本指南介绍了使模组与 patch 3.0.X from patch 2.8.3.2.
注意,这并不替代通常的步骤 merging files, in case the mod modifies some vanilla files.
In case of issues, run the latest version of The Validator并尝试激活调试启动选项,这些选项现在会报告 在 log files.
province_setup 现在从存档加载时不再使用,因此不再需要用省份历史文件复制信息。
现在原版有不止一条贸易路线:自定义地图,比如 replace_path = "common/trade_routes" or blank the new file.
当按名称覆盖图形文件时,扩展名必须相同(.tga 或 .dds)。
sort_priority in CBscan_use_gui = {
check_if_crusader_trigger = yes
}
on_add = {
(...)
hidden_tooltip = { fire_haruspicy_event_effect = yes }
}
male_consort entry is expected by the engine inside common/minor_titles (will cause CTD if missing).OR = {
is_female = no
AND = {
religion = cathar
liege = { religion = cathar }
}
AND = {
religion = messalian
liege = { religion = messalian }
}
}
liege = {
OR = {
primary_title = {
has_law = status_of_women_4
}
has_game_rule = {
name = gender
value = all
}
}
}
被移至脚本触发器(并丰富以处理父权/母系宗教特征:
male_can_hold_minor_title_trigger = yes female_can_hold_minor_commander_title_trigger = yes
retire_effect = {
(...)
if = {
limit = {
NOT = { age = 65 }
health = 3
NOT = { is_sick_or_injured_trigger = yes }
can_be_councilmember_king_trigger = yes
}
FROM = {
opinion = { who = ROOT modifier = opinion_resigned_from_council }
}
}
}
common\religions,无论他们是哪个群体。此前,只有异教徒可以在其群体内基于宗教理由拒绝。reformer_head_of_religion 现在必须选择改革宗的宗教版本,而非原有宗教。can_hold_temples now causes CTD. It was deprecated since patch 2.4.注意:之前所有竖像包都受到了补丁的影响,所以你可能需要重新解压肖像DLC作为参考。
PORTRAIT_westerngfx_male are indicated:"GFX_character_background:p0" "GFX_western_male_clothes_behind:p3:c0" "GFX_western_male_headgear_behind:p5:c1" -> "GFX_frankish_male_overlayer_behind:p31" -> "GFX_character_special_crowns_behind:p18" "GFX_western_male_hair_behind:p1:h:y" "GFX_western_male_beard_behind:p4:h:y" (1)":p5:c6" "GFX_western_male_base:p2" "GFX_western_male_neck:d0" "GFX_western_male_cheeks:d4" "GFX_western_male_chin:d1" -> "GFX_character_western_male_physique:p21" "GFX_western_male_mouth:d2:o75x49" (2)"GFX_western_male_ear:d7:o27x54" "GFX_western_male_nose:d3:o80x65" "GFX_western_male_eyes:d6:o47x74" "GFX_western_male_eyes2:d6:e:o74x92" -> "GFX_character_freckles:p20" -> "GFX_character_western_male_pale:p22" "GFX_character_scars:p7:y" -> "GFX_character_scars_mid:p25" -> "GFX_character_scars_high:p26" -> "GFX_character_black_eye:p23" "GFX_character_reddots:p8" "GFX_character_boils:p9" -> "GFX_character_tattoos:p28" -> "GFX_character_warpaint:p29" -> "GFX_character_harelip_western:p24" "GFX_character_blinded_eyes:p10" -> "GFX_character_possessed:p30" "GFX_western_male_clothes:p3:c2" "GFX_western_male_headgear_mid:p5:c3" "GFX_western_male_beard:p4:h:y" -> "GFX_frankish_male_overlayer_mid:p31" (3)"GFX_character_eyepatch:p13:y:o32x63" "GFX_western_male_hair:p1:h:y" (1)":p5:c7" "GFX_character_mask:p12:y:o40x45" "GFX_western_male_clothes_infront:p3:c4" "GFX_western_male_headgear:p5:c5" -> "GFX_frankish_male_overlayer:p31" -> "GFX_character_special_crowns:p19" -> "GFX_character_special_helmets:p34" -> "GFX_character_special_masks:p35" -> "GFX_character_special_scepters:p36" -> "GFX_character_blood_splatter:p27" "GFX_character_imprisoned:p6" "GFX_player_overlay:p11"
Notes:
:p5:c6 (headgear behind hairlayer) and :p5:c7 (headgear hairlayer)GFX_western_male_ear:d7 is movedGFX_character_eyepatch:p13 is movedGFX_character_scars_light, GFX_character_scars and GFX_character_scars_dark, loosely correlated with the culturegfx skin_tone.westerngfx 在适用时,graphical_cultures 已明确添加为默认选项。注意:对于没有头像包的玩家,务必始终使用原版的CultureGFX作为备份。
combat_rating 属性被提升了5倍到10倍。
自定义修正、特质、脚本检定等都需要更新以适应新的平衡:
silly_events can be checked for easter egg events, if applicable.
A new folder common/alternate_start needs to be adapted to the mod settings.
为了让模组完全兼容替代起始场景,需要添加一些标签:
In cultures nomadic_in_alt_start = yes and alternate_start = { has_alternate_start_parameter = { key = culture value = full_random } } if applicable.
In game rules: alt_start_default = off
ai = no and only_playable = yes are now valid pre-trigger for decisions, to optimize them.dynasty = random is sometimes replaced by dynasty = actually_culture in create_character commands.trait = fair is replaced by has_fair_trait_trigger = yestrait = ugly is replaced by has_ugly_trait_trigger = yesNOT = { has_character_flag = is_child_of_destiny } is added to all childhood personality eventsif = {
limit = { religion = jain }
piety = -20
custom_tooltip = { text = jain_ahimsa_tooltip }
}
is replaced by
pacifists_lose_piety_effect = yes
has_job_title = yes 可以在触发前使用角色事件(通常用于职位名称事件)remove_trait = wounded, consider using the new add_scarred_tiered_effect = yes as well to increase the variable scarred_variableadd_blood_splatter_effect = yes (combat, hunting, ...) or apply_random_minor_injury_effect = yes (脑震荡,......)在定制活动中,以反映在肖像中gain_weight_small_effect = yes (feast, wedding, glutton events...) / lose_weight_small_effect = yes (hunting, travelling, ...) / gain_weight_medium_effect = yes / lose_weight_medium_effect = yes (墓穴、酷刑......)适合从温和转为醉酒或暴食的活动。为了在肖像中反映 weight_trait_check_effect = yes 必须被打电话。注意,五年脉冲事件会根据性状重新计算physique_variable。Alternate start moddingMerging guidePatch 2.4Patch 2.4 mod compatibility guidePatch 2.5 mod compatibility guidePatch 2.6 mod compatibility guidePatch 2.7 mod compatibility guidePatch 2.8 mod compatibility guidePatch 2.8.3.2Patch 3.0.XPatch 3.1 mod compatibility guidePortrait moddingThe ValidatorTroubleshooting创建模组合并指南彻底转换指南模组安装程序创建指南游戏存档兼容性