本指南介绍了使模组与 patch 2.6.X from patch 2.5.2.
注意,这并不替代通常的步骤 merging files, in case the mod modifies some vanilla files.
In case of issues, run the latest version of The Validator并尝试激活调试启动选项,这些选项现在会报告 在 log files.
diplomacy = -1 to diplomacy_penalty = -1.这适用于diplomacy_penalty、stewardship_penalty、martial_penalty、intrigue_penalty、learning_penalty、health_penalty和fertility_penalty。vice = yes is added to sinful traits.hidden = yes 是为应隐藏的特征添加的。有一种变体可以使用 same_trait_visibility = yes 对于那些本应隐藏的特质,只有拥有相同特质的玩家才能看到。(...) (p10 - blinded) "GFX_character_eyepatch:p13:y:o32x63" (p1 - hair) "GFX_character_mask:p12:y:o40x45" (p3 - clothes_infront) (...)
NDefines.NGraphics.NUMBER_OF_PROPERTIES = 14 may allow a custom number of properties, see Portrait_modding#Properties.NDefines.NCharacter.LATE_PORTRAIT_AND_UNIT_AFTER_YEAR define was reduced from 1250 to 1200.major = yes is added to some event modifiers (e.g. prosperity)stacking = no 可以加到不该叠加的观点修正中Some new scripted triggers:
trait = in_hiding is replaced by is_inaccessible_trigger = yestrait = maimed is replaced by is_maimed_trigger = yesNOT = { trait = maimed } is replaced by can_be_maimed_trigger = yesdeath_reason = death_execution is replaced by death_execution_trigger = yesdeath_reason = death_murder is replaced by death_murder_known_trigger = yesdeath_reason = death_sacrificed is replaced by death_sacrificed_trigger = yesSome new scripted effects:
remove_trait = in_hiding is replaced by end_inaccessibility_effect = yesadd_trait = maimed is replaced by add_maimed_trait_effect = yesSeclusion must be handled similar to hiding:
modifier = {
factor = 0
FROM = {
has_character_modifier = in_seclusion
}
}
FROM = {
job_chancellor = {
NOT = {
has_character_modifier = in_seclusion
}
}
}
allow = {
NOT = {
has_character_modifier = in_seclusion
}
}
Misc:
NOT = { trait = craven } is replaced by NOR = { trait = craven trait = berserker } before adding on_focus_pulse on_action已重新启用,可以替代MTTH事件。on_holding_building_start, on_province_major_modifier, on_outbreakNDefines.NDisease.CROWDED_THRESHOLD_MODIFIER has been changed from 75 to 25NDefines.NEngine.COURT_PRUNE_SIZE = 10NDefines.NEngine.PRUNE_MINIMAL_AGE = 40NDefines.NEngine.HEALTH_IMMUNITY_TO_PRUNING = 40any_playable_ruler = { limit = { ai = no} } should be replaced by any_playerNOT = { has_dlc = "Zeus" } should be replaced by pre-trigger lacks_dlc = "Conclave"is_married = no can be moved to its equivalent pre-triggeronly_playable = yes to exclude courtiers and barons. Note that is_playable = yes 除了预触发外,还保留在原版脚本的潜力中。only_independent = yes can be used for top liege decisionsCheck if some custom events/decisions would match a vanilla game rule.
Most impacting are:
Depending on location:
has_game_rule = {
name = regencies
value = off
}
modifier = {
factor = 0
has_game_rule = {
name = ai_seduction
value = off
}
}
k_sapmi is added.NDefines.NFrontend.MAX_ZOOM_LEVEL = 2500 to custom mapsrip = yes or rip = no to switch between mechanics.add_trait = ill needs to be replaced by:if = {
limit = {
NOT = {
has_dlc = "Reapers"
}
}
add_trait = ill
}
if = {
limit = {
has_dlc = "Reapers"
}
add_symptom_effect = yes
}
trait = ill needs to be replaced by is_ill = yesdeath_accident may become death_murder_unknown_fall)death_execution_trigger, ...)revoke_allowed = no added.primary_title = { holy_order = no } is added to factions potential blockNOT = { trait = incapable } is added to many minor titles allowed_to_hold blocksholder_scope = { NOT = { has_character_flag = liege_forced_succ_law } } is added to suiccession laws allow blocksHOSPITAL must be added to governments allowed_holdings list, and can_build_hospitals = no when applicable.africangfx 族群现在有肖像包(东非),如果适用,可以作为习俗文化的后备。selectable_character 可以高亮显示其宗教需要DLC才能可玩(例如: dlc = "The Sword of Islam").is_mercenary = yes 需要加入允许招募事件部队的决策中,以便人工智能在雇佣雇佣兵前考虑这些因素。CravenDeath moddingDisease moddingGame ruleGame rules moddingMaimed traitsMerging guidePatch 2.4 mod compatibility guidePatch 2.5 mod compatibility guidePatch 2.5.2Patch 2.6.XPatch 2.7 mod compatibility guidePatch 2.8 mod compatibility guidePatch 3.0 mod compatibility guidePatch 3.1 mod compatibility guidePortrait moddingPre-triggerProsperityScripted effectScripted triggerThe ValidatorTroubleshooting创建模组合并指南彻底转换指南模组安装程序创建指南游戏存档兼容性