Expanding your realm is a primary goal for most players and for ambitious AI characters.
There are many ways to gain territory in Crusader Kings II. Some give you territory personally, while others give you new vassals or expand your vassals' sub-realms.
Many CBs, such as Holy Wars and personal claims, expand your realm directly.
When viewing a title, clicking the "show claimants" button will display a list of all claim holders, together with an icon indicating whether they will accept an invitation to your court. Note that this display does not distinguish between strong and weak claimants, nor does it show characters who will get claims upon the deaths of their parents but do not presently have them.
It is difficult, but usually possible, to gain claimants on infidel kingdoms. If a claimant resides in a mere county, you can vassalize them with a de jure war, a Buddhist minor holy war, Muslim holy war. The Force Vassalization CB can vassalize an entire small realm. If you capture a child in sieges or sackings, you can educate them into your religion after moving them from a dungeon cell to house arrest, and then release and invite them upon adulthood.
With
Conclave DLC, favors create other opportunities to gain control of claimants. Some claimants might be susceptible to invitation by favor, as long as they are not councilors or close relatives of their liege. Young claimants can be invited normally after using a favor to educate them into your religion. Female claimants can be gained by using a favor to arrange a betrothal/marriage with one of your kinsmen.
You must land the claimant before enforcing demands, unless the claimant is of your dynasty or the target title is a de jure vassal of yours. Granting a county is the most common, but you can also grant a barony-level title. You can even use cities or temples, if you don't mind having vassals of a different government. Keep in mind that you can only grant secular titles to unlanded women if you have absolute cognatic succession law, or theocracies to unlanded women if your religion allows female temple holders.
Because landing claimants depletes your demesne, you must complement claim wars with religious wars, title revocation, or use of the "Revoke Vassal Title" plot (perhaps against the very vassal you just got a second county for).
| Situation that activates a weak claim | Strategies |
|---|---|
| The title holder is female and the claimant is male |
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| The title holder is in regency |
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| The title is currently contested in another war |
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| Claimant is 2nd or 3rd in line to the title |
|
If you can gain a border with a region of disorganized infidels, you may be able to conquer the entire region through a series of holy wars. Coreligionists are likely to join in defense against a holy war, so attack when (1) you can win quickly through assaults, (2) their coreligionists are distracted, or (3) you can declare simultaneous wars against many of them. Smaller "religious" wars, such as County Conquest (Pagan), do not allow non-allies to join.
Some religions have access to powerful CBs that allow followers to conquer or invade entire kingdoms. If you want access to these CBs, consider converting. Note that the Tribal Invasion CB is unlocked through a combination of religion and culture.
If a vassal inherits an equal or lower ranked title from outside your realm, your realm will grow correspondingly larger. For example, if you are a king, invite heirs to large foreign duchies and grant them local duchies.
Heirs are extremely valuable, so you should not hesitate to use every trick at your disposal to make them accept an invitation to your court. Bribe them, let them educate your children for a week, or use any other method of increasing their opinion of you.
While this is one of the fastest ways to expand (especially at king/emperor rank), it comes with some warnings:
Several map modes are especially helpful here:
A same-religion ruler may agree to become your vassal if at least two of these are true:
You can often do this after forming a kingdom where the de jure rulers are weak and culturally homogenous. Examples in 867 include Ireland, England, and Sweden.
Diplomatic vassalization can be used to vassalize mercenaries and holy orders.
If you rule a small independent realm, consider swearing fealty to a higher-rank realm. This will give you protection from attackers, letting you focus on offense. It will also let you attack your new fellow vassals (unless under medium crown authority), and give you opportunities to seize the realm from within.
A count vassal of a king can request the duchy in which they reside. Each character can only use this decision once, even with a new liege, so you should only use it when your liege thinks highly of you (50+) and does not have the greedy trait.
You can use the "Fabricate Claim on Liege" plot if you are a direct de jure vassal. Alternatively, you can form a faction for elective succession. Once you are a claimant or your liege uses elective succession, you can form a faction to place yourself on the throne. The intrigue focus and favors can help you gain faction members even if the liege is popular.
Marry title holders, heirs, or characters who can be made heirs by assassinating others in the line of succession. If a parent won't let you arrange a marriage, try inviting the potential spouse instead.
After you and your spouse both die, your shared heir will inherit both titles. In addition, you will have an ally who always accepts your calls to arms.
In case your spouse dies first, keep in mind that your heir is no different from anyone else when it comes to determining what titles are in your realm: your heir will cease to be your vassal upon inheriting a higher title than he already holds.
Check the succession law of the target realm: a spouse with Feudal Elective may try to elect a dynast rather than your shared children. If you fail to inherit the realm, you will at least get a claim.
(Without Conclave) Your vassals can expand for you by attacking external realms, so long as crown authority is not at Max. Thus, you may want your most powerful and ambitious vassals to share borders with weak foreign realms.
You can help them out by:
(Without Conclave) Raising crown authority to Medium prevents dukes from expanding within your realm, which should encourage them to focus on external expansion. On the other hand, it may decrease the number of troops your vassals have.
With
Conclave, preventing vassals from declaring wars requires Imperial Administration.
If you're looking to expand your realm, knowing what actions do and don't expand your realm is vital. It can be frustrating to push a claim only to find that the county isn't added to your territory when you win the war.
Things that never put titles in your realm:
Going from duke to king allows you to have dukes as vassals, greatly speeding up your expansion rate. If you can't create any de jure kingdoms near where you started, try to unite Ireland (or any other small kingdom) instead.
It may also be possible to create a titular title if you hold its capital. First check the list of createable titular titles. If it has been 100 years since your start date, some kingdoms may have become titular due to their duchies being assimilated into other kingdoms.
The
Charlemagne DLC allows you to create a new custom kingdom or empire if you are independent and have a large enough realm.
Due to de jure modifiers, it is less worthwhile for you to expand beyond your de jure empire. An exception is to ensure de jure drift, be it of a neighbouring duchy into a kingdom controlled by you or your vassal (better if it's your kingdom), or even a neighbouring kingdom into your empire.
Another exception is if the player is aiming to form "great empires"; such empires have more de jure provinces than most "regular" empires. Examples of "great empire" titles:
Note that most (if not all) great empires have cultural and/or religious requirements, and are usually formed via decisions.
It can be worthwhile to get other realms under control of your dynasty, even if they are not your vassals.
Avoid getting within Holy War range of powerful infidels until you are ready. However, when you do declare holy wars, consider declaring many wars at once, so that they can't join each others' wars.
If you are not Christian, avoid unlocking the crusades early. Conquering "canary provinces" such as Toulouse or Braunschweig will allow crusades to begin before 1090 and will cause Catholic holy orders to be created. On the flip side, if you are confident of facing the wrath of frequent crusades, they are a good source of wealth, piety, moral authority and decadence reduction (for Muslims).
Depending on the situation of your realm, you might want to postpone creating an empire title.
It is probably best to remain as a king if:
It is probably best to become Emperor if:
To expand your realm:
In addition, you can also expand your realm by taking advantage of certain CBs, such as subjugation, invasion, and holy wars, but not every CB will give you an opportunity to expand your realm, so pay attention to what exactly you stand to gain by fighting the war.
Advanced marriage guideAlliancesAssassinationAssimilatedBribeCasus BelliCharlemagneClaimsConclaveCrown authorityCrown lawsCrusades, jihads and great holy warsCultureDe jureDecisionsDemesneDiplomatic actionsDynastyFactionFavorFavorsFeudal electiveGavelkindGovernmentHoly ordersIntrigue focusKeyboard shortcutsKingdomsLeviesMarriageMerchant republicPlaying as a vassalPlotPrestigePrimary titleRaidingRealmRegencyReligionReligious conversionStart dateSuccessionSuccession lawTitle revocationTitular titleWarfareWeakening rival realms伊斯兰教公国内阁内阁投票内阁法原始宗教名誉头衔地产封建制度封臣帝国御前会议指南概览