的冰山一角。
With patch 2.8, the Silk Road has been totally revamped. Trade Posts are now more important, as they received additional building options and are more scarce; the tax bonus given by the mere existence of the Road has been increased from a factor of 5 to 10
Any ruler owning a county that is considered an important area for Silk Trade is able to build a Trade Post in it for the cost of 50 gold. However, they won't be able to exceed a certain limit, which is equal to 1+ their Technology level in Commercial Practices.
建筑
The buildings that can now be constructed to enhance a Trade Post are:
互市商约
An Imperial Trade Deal with the Emperor of China doubles the income, the tax bonus and the commercial value of any trade posts within the lucky ruler's country. While not very significant or useful when said ruler is in an expansion phase or has to defend their territory, in peacetime it allows them to build up their demesne more quickly and to stockpile wealth for war.
Just as with the Merchant Republic-style Trade Posts, a Trade Zone in the Silk Road won't suffer directly from a war. However, any Post within it that lies within an occupied county will lose 0.5 Commercial Value for each day of occupation.
Unlike the earlier system, benefits of the Silk Road won't cease with the occupation of a county located upstream in the chain of provinces neighboring the Silk Road. Instead, the trade benefits will slowly decrease with time, and then return to their normal levels after the occupation ends and business resumes.
Any county that changes ownership after a war will immediately lose any Trade Post located in it, and the new holder will have to restart from the beginning the development of this post. However, nomadic rulers can conquer provinces and retain the trade posts, provided they were not destroyed during the war.
Owning a county neighboring the Silk Road gives access to a number of events.
拉特纳犹太人
While owning one of the few coastal counties housing the Silk Road, a ruler may receive a visit from a Radhanite merchant, representative of a Jewish community of traders. The ruler will be offered three choices:
Chinese Trade Administrator
Although pre-existing the Jade Dragon DLC, this event has been reworked along with the issuing of the DLC.
A ruler within range of the Eastern edge of the map (usually, no farther than Balkh) whose demesne borders the Silk Road may receive a Chinese Ambassador, asking them to send a tribute of horses to his lord.
This tribute will cost the ruler about 36 months of income, but he will gain in recognition some Grace (with Jade Dragon; around 200). Some time later, a Chinese trade administrator will arrive in his court and add a modifier for the duration of his life to the ruler's capital county, Chinese Trade Administrator. This modifier grants Commercial Value, income and tax bonus.
*Note: Stealing away another ruler's modifier isn't possible, even when taking his administrator. But sending him by kow-tow back to China (with Jade Dragon) will remove your enemy's modifier, and give you a good amount of Grace as well.
不诚信的商人
With the Jade Dragon DLC, a ruler whose realm engulfs the Silk Road will receive periodically, i.e every 20 years or so, an angry complaint from the General Protector of the Western Protectorate. He will request him to reprimand his disloyal traders that affected Chinese interests. Three choices will be offered to the ruler:
如果碧玉之龙DLC激活,中国自身的状态将影响丝绸之路的收益。
The Silk Road can give massive benefits to a ruler, which, if carefully used, can turn the tide of the game in your way.
Overthrowing your liege
The Silk Road makes it far easier to rise to power as a vassal, if you come to hold an important county for the Road. Within a Kingdom-rank realm, seizing control of most, if not all, commercially important provinces will make you the most powerful vassal in the realm.
Even a single Trade Post can easily double your monthly income, thus raising it almost at the level of your liege's, especially in underdeveloped regions such as India or in smaller realms.
From that point, overthrowing your liege is only a matter of time. Simply stockpile money, create a "overthrow ruler" faction by yourself when you have enough to pay for mercenaries, and win the war.
War Objectives
Commercially important counties are neuralgic points in your enemy's realm, especially if they are part of the liege's demesne. Managing to occupy all Trade Posts will pose a severe blow to his economy, and give you appreciable amounts of loot and Warscore. Prioritizing these counties after winning the battling part of the war will give you a fast path to victory.
Funding the war campaigns
Carefully developing your Trade Posts almost dispenses you from developing the economic buildings in your demesne. The problems of funds and negative income that most European rulers suffer from early in the game will become unknown to you, as 2 Trade Posts with level 2 or 3 Markets will very easily cover your war expenses, and even allow you to permanently supplement a mercenary band if you feel like it.
On an even brighter note, the AI rarely feels like developing their Trade Posts, even if with
Jade Dragon, this tends to change. Developing your Trade Posts at good levels can therefore give you a decisive edge over most neighboring realms, granting you an income far above theirs even with inferior realm size.
Preparing for lean years
With Jade Dragon, remember that the Silk Road can have reduced profitability or even be completely shut down by China. As such, invest some money into increasing your realm holdings' income. If you're at least a king and located near the coastline, consider setting up a vassal merchant republic.