Dynasties are either declared in the /common/dynasties/ folder or randomly created using the prefix defined for the culture.
The most basic dynasty definition requires a unique numeric ID, a name in the form of a string, and a Culture in the form of an alphanumeric ID which references the same ID in the cultures files. The culture line is used to determine if it will appear as a random name in the Ruler Designer, and it may be used for random characters of a culture.
Here's an example of a basic dynasty:
12345 = {
name = "Example"
culture = english
}
It's also possible to define a Coat of Arms for a dynasty.
A Coat of Arms definition requires a template to be selected. There are five templates available to use in the CoA. Each of them uses a different number of layers, and we must create all of them to avoid the game crashing.
| ID | Name | Layers |
|---|---|---|
| 0 | Plain | 1 |
| 1 | Per Fess | 2 |
| 2 | Per Pale | 2 |
| 3 | Per Cross | 4 |
| 4 | Triangle | 3 |
A layer is defined as follows:
| Attribute | Description | Data Type | Example |
|---|---|---|---|
| texture | The pattern texture file ID to use. | Integer | texture = 0 |
| texture_internal | The ID of the pattern tile in the file to use | Integer | texture_internal = 4 |
| emblem | An optional tag setting the emblem ID to draw on the layer | Integer | emblem = 7 |
| color | Used one or more times to select which colors to use for drawing Not having enough colors defined will crash CK2 The number required is dependent on the selected pattern texture |
Integer | color = 3 |
Here's an example of a dynasty definition with a Coat of Arms:
12345 = {
name = "Example"
culture = english
coat_of_arms = {
template = 1 # Per Fess, requires two layers
layer = {
texture = 0 # First pattern file, contains 27 tiles, each of two colours
texture_internal = 21 # The 22nd tile in the texture
emblem = 24 # The 25th of 25 emblems in vanilla CK2
color = 1 # The first colour, Argent
color = 2 # The second colour, Blue
}
layer = {
texture = 0 # First pattern file, contains 27 tiles, each of two colours
texture_internal = 5 # The 6th tile in the texture
color = 5 # The first colour, Black
color = 0 # The second colour, Gold
}
}
}
| 历史 | 角色 • 家族 • 省份 • 头衔 • 剧本 |
| 脚本 | 指令 • 条件 • 作用域 • 修正 • 事件 • 决议 |
| 常规 | 定义 • 游戏规则 • 另类开局 • 宗教 • 文化 • 政体 • 特质 • 血脉 • 科技 • 法律 • 建筑 • 宣战理由 • 朝贡国 • 单位 • 目标 • 疾病 • 死亡 • 荣誉头衔 • 社团 • 宝物 • 地图外政权 • 内阁成员 • 贸易路线 • 继承 • 奇观 • 称号 |
| 图像/音效/本地化 | 地图 • 图形 • 盾徽 • 肖像 • 界面 • 小地图 • 音乐 • 本地化 |
| 其他 | 故障排除 • 验证器 • 控制台指令 • 编辑游戏存档 • Steam创意工坊 • EU4转档器模组制作 |
Character moddingCoats of arms moddingCultureCulture moddingDynastyEU4转档器模组制作Ruler DesignerSteam创意工坊事件模组制作作用域修正内阁成员模组制作决议模组制作剧本模组制作单位模组制作历史模组制作另类开局模组制作图形模组制作地图外政权模组制作地图模组制作头衔模组制作奇观模组制作宗教模组制作定义宝物模组制作宣战理由模组制作小地图模组制作建筑模组制作指令控制台指令政体模组制作故障排除文化模组制作朝贡国类型模组制作本地化条件模组制作死亡模组制作法律模组制作游戏规则模组制作特质模组制作界面模组制作疾病模组制作目标模组制作盾徽模组制作省份模组制作社团模组制作科技模组制作称号模组制作继承模组制作编辑游戏存档肖像模组制作脚本荣誉头衔模组制作血脉模组制作角色模组制作贸易路线模组制作音乐模组制作验证器