Prosperity 是一种机制,允许那些长期未被围攻、掠夺或疾病蹂躏的省份获得某些加成,如额外的税收收入和更快的征兵补充。独立公爵或更高等级的公爵可以设定其中一个 demesne 将省份作为其年度新增和活动的重点。反过来,省份内长期的疾病或围城会导致 Depopulation,从而降低税收并加快征税补充速度。繁荣(以及人口减少)需要
The Reaper's Due DLC.
统治者可以将一个省份设为他们的王冠焦点,前提是:
王冠重点省份每年在其隐藏繁荣值上获得小幅加成,只要该省份没有被占领或正经历疫情 disease.
已经拥有高繁荣水平的王冠重点省份有资格举办特殊事件。这类活动更频繁,需要高管理能力和学习技能。
| Bonus | Requirements | |
|---|---|---|
| Jewish Settlement | +25% city tax | Christian, Zoroastrian or Muslim;
no "Expelled the Jews" modifier; no "Minority Settlement" modifier (in the province) |
| Minority Settlement | +25% city tax | not Christian, Zoroastrian or Muslim;
no "Jewish Settlement" modifier (in the province) |
| Glorious Monument | +0.5 Prestige | |
| Merchant Harbor | +50% galleys | province is coastal |
| Scholar Foundation | +0.03 military tech points
+0.03 cultural tech points +0.03 economic tech points |
|
| Great Library | +25% technology spread rate | |
| Center of worship | +0.25 Piety
+25% temple tax |
|
| Logging Company | -15% build cost
-15% build time |
province terrain is forest or jungle |
| Ore Mine | +10% tax
-10% build cost |
province terrain is mountain |
| Regimental Ground | +15% levy |
注意“犹太定居点”和“少数族裔定居点”修正词基本上是一样的。它们被分为两个不同的修正值,纯粹是为了历史和角色扮演的目的。
每个省份都有一个隐藏的繁荣值,可以小幅递增。当达到100/250/500时,繁荣等级提升。
每个省份每年都有机会获得积分。随着主人的管理能力、主人繁荣血统、成年仪式中的“繁荣标志”、大雨、概率增加, great works, or a local trade post.随着战争(尤其是主要攻击方)、各省的负面影响,或者 tribal 政府。这种被动增长的幅度取决于 terrain如果沿海省份有城市,则会获得加成。
The ambition to
"See the Realm Prosper":
Councilors can increase prosperity:
Many peacetime decisions increase prosperity:
Other events:
疾病、掠夺和围城会抹去通往下一繁荣等级的进度,有时甚至会掉落整整一关。占领领地通常会将省份繁荣度重置为0。
AmbitionAncestor WorshipCouncilCourt PhysicianDecisionsDemesneDiseaseFocusGreat worksHoly orderHonorary titlesHospitalJob flavour eventsMerchant republicNomad agitationNomadismRIP flavor eventsRaidingRealmSettlementTerrainThe Reaper's DueTrade postTribalismWOL Business Events公国内阁内阁投票内阁法名誉头衔地产封建制度帝国死神索命法理王国王权法生活之道直辖领直辖领法律省份碧玉之龙继承逝往神灵领地领地法