Scopes are used in scripting to select entities in order to check for conditions or apply commands.
瞄准镜右侧总有一个支架块:
<scope_name> = {
#Stuff to execute in the scope.
}
但并非所有括号区块都是作用域:有些是函数区块 (option, trigger, mean_time_to_happen,...), operators (AND), flow control statements (if, limit), or clause for complex conditions or commands (create_character, ...).
脚本可以创建十种类型的范围:角色、头衔/持有、省份、战争、围城/侧翼、单位、宗教、文化、社会和神器。还有一个特别节目 portrait scope used for portrait rendering rules.
Scopes can be nested (see scope chain),通常相对于调用作用域的函数,除了那些全局且可以从“任意”作用域调用的函数。
只有在作用域存在时,触发器和效果才会被评估和执行。这可以用于 always = yes 用来检查触发器中是否存在瞄准镜,或者是否有你只想执行的效果,比如角色的宗教有宗教领袖。
Note that the condition tooltips within any_ 范围具有误导性,只显示该范围内某个特定、看似随机选择的事物是否满足条件,因此即使该范围本身被评估为真,也可能显示某些条件是假的。 这些函数最好用 custom_tooltip.
在条件块中使用时,作用域允许检查该范围是否匹配任何实体:
trigger = {
<scope_name> = {
#Conditions to be met by at least one entity in the scope for the trigger to evaluate to true
}
}
在命令块中使用时,作用域允许对该范围匹配的每个实体应用命令:
effect = {
<scope_name> = {
limit = { #Optional limit block (valid only for any_* and random_* scopes)
#Further conditions to filter entities matched by the scope
}
#Commands to apply each entity in the scope
}
}
有些示波器只在条件块中工作(这种情况很少见),有些则只在生效命令块中工作(所有random_*范围)。
any_ scopes can use count = N.对于条件范围,只有当至少N项匹配时,范围才会被评估为真。对于效果范围,范围最多执行N个项目(not randomized).
random_ scopes (except for random_quest_target) allow for one or multiple preferred_limit blocks in addition to the regular limit.使用优选极限时,将先使用至少一个目标满足的极限,作为该极限的补充。如果没有满足任何优选限制,则只使用基础限制。当你想选择更好的目标时非常有用。
以下例子会给一个随机的独立挪威人,如果存在少于1000金币的话。如果没有,它会给一个金币少于1000的随机独立北日耳曼人。如果没有,它会给任何文化中一个金币少于1000金币的随机独立统治者。
random_independent_ruler = {
limit = { wealth < 1000 }
preferred_limit = { culture = norwegian }
preferred_limit = { culture_group = north_germanic }
wealth = 1000
}
any_ 通过指定 a 来缩小范围至最高得分者 score_value system:
any_society_member = {
score_value = {
value = 1
additive_modifier = {
society_rank == 4
value = 1000
}
additive_modifier = {
society_rank == 3
value = 100
}
}
count = 3
add_trait = maimed
}
如果分数并列,则只有1分(或 count从得分最高的项目中选出,但选择为 not randomized. Set of modifiers can be defined in common/scripted_score_values/ for reuse.
The most important scopes are shown in this quickcard:
Legend:
Character 瞄准镜都是针对角色的瞄准镜。游戏中的大多数瞄准镜都是角色瞄准镜。“from scope”栏显示该项目可以调用的范围。
注意死字符很特殊:他们通常需要带后缀的瞄准镜 _even_if_dead to be scoped to (ex: father_even_if_dead,且有些瞄准镜在死角色瞄准镜内可能无法工作。
| Scope | Used in vanilla | Description | Trigger | Effect | From scope |
|---|---|---|---|---|---|
| c_%character_ID% | ✓ | 通过ID直接定位字符。例如,如果角色的ID为12345: c_12345 = { }
这通常没什么意义,因为新角色ID是随机生成的,但它可以用来脚本历史事件,针对历史中定义的角色,并带有预定义的ID。 |
✓ | ✓ | Any |
| %trait_name% | ✓ | 在触发范围中,这会覆盖所有拥有特定特质的角色。在效果范围中,这个范围会针对一个拥有该特质的随机角色。给定的性状需要具备 flag cached = yes.
on_hajj = {
NOR = {
has_character_flag = hajj_arrived_in_mecca
opinion = { who = ROOT value >= 0 }
}
}
Warning: |
✓ | ✓ | Any |
| any_allied_character | ✓ | Scopes to all allies. Expensive calculation, use with care[2] | ✓ | ✓ | Character |
| any_artifact_owner | X | Scopes to anyone who has ever owned the artifact包括现任所有者。对于具有 history = no parameter.
|
✓ | ✓ | Artifact |
| any_attacker | ✓ | Scopes to all attackers in a war | ✓ | ✓ | War |
| any_backed_character | ✓ | Scopes to all characters whose plots a character is supporting | ✓ | ✓ | Character |
| any_bloodline_member | X | Scopes to all members of the current bloodline | ✓ | ✓ | Bloodline |
| any_character | ✓ | Scopes to all characters, except for offmap rulers. WARNING CPU HEAVY | ✓ | ✓ | Any |
| any_child any_child_even_if_dead |
✓ | Scopes to all of a character's children | ✓ | ✓ | Character |
| any_claimant | ✓ | Scopes to all claimants of a title | ✓ | ✓ | Title |
| any_close_relative | ✓ | 该角色的所有近亲的视野范围。包括任何在其王朝中拥有“红血”图标的人(兄弟姐妹、子女、孙辈、父母、祖父母等),以及他们最亲近亲属的私生子。不包括配偶。 | ✓ | ✓ | Character |
| any_courtier | ✓ | 范围允许与角色同场的所有人。注意,它会匹配囚犯(即使是外国)和议员(即使有陆地)。 | ✓ | ✓ | Character |
| any_courtier_or_vassal | ✓ |
Primarily used to find minor title holders: any_courtier_or_vassal = {
has_minor_title = title_court_physician
liege = { character = PREVPREV }
}
对于直接的臣民,包括海外的宫廷人员,你必须使用效率较低的any_character范围: any_character = {
independent = no
liege = { character = PREVPREV }
}
|
✓ | ✓ | Character |
| any_crusade_defender | ✓ | 所有在新风格防守中进行防守的角色都瞄Crusade | ✓ | ✓ | Character |
| any_crusade_participant | ✓ | 所有以新型Crusade攻击的角色都请瞄准 | ✓ | ✓ | Character |
| any_current_enemy | ✓ | 所有与某角色处于战争状态的角色都有视野。两个角色都必须直接参与战争,而不是 vassals | ✓ | ✓ | Character |
| any_de_jure_vassal | ✓ | Scopes to all de jure vassals of a character or title. | X[3] | ✓ | Character, title |
| any_defender | ✓ | Scopes to all defenders in a war | ✓ | ✓ | War |
| any_dynasty_member any_dynasty_member_even_if_dead |
✓ | Scopes to all members of a character's dynasty. | ✓ | ✓ | Character |
| any_elector_character | ✓ | Scopes to all electors of a title | ✓ | ✓ | Title |
| any_enemy_plotter | X | 范围包括任何对该角色(已知或未知)策划该角色的阴谋 | ✓ | ✓ | Character |
| any_faction_backer | ✓ | 范围给派系成员。派系字段可用于指定派系(例如: faction = faction_lower_tribal_organization).目前领导该派系的角色范围中使用。
|
✓ | ✓ | Character |
| any_favor_holder | X | 所有角色欠人情的角色都获得了范围 | ✓ | ✓ | Character |
| any_favor_ower | ✓ | 向所有欠该角色人情的角色发起任务 | ✓ | ✓ | Character |
| any_friend | ✓ | Scopes to all of a character's friends | ✓ | ✓ | Character |
| any_host_courtier | ✓ | 范围涵盖同一宫廷中的所有角色。简短版本 host = { any_courtier = { ... } }
|
✓ | ✓ | Any |
| any_independent_ruler | ✓ | Scopes to all independent rulers. Doesn't include ROOT.不包括叛乱;要包含它们,请使用更广泛的范围 limit = { liege = { character = PREV } }.
|
✓ | ✓ | Any |
| any_known_enemy_plotter | X | 范围指向任何已知角色与该角色密谋的对象 | ✓ | ✓ | Character |
| any_known_plotter | ✓ | 范围指向任何被瞄准角色已知其阴谋的策划者 | ✓ | ✓ | Character |
| any_kill_list_character | ✓ | Scopes to anyone in the character's kill list. | ✓ | ✓ | Character |
| any_liege | ✓ | 所有领主都拥有范围,不管等级高多少。这包括 liege and top_liege scopes. If THIS is independent, scopes to nothing.
|
✓ | ✓ | Character |
| any_lover | ✓ | Scopes to all lovers a character has | ✓ | ✓ | Character |
| any_neighbor_independent_ruler | ✓ | 所有与你所在领域相邻的独立统治者都有视野。 | ✓ | ✓ | Character |
| any_non_aggression_pact_character | ✓ | 所有与某人签订互不侵犯协议的角色范围 | ✓ | X | Character |
| any_opinion_modifier_target | ✓ | 所有角色都对有视角角色有意见修正
any_opinion_modifier_target = {
limit = {
reverse_has_opinion_modifier = {
who = PREV
modifier = opinion_spying_on
}
}
reverse_remove_opinion = {
who = PREV
modifier = opinion_spying_on
}
}
|
✓ | ✓ | Character |
| any_playable_ruler | ✓ | Scopes to all playable rulers currently alive. Combined with limit = { ai = no }, it allows to broadcast events to human players.
|
✓ | ✓ | Any |
| any_player | ✓ | Scopes to all players. | ✓ | ✓ | Any |
| any_plot_backer | ✓ | Scopes to everyone backing the character's plot | ✓ | ✓ | Character |
| any_plotter | ✓ | 所有针对指定字符的绘图仪的范围,指定为 target = some_scope.
any_plotter = {
target = ROOT
limit = {
OR = {
has_plot = plot_kill_character
has_plot = plot_kill_spouse
}
}
character_event = { id = CM.6001 }
}
|
✓ | ✓ | Character |
| any_pretender | ✓ | Scopes to all pretenders to the currently scoped title | ✓ | ✓ | Title |
| any_previous_holder | ✓ | Scopes to previous holders of a title | ✓ | ✓ | Title |
| any_province_character | ✓ | Scopes to all characters in the province | ✓ | ✓ | Province |
| any_province_lord | ✓ | Scopes to all landed characters in the province | ✓ | ✓ | Province |
| any_pupil | ✓ | Scopes to all characters that the scope is educating. | ✓ | ✓ | Character |
| any_quester | X | Scopes to all characters with a quest. | ✓ | ✓ | Any |
| any_quester_targeting_this | ✓ | 所有有当前任务针对当前范围的角色都发放瞄准镜。 | ✓ | ✓ | Character, Title, Province |
| any_quest_target | X | 所有任务目标角色、省份和头衔的范围。请注意,脚本应该能够处理这三种类型,或者在极限内过滤目标类型。 | ✓ | ✓ | Any |
| any_realm_character | ✓ | 适用于当前角色或称号子领域内的所有角色。包括附庸和朝臣,但不包括王国的领主。比如 any_courtier, it does not include prisoners abroad.
|
✓ | ✓ | Character, title |
| any_realm_lord | ✓ | 对当前角色领域内所有已领地角色的视野。它不包括王国的领主。 | ✓ | ✓ | Character |
| any_rival | ✓ | Scopes to all of a character's rivals | ✓ | ✓ | Character |
| any_sibling any_sibling_even_if_dead |
✓ | Scopes to all of a character's siblings | ✓ | ✓ | Character |
| any_society_member | ✓ | 该范围涵盖所有学会成员。注意:如果当前的范围不是社会,则将扩展到任何社会中的所有角色。 | ✓ | ✓ | Society/Any |
| any_spouse any_spouse_even_if_dead |
✓ | Scopes to all of a character's spouses | ✓ | ✓ | Character |
| any_consort | ✓ | 范围涵盖角色所有的妃子(不仅仅是妾室,男女皆适用) | ✓ | ✓ | Character |
| any_suzerain | ✓ | Scopes to all suzerains of the scoped character | X | ✓ | Character |
| any_tributary | ✓ | Scopes to all tributaries of the scope | ✓ | ✓ | Character |
| any_unit_leader | ✓ | 单位范围内所有领导(侧翼或子单位)的范围(实际上只有子单位领导在实际范围中)。在角色范围中,使用该角色所在的单位。如果单位处于战斗状态,所有同方单位都被纳入战斗。 | ✓ | ✓ | Character, Unit |
| any_unique_dynasty_vassal | ✓ | 不同王朝的附庸(不包括有范围性格的王朝)。 | ✓ | ✓ | Character |
| any_unknown_enemy_plotter | X | 只能瞄准未知的敌方策划者,该角色的瞄准镜 | ✓ | ✓ | Character |
| any_unknown_plotter | ✓ | 只有对被瞄准角色未知绘图者的示波器 | ✓ | ✓ | Character |
| any_vassal | ✓ | 范围涵盖所有角色或头衔的直属附庸。不包括朝臣。要考虑所有附庸(直接或非直接)的范围 any_realm_character.
|
✓ | ✓ | Character, title |
| any_voter | ✓ | Scopes to all voters in a character's council | ✓ | ✓ | Character |
| any_ward | ✓ | Scopes to all of a character's wards | ✓ | ✓ | Character |
| artifact_owner | ✓ | Scopes to all the artifact's owner | ✓ | ✓ | Artifact |
| attacker | ✓ | Scopes to the aggressor in a war | ✓ | ✓ | War |
| band_creator | ✓ | Scopes to the creator of a dynamic mercenary band. | ✓ | ✓ | Title |
| best_crusade_claimant | ✓ | 在crusade背景下,该头衔的最佳继承人范围 | ✓ | ✓ | Title |
| best_fit_character_for_title | ✓ | 从角色的视角出发,应该获得一个指定称号。参数:标题、视角(我们从谁的视角观看标题)、索引(列表中角色的索引)
best_fit_character_for_title = {
title = PREV
perspective = ROOT
index = 1
grant_title = PREV
}
|
X | ✓ | Title |
| betrothed | ✓ | 范围指向当前被瞄准角色订婚的角色。 | ✓ | ✓ | Character |
| biggest_realm_size_relative | ✓ | Scopes to relatives with biggest realm size. | ✓ | ✓ | Character |
| center_flank_leader | ✓ | Scopes to the central flank leader of an army | ✓ | ✓ | Army |
| left_flank_leader | ✓ | Scopes to the left flank leader of an army | ✓ | ✓ | Army |
| right_flank_leader | ✓ | Scopes to the right flank leader of an army | ✓ | ✓ | Army |
| consort | ✓ | 范围指向被对象角色的最新配偶,或配偶的高级方 | ✓ | ✓ | Character |
| controller | ✓ | Scopes to the character controlling a barony. Rarely used, more generic scope owner being favored.
|
✓ | ✓ | Title (barony or county) |
| crusade_target_char | ✓ | 激活新样式Crusade锁定角色的范围 | ✓ | ✓ | Any |
| crusader_beneficiary | ✓ | 当前角色选择的受益人范围Crusade | ✓ | ✓ | Character |
| crusader_king | ✓ | Scopes to the recipient of a new-style Crusade | ✓ | ✓ | Any CB effect clause |
| current_heir | ✓ | Scopes to the heir 该角色或标题的范围。在角色范围内,这个角色是继承主要头衔的角色,无论哪个王朝。 | ✓ | ✓ | Character/Title |
| defender | ✓ | Scopes to the defender in a war | ✓ | ✓ | War |
| dynasty_head | ✓ | Scopes to the head of the dynasty | ✓ | ✓ | Character |
| educator | ✓ | 儿童教育者的范围(Conclave DLC教育) | ✓ | ✓ | Character |
| employer | ✓ | 范围指向角色的雇主。这只适用于无地角色,因为有地主的君主被视为自己的雇主,即使他们在领主议会工作。 | ✓ | ✓ | Character |
| enemy | ✓ | 围攻或战斗中敌方侧翼的瞄准镜 | ✓ | ✓ | Siege |
| father father_even_if_dead |
✓ | Scopes to the character's father | ✓ | ✓ | Character |
| father_of_unborn | ✓ | Scopes to the unborn child's father | ✓ | ✓ | Character |
| founder | ✓ | Scopes to the founder of the current bloodline | ✓ | ✓ | Bloodline |
| fort_owner | ✓ | 范围归属该省要塞所有者 | ✓ | ✓ | Province |
| guardian | ✓ | Scopes to the child's guardian | ✓ | ✓ | Character |
| governor | ✓ | 范围控制范围的地图外能力。范围可以是地图外的权力本身、地图外的权力统治者,或者州长头衔。 | ✓ | ✓ | Offmap Power/Character/Title. |
| heir_under_primogeniture_law | ✓ | 如果实行长子继承制,将成为继承人的角色范围 | ✓ | ✓ | Title |
| heir_under_seniority_law | ✓ | 如果实行资历继承,将成为继承人的角色范围 | ✓ | ✓ | Title |
| heir_under_ultimogeniture_law | X | 如果实施终极继承制,将成为继承人的角色范围 | ✓ | ✓ | Title |
| highest_ranked_relative | ✓ | Scopes to relatives with highest feudal tier | ✓ | ✓ | Character |
| holder_scope | ✓ | Scopes to the owner of the province or title | ✓ | ✓ | Title, province |
| hospital_owner | X | 范围归属指定省份医院所有者 | ✓ | ✓ | Province |
| host | ✓ | 角色所在地的所有者的范围。这对有地和无地主角色都适用。如果角色居住在宫廷,主人就是主君。对于被囚禁的角色来说,这会带来他们的狱卒。 | ✓ | ✓ | Character |
| job_chancellor | ✓ | Scopes to the character's current Chancellor, if they have one. | ✓ | ✓ | Character |
| job_marshal | ✓ | Scopes to the character's current Marshal, if they have one. | ✓ | ✓ | Character |
| job_treasurer | ✓ | Scopes to the character's current Steward, if they have one. Beware, it's "treasurer", not "steward"! | ✓ | ✓ | Character |
| job_spymaster | ✓ | Scopes to the character's current Spymaster, if they have one. | ✓ | ✓ | Character |
| job_spiritual | ✓ | Scopes to the character's current Chaplain, if they have one. | ✓ | ✓ | Character |
| killer | ✓ | Scopes to the killer of a character | ✓ | ✓ | Character |
| leader | ✓ | 围城中部队指挥官或战斗中侧翼(但非子单位)的瞄准镜 | ✓ | ✓ | Siege/Flank |
| least_populous_clan_vassal(_except_me) | X | 范围是王国中人口最少的氏族。直接涉及氏族头衔的使用。 least_prestigious_clan(_except_me)
|
✓ | ✓ | Character |
| least_prestigious_clan_vassal(_except_me) | X | 对王国中声望最低的氏族进行了探测。直接涉及氏族头衔的使用。 least_prestigious_clan(_except_me)
|
✓ | ✓ | Character |
| liege | ✓ | Scopes to a character's direct liege | ✓ | ✓ | Character |
| liege_before_war | ✓ | Scopes to whoever was the character's liege before his rebellion | ✓ | ✓ | Character |
| lover | ✓ | Scopes to the character's lover | ✓ | ✓ | Character |
| mercenary_employer | ✓ | ✓ | ✓ | Character | |
| most_participating_attacker | ✓ | 瞄准战争中表现最多的攻击方 | ✓ | ✓ | War |
| most_participating_crusader | ✓ | 瞄准在战争中表现最出色的非神权攻击者 | [{{{1}}}] | ✓ | War |
| most_participating_defender | ✓ | 瞄准在战争中表现最多的防御方 | ✓ | ✓ | War |
| most_popular_vassal | ✓ | 范围指向最受欢迎的附庸,满足其条件 limit 条款。似乎是用所有附庸(包括市长)的意见平均值。用于确定“罢黜统治者”的新统治者 faction is successful.
|
X | ✓ | Character |
| most_populous_clan_vassal(_except_me) | X | 范围是王国人口最多的氏族。直接涉及氏族头衔的使用。 most_populous_clan(_except_me)
|
✓ | ✓ | Character |
| most_prestigious_clan_vassal(_except_me) | X | 向王国中声望最高的氏族提供范围。直接涉及氏族头衔的使用。 most_prestigious_clan(_except_me)
|
✓ | ✓ | Character |
| mother | ✓ | Scopes to the character's mother | ✓ | ✓ | Character |
| mother_even_if_dead | ✓ | Scopes to the character's mother, even if she's dead | ✓ | ✓ | Character |
| new_character | ✓ | 活动中之前创建角色的范围,如下 create_character or similar command.
|
X | ✓ | Any |
| official_crusade_recipient | ✓ | 如果有新样式Crusade窗口,接收者的范围会显示。通常是主张人或现任头衔持有人。 | ✓ | ✓ | Any |
| offmap_prev_ruler | ✓ | 瞄准镜对应前一个统治者的地图外力量。范围可以是地图外的权力本身、当前的地图外权力统治者、总督或总督头衔。 | ✓ | ✓ | Offmap Power/Character/Title |
| offmap_ruler | ✓ | 范围对应范围的地图外强度。范围可以是地图外的权力本身、州长,或者州长头衔。 | ✓ | ✓ | Offmap Power/Character/Title |
| original_artifact_owner original_owner |
✓ | 向神器原始所有者发出望远镜。两个示波器功能相同。 | ✓ | ✓ | Artifact |
| owner | ✓ | 省份、头衔或文物所有者的范围 | ✓ | ✓ | Title, Province, Artifact |
| parent_religion_head | ✓ | 范围是母宗教的宗教领袖。非异端角色的范围变为零。 | ✓ | ✓ | Character,Province |
| player_heir | ✓ | 范围是角色卡上列出的范围继承者(即如果你玩范围时,该范围死亡时你将扮演的角色),而不是该范围的主要头衔继承者。 | ✓ | ✓ | Character |
| plot_target_char | ✓ | Scopes to the character that's being plotted against | ✓ | ✓ | Character |
| preferred_war_target | ✓ | Scopes to the character's attack target | ✓ | ✓ | Character |
| previous_artifact_owner | X | 视野指向神器的前任主人。对于具有 history = no parameter.
|
✓ | ✓ | Artifact |
| previous_owner | X | Scopes to the previous owner of the wonder. | ✓ | ✓ | Wonder |
| quest_target | ✓ | 瞄准角色当前任务目标。可以是角色、省份或头衔,具体取决于任务。 | ✓ | ✓ | Character |
| random_allied_character | ✓ | Scopes to an ally | X | ✓ | Character |
| random_artifact_owner | X | 来自曾经拥有过 artifact包括现任所有者。对于具有 history = no parameter.
|
X | ✓ | Artifact |
| random_backed_character | ✓ | 瞄准镜指向角色支持的随机角色。不能用作触发点 | X | ✓ | Character |
| random_bloodline_member | X | Scopes to a random member of the current bloodline | ? | ? | Bloodline |
| random_character | ✓ | 在游戏中随机瞄准一个角色,不包括地图外的统治者。不能用作触发点。注意:该作用波不对 ROOT.
|
X | ✓ | Any |
| random_child random_child_even_if_dead |
✓ | 视野指向角色的随机子嗣。不能用作触发点 | X | ✓ | Character |
| random_close_relative | ✓ | Scopes to a random close relative of the character. | X | ✓ | Character |
| random_courtier | ✓ | 镜头指向角色的随机朝臣,包括囚犯。不能用作触发点。 | X | ✓ | Character |
| random_courtier_or_vassal | ✓ | 视角指向角色的随机朝臣或附庸。不能用作触发点。 | X | ✓ | Character |
| random_crusade_defender | ✓ | Scopes to a random defender in a new-style Crusade | X | ✓ | Character |
| random_crusade_participant | ✓ | Scopes to a random attacker in a new-style Crusade | X | ✓ | Character |
| random_current_enemy | ✓ | 瞄准角色的随机敌人。两个角色都必须直接参与战争,而不是作为附庸。 | X | ✓ | Character |
| random_dynasty_member random_dynasty_member_even_if_dead |
✓ | Scopes to a random member of the character's dynasty. | X | ✓ | Character |
| random_elector_character | X | Scopes to a random elector of the scoped title | X | ✓ | Title |
| random_enemy_plotter | X | X | ✓ | Character | |
| random_friend | ✓ | Scopes to a random friend of the character. | X | ✓ | Character |
| random_host_courtier | ✓ | 瞄准同一宫廷中的一个随机角色。简短版本 host = { random_courtier = { ... } }
|
X | ✓ | Any |
| random_independent_ruler | ✓ | Scopes to a random independent ruler. Doesn't include ROOT.
|
X | ✓ | Any |
| random_known_enemy_plotter | X | X | ✓ | Character | |
| random_lover | ✓ | Scopes to a random lover. | X | ✓ | Character |
| random_neighbor_independent_ruler | ✓ | 视野指向一个与你所在领域相邻的随机独立统治者。 | X | ✓ | Character |
| random_non_aggression_pact_character | ✓ | 范围指向一个与当前角色签订非侵略协议的随机角色。 | X | ✓ | Character |
| random_opinion_modifier_target | ✓ | 对一个随机角色的视角,带有对有视角角色的意见修正 | X | ✓ | Character |
| random_playable_ruler | ✓ | Scopes to a random playable ruler. | X | ✓ | Any |
| random_player | ✓ | Scopes to a random player. | X | ✓ | Any |
| random_pretender | ✓ | 范围指向当前范围的某个随机冒牌者。 | X | ✓ | Title |
| random_province_character | ✓ | Scopes to a random character in the province. | X | ✓ | Province |
| random_province_lord | ✓ | Scopes to a random landed character in the province. | X | ✓ | Province |
| random_pupil | ✓ | 瞄准镜中正在教育的随机角色。 | X | ✓ | Character |
| random_quester | X | Scopes to a random character with a quest. | X | ✓ | Any |
| random_quester_targetting_this | X | 瞄准镜给一个随机角色,任务针对当前瞄准镜。 | X | ✓ | Character, Title, Province |
| random_quest_target | ✓ | 所有任务目标角色、省份和头衔的范围。请注意,脚本应该能够处理这三种类型,或者在极限内过滤目标类型。 | X | ✓ | Any |
| random_realm_character | ✓ | 瞄准角色或标题领域内的随机角色。 | X | ✓ | Character, title |
| random_realm_lord | ✓ | 瞄准角色或称号领域内的随机降落角色。 | X | ✓ | Character, title |
| random_rival | ✓ | Scopes to a random rival of the character. | X | ✓ | Character |
| random_sibling random_sibling_even_if_dead |
✓ | Scopes to a random sibling of the character. | X | ✓ | Character |
| random_society_member | ✓ | 视野指向社会中的随机成员。注意:如果当前的范围不是社会,则将范围为任何社会中的随机角色。 | X | ✓ | Society/Any |
| random_spouse random_spouse_even_if_dead |
✓ | Scopes to a random spouse of the character. | X | ✓ | Character |
| random_consort | ✓ | 范围是角色的随机配偶(不仅仅是妾室,男女皆适用)。 | X | ✓ | Character |
| random_tributary | X | Scopes to all tributaries of the scope | X | ✓ | Character |
| random_unit_leader | ✓ | 单位范围中随机指挥官(侧翼或子单位)的瞄准镜。角色内使用该角色所在的单位。如果单位处于战斗状态,所有同方单位都被纳入战斗。 | X | ✓ | Character, Unit |
| random_unknown_enemy_plotter | X | X | ✓ | Character | |
| random_vassal | ✓ | 范围指向角色或头衔的某个随机附庸。 | X | ✓ | Character, title |
| random_voter | X | Scopes to a random voter on the council | X | ✓ | Character |
| random_ward | ✓ | Scopes to a random ward of the character. | X | ✓ | Character |
| real_father real_father_even_if_dead |
✓ | 如果角色已知的父亲不是他们的亲生父母,则可以指向角色的亲生父亲。 即使戴绿帽的事实未知,这也会选择遗传父母。 如果角色已知的父亲是他们的亲生父亲,则没有任何结果。 参见 true_father or true_father_even_if_dead 如果你愿意每次都归还真正的父亲。
|
✓ | ✓ | Character |
| reincarnation_scope | ✓ | 当前作用范围角色的范围是 的转世 | ✓ | ✓ | Character |
| regent | ✓ | Scopes to the character's regent | ✓ | ✓ | Character |
| religion_head | ✓ | Scopes to the character's religious head(s). Does NOT includes antipopes | ✓ | ✓ | Character/Province |
| rightful_religious_head_scope | ✓ | Scopes to the character's rightful religious head. Includes antipopes | ✓ | ✓ | Character |
| ruler | ✓ | Scopes to the province's owner. Rarely used, owner being preferred.
|
✓ | ✓ | Province |
| spouse | ✓ | Scopes to the character's primary spouse | ✓ | ✓ | Character |
| spouse_even_if_dead | ✓ | Scopes to the character's primary spouse, even if dead | ✓ | ✓ | Character |
| strongest_clan_vassal(_except_me) | ✓ | 向王国中军事实力最强的氏族致敬。直接涉及氏族头衔的使用。 strongest_clan(_except_me)
|
✓ | ✓ | Character |
| supported_claimant | ✓ | ✓ | ✓ | Character | |
| suzerain | ✓ | Scopes to the suzerain of a tributary character | ✓ | ✓ | Character |
| title_to_get_rid_of | ✓ | Scopes to titles over the demesne limit | ✓ | ✓ | Title |
| top_liege | ✓ | Scopes to a character's independent liege. Includes ROOT if independent.
|
✓ | ✓ | Character |
| trade_post_owner | ✓ | Scopes to the owner of the trade post | ✓ | ✓ | Province, Title |
| true_father | X | 如果有的话,是real_father范围;否则就归入父亲。 | ✓ | ✓ | Character |
| true_father_even_if_dead | X | ✓ | ✓ | Character | |
| twin | X | 瞄准角色的双胞胎。警告:如果模组增加了额外的双胞胎(三胞胎等),这些瞄准镜可能会产生不可预测的结果。 | ✓ | ✓ | Character |
| twin_even_if_dead | X | ✓ | ✓ | Character | |
| weakest_clan_vassal(_except_me) | X | 视角指向王国军事实力最小的氏族。直接涉及氏族头衔的使用。 weakest_clan(_except_me)
|
✓ | ✓ | Character |
Title scopes are all scopes that target titles.
Title scopes of baron tier are also referred as holding scopes某些触发/命令只在持牌时生效(例如,add_building)。
额外的领地(贸易站、医院和堡垒)没有相应的领地/头衔范围,而是由其母省的范围管理[4].
“from scope”栏显示该项目可以调用的范围。
| Scope | Used in vanilla | Description | Trigger | Effect | From scope |
|---|---|---|---|---|---|
| %title_ID% | ✓ | 根据标题的标识范围(以b_、c_、d_、k_或e_开头)。 For instance: |
✓ | ✓ | Any |
| %faction_ID% | ✓ | 适用于被设定角色所属派系的主题标题(如适用) | ✓ | ✓ | Character |
| any_claim | ✓ | Scopes to all titles a character has claims upon | ✓ | ✓ | Character |
| any_defacto_liege | ✓ | 涵盖de facto角色或称号的所有领主头衔。在角色效果范围中不起作用。 | ✓ | ✓ | Character, Title |
| any_dejure_liege | ✓ | 涵盖de jure角色或称号的所有领主头衔。在角色效果范围中不起作用。 | ✓ | ✓ | Character, Title |
| any_de_jure_liege_title | ✓ | 涵盖de jure角色或称号的所有领主头衔。 | X | ✓ | Character, Title |
| any_de_jure_vassal_title | ✓ | 适用于所有属于角色或头衔领域的头衔 | ✓ (2.5) | ✓ | Character, Title |
| any_direct_de_jure_vassal_title | ✓ | 涵盖所有法定属于该爵位领域的头衔范围 | ✓ | ✓ | Title |
| any_demesne_title | ✓ | Scopes to all titles a character holds | ✓ | ✓ | Character |
| any_eldership_title | ✓ | 所有使用长老继承权的头衔范围,均由被瞄准的角色持有 | ✓ | ✓ | Character |
| any_feud_rival_clan | ✓ | 在与当前有范围的氏族头衔争斗中,所有氏族头衔的范围 | ✓ | ✓ | Title |
| any_heir_title | ✓ | 该角色目前继承的所有头衔范围 | ✓ | X | Character |
| any_landed_title | ✓ | Scopes to all landed titles. Warning CPU HEAVY | ✓ | ✓ | Any |
| any_mercenary_band | ✓ | Scopes to all mercenary bands | ✓ | ✓ | Any |
| any_potential_tribal_county | X | ✓ | ✓ | Character | |
| any_pretender_title | ✓ | Scopes to all titles held by pretenders | ✓ | ✓ | Character, title |
| any_province_holding | ✓ | Scopes to all holdings of a province* | ✓ | ✓ | Province |
| any_quest_target | X | 所有任务目标角色、省份和头衔的范围。请注意,脚本应该能够处理这三种类型,或者在极限内过滤目标类型。 | ✓ | ✓ | Any |
| any_realm_title | ✓ | 角色或称号领域内所有标题的范围 | ✓ | X | Character |
| any_title | ✓ | Scopes to all titles | X | ✓ | Any |
| any_title_under | ✓ | 涵盖其所控制角色或多个角色所持有的所有头衔范围 | X | ✓ | Character |
| blood_brother | ✓ | ✓ | ✓ | Character | |
| capital_holding | ✓ | 范围延伸到角色的首都持有头衔。注意:这与不同 capital_scope which scopes to the capital province.
|
✓ | ✓ | Character, province |
| clan_title | ✓ | Scopes to the clan of a nomad. | ✓ | ✓ | Character |
| county | ✓ | 男爵领所在县的范围,或从省份到对应的县名称的范围 | ✓ | ✓ | Province, Title (barony only) |
| crownlaw_title | ✓ | 赋予角色或头衔王权法律的权威范围 | ✓ | ✓ | Character, title |
| crusade_target | ✓ | 瞄准目标,持续crusade角色 religion | ✓ | ✓ | Character |
| crusade_target_title | ✓ | Scopes to the target of the ongoing new-style Crusade | ✓ | ✓ | Any |
| defacto_liege_title | ✓ | 标题范围 de facto 属于的标题 | ✓ | ✓ | Title |
| dejure_liege_title | ✓ | 角色或de jure所属标题的范围 | ✓ | ✓ | Character, title |
| duchy | ✓ | 该省份所属的公国范围。(从县范围中,你必须使用 dejure_liege_title instead)
|
✓ | ✓ | Province |
| empire | ✓ | Scopes to the empire a title belongs to | ✓ | ✓ | Province, Title (any except empires) |
| family_palace | ✓ | Scopes to the family palace title of a patrician. | ✓ | ✓ | Character |
| governor_title | X | 范围与州长头衔有关。范围可以是地图外的力量本身、地图外的力量统治者,或者是州长。 | ✓ | ✓ | Offmap Power/Character |
| invasion_target | X | ✓ | ✓ | ||
| kingdom | ✓ | Scopes to the kingdom a title belongs to | ✓ | ✓ | Province, Title (duchy or below) |
| least_populous_clan(_except_me) | X | 范围是王国中人口最少的氏族。直接将使用范围扩大到产权持有人 least_populous_clan_vassal(_except_me)
|
✓ | ✓ | Character |
| least_prestigious_clan(_except_me) | X | 对王国中声望最低的氏族进行了探测。直接将使用范围扩大到产权持有人 least_prestigious_clan_vassal(_except_me)
|
✓ | ✓ | Character |
| most_populous_clan(_except_me) | X | 范围是王国人口最多的氏族。直接将使用范围扩大到产权持有人 most_populous_clan_vassal(_except_me)
|
✓ | ✓ | Character |
| most_prestigious_clan(_except_me) | ✓ | 向王国中声望最高的氏族提供范围。直接将使用范围扩大到产权持有人 most_prestigious_clan_vassal(_except_me)
|
✓ | ✓ | Character |
| new_title | ✓ | 对之前在同一范围内创建的标题的范围 create_title command.
|
X | ✓ | Any |
| plot_target_title | ✓ | 角色密谋对抗角色的标题范围 | ✓ | ✓ | Character |
| primary_title | ✓ | Scopes to the character's primary title | ✓ | ✓ | Character |
| quest_target | ✓ | 瞄准角色当前任务目标。可以是角色、省份或头衔,具体取决于任务。 | ✓ | ✓ | Character |
| random_claim | ✓ | 范围指向角色拥有主张的随机称号。 | X | ✓ | Character |
| random_demesne_title | ✓ | Scopes to a random title the character holds. | X | ✓ | Character |
| random_direct_de_jure_vassal_title | ✓ | 范围指向一个合法属于该范围的随机标题 | X | ✓ | Title |
| random_eldership_title | ✓ | Scopes to a random held title using Eldership succession | X | ✓ | Character |
| random_landed_title | ✓ | Scopes to a random landed title | X | ✓ | Any |
| random_potential_tribal_county | ✓ | Scopes to a county suitable for tribal takeover | X | ✓ | Character |
| random_province_holding | ✓ | Scopes to a random holding of a province | X | ✓ | Province |
| random_quest_target | X | 所有任务目标角色、省份和头衔的范围。请注意,脚本应该能够处理这三种类型,或者在极限内过滤目标类型。 | X | ✓ | Any |
| random_realm_title | ✓ | Scopes to a random title in realm. | X | ✓ | Character |
| realm | ✓ | 对角色或头衔所属的独立领域有影响。它相当于 top_liege for titles.
|
✓ | ✓ | Character, title |
| strongest_clan(_except_me) | ✓ | 向王国中军事实力最强的氏族致敬。直接将使用范围扩大到产权持有人 strongest_clan_vassal(_except_me)
|
✓ | ✓ | Character |
| succ_law_title | ✓ | Scopes to a title where has_law trigger can be used to check succession law.
|
✓ | ✓ | Title |
| supported_claimant_title | ✓ | 被瞄准角色声称派系主张者标题的范围 | ✓ | ✓ | Character |
| thirdparty_title_scope | ✓ | 只有在第三方所有权涉及战争时才有效 | ✓ | ✓ | War |
| weakest_clan(_except_me) | X | 视角指向王国军事实力最小的氏族。直接将使用范围扩大到产权持有人 weakest_clan_vassal(_except_me)
|
✓ | ✓ | Character |
Province scopes are all scopes that target provinces.
额外的领地(贸易站、医院和堡垒)通过省份范围锁定,使用带有额外领地名称的条件/命令(has_fort, fort_has_building, etc.)[5]
“from scope”栏显示该项目可以调用的范围。
| Scope | Used in vanilla | Description | Trigger | Effect | From scope |
|---|---|---|---|---|---|
| %province_ID% | ✓ | 根据省份的ID(编号从1到(max_provinces - 1)进行范围,其中max_provinces编码在map/default.map中。 For instance: |
✓ | ✓ | Any |
| any_connected_province | ✓ | 覆盖该省份所关联的目标子领域内所有省份。参数与 is_connected_to trigger, except for target.
|
? | ? | Province |
| any_demesne_province | ✓ | Scopes to all provinces in a character's demesne. | ✓ | ✓ (v2.6.1) | Character |
| any_disconnected_province | ✓ | 范围涵盖目标子领域内所有与该省份无关的省份。参数与 is_connected_to trigger, except for target.
|
✓ | ✓ | Province |
| any_neighbor_province | ✓ | Scopes to all border provinces, including sea tiles. | ✓ | ✓ | Province |
| any_province | ✓ | Scopes to all provinces. WARNING CPU HEAVY | ✓ | ✓ | Any |
| any_fort | X | 角色拥有堡垒的所有省份范围 | ✓ | ✓ | Character |
| any_hospital | X | 涵盖角色拥有医院的所有省份 | ✓ | ✓ | Character |
| any_quest_target | X | 所有任务目标角色、省份和头衔的范围。请注意,脚本应该能够处理这三种类型,或者在极限内过滤目标类型。 | ✓ | ✓ | Any |
| any_realm_province | ✓ | 角色或头衔领域内所有省份的范围 | ✓ | ✓ | Character, title |
| any_trade_post | ✓ | 角色拥有贸易站的所有省份范围 | ✓ | ✓ | Character |
| any_trade_route_province | ✓ | Scopes to all provinces on a trade route | ✓ | ✓ | Province |
| capital_scope | ✓ | 对该角色(或称谓,如果landed_titles定义中已定义首都)首府省份的范围 | ✓ | ✓ | Character, Title |
| location | ✓ | 角色所在地(或郡、男爵头衔所在省份)的范围 | ✓ | ✓ | Character, title, unit |
| plot_target_province | ✓ | 角色剧情目标省份的范围 | ✓ | ✓ | Character |
| quest_target | ✓ | 瞄准角色当前任务目标。可以是角色、省份或头衔,具体取决于任务。 | ✓ | ✓ | Character |
| random_connected_province | X | 将视野指向与该省份相连的目标子领域中的一个随机省份。参数与 is_connected_to trigger, except for target.
|
X | ✓ | Province |
| random_demesne_province | ✓ | Scopes to a random province in the character's demesne. | X | ✓ | Character |
| random_disconnected_province | ✓ | 将视野指向目标子领域内一个与该省份无关的随机省份。参数与 is_connected_to trigger, except for target.
|
X | ✓ | Province |
| random_fort | X | 对角色拥有堡垒的某个省份进行视角 | X | ✓ | Character |
| random_hospital | X | 视角指向角色拥有医院的随机省份 | X | ✓ | Character |
| random_neighbor_province | ✓ | Scopes to a random bordering province. Unlike any_neighbor_province, this does NOT scope to sea tiles!
|
X | ✓ | Province |
| random_province | ✓ | Scopes to a random province province | X | ✓ | Any |
| random_quest_target | ✓ | 所有任务目标角色、省份和头衔的范围。请注意,脚本应该能够处理这三种类型,或者在极限内过滤目标类型。 | X | ✓ | Any |
| random_realm_province | ✓ | 将视角指向角色或称号领域内的某个省份。 | X | ✓ | Character, title |
| random_trade_post | ✓ | 角色拥有贸易站的随机省份范围 | X | ✓ | Character |
| sea_zone | ✓ | 范围涵盖当前范围所在省份的所有海域省份 | ✓ | ✓ | Province |
地图外的功率范围允许对特定地图外国家进行瞄准,比如中国。
| Scope | Used in vanilla | Description | Trigger | Effect | From scope |
|---|---|---|---|---|---|
| %offmap_name% | ✓ | Direct scoping to the offmap power by name. | ✓ | ✓ | Any |
| offmap_power | ✓ | 瞄准镜对应示波器的地图外功率。范围可以是地图外的权力统治者、总督或总督头衔。 | ✓ | ✓ | Character/Title |
战争范围允许将视角视为持续中的战争。
战争范围中可用的触发器和效果非常少(using_cb , war_score, war_title, end_war, days_since_last_hostile_action).
| Scope | Used in vanilla | Description | Trigger | Effect | From scope |
|---|---|---|---|---|---|
| any_war | ✓ | 角色作为活跃成员参与的任何战争范围;领主参与不算数。
在称号范围中使用时,会检查所有该称号的战争。 |
✓ | ✓ | Character, Title |
围攻(或侧翼)瞄准镜允许瞄准正在进行的战斗。它们不同于单位瞄准镜。
| Scope | Used in vanilla | Description | Trigger | Effect | From scope |
|---|---|---|---|---|---|
| siege | ✓ | Scopes to the siege the character is participating in | ✓ | ✓ | Character |
| combat | ✓ | 瞄准角色所领导的侧翼,作为主要领导者或子单位领导者[6] | ✓ | ✓ | Character |
单位范围允许将范围扩展到一支军队(非战斗/围城)或舰队。在原版中很少使用,而且在这些领域中有效的触发或效果非常少(loot, set_looting, set_can_toggle_looting).
| Scope | Used in vanilla | Description | Trigger | Effect | From scope |
|---|---|---|---|---|---|
| any_army | ✓ | Scopes to all armies belonging to the character. | ✓ | ✓ | Character |
| any_controlled_unit | X | Scopes to all units controlled by the character (?). | ✓ | ✓ | Character |
| any_fleet | X | Scopes to all fleet belonging to the character. | ✓ | ✓ | Character |
| any_unit | X | Scopes to all units belonging to the character. | ✓ | ✓ | Character |
| random_army | X | Scopes to an armies belonging to the character. | X | ✓ | Character |
| random_controlled_unit | X | Scopes to a unit controlled by the character (?). | X | ✓ | Character |
| random_fleet | X | Scopes to a fleet belonging to the character. | X | ✓ | Character |
| random_unit | X | Scopes to a unit belonging to the character. | X | ✓ | Character |
| Scope | Used in vanilla | Description | Trigger | Effect | From scope |
|---|---|---|---|---|---|
| %religion_name% | ✓ | 根据名称,可以视为宗教。也可以用于宗教团体,在这种情况下,它指的是该群体中的第一个宗教。
For instance: |
✓ | ✓ | Any |
| crusade_religion_targeting_us | ✓ | 新式宗教的范围Crusade针对当前范围 | ✓ | ✓ | Character/Title/Society |
| parent_religion | ✓ | Scopes to the parent religion of the current scope. | ✓ | ✓ | Character/Province/Religion/Society/Title |
| religion_scope | ✓ | Scopes to the religion of the current scope. | ✓ | ✓ | Character/Province/Society |
| secret_religion_scope | ✓ | Scopes to the secret religion of the character. | ✓ | ✓ | Character |
| true_religion_scope | ✓ | Scopes to the true religion of the character. | ✓ | ✓ | Character |
注意:大多数在宗教范围中有效的范围/命令/条件也可以在角色范围内使用
| Scope | Used in vanilla | Description | Trigger | Effect | From scope |
|---|---|---|---|---|---|
| %culture_name% | X | 根据文化名称来定位。也可以用于文化群,在这种情况下,它的作用范围是该群中的第一个文化。
For instance: |
✓ | ✓ | Any |
| culture_scope | ✓ | Scopes to the culture of the character or province. | ✓ | ✓ | Character/Province |
| gfx_culture_scope | ✓ | Scopes to the culturegfx of the character. | ✓ | ✓ | Character |
| Scope | Used in vanilla | Description | Trigger | Effect | From scope |
|---|---|---|---|---|---|
| %society_name% | ✓ | 根据名称静态地定位社会范围。示例: the_satanists = { }.
|
✓ | ✓ | Any |
| secret_religious_cult | ✓ | 视角指向角色真实宗教的秘密宗教教派,或该教派的秘密宗教教派。 | ✓ | ✓ | Character/Province/Religion |
| society | ✓ | 角色所属社会的范围 | ✓ | ✓ | Character |
| Scope | Used in vanilla | Description | Trigger | Effect | From scope |
|---|---|---|---|---|---|
| any_artifact | ✓ | Scopes to any artifact. Used within character scope. | ✓ | ✓ | Character |
| new_artifact | ✓ | Scopes to the artifact just created using add_artifact. | X | ✓ | Character |
| random_artifact | ✓ | Scopes to a random artifact. Used within character scope. | X | ✓ | Character |
| Scope | Used in vanilla | Description | Trigger | Effect | From scope |
|---|---|---|---|---|---|
| any_bloodline | ✓ | Scopes to any created bloodline | ✓ | ✓ | Any |
| any_owned_bloodline | ✓ | Scopes to any bloodline owned by the character | ✓ | ✓ | Character |
| new_bloodline | ✓ | Scopes to the newly created bloodline | X | ✓ | Character |
| random_bloodline | X | Scopes to a random created bloodline | ✓ | ✓ | Any |
| random_owned_bloodline | ✓ | Scopes to any bloodline owned by the character | X | ✓ | Character |
| Scope | Used in vanilla | Description | Trigger | Effect | From scope |
|---|---|---|---|---|---|
| any_demesne_wonder | ✓ | 可以观察你个人领地内任何存在(或已开始建设)的奇观 | ✓ | ✓ | Character |
| any_demesne_wonder_upgrade | X | 可以瞄准你个人领地内任何存在(或已开始建设)的奇迹升级。 | ✓ | ✓ | Character |
| any_previous_wonder_owner | X | Scopes to any character who previously owned this wonder. | ✓ | ✓ | Wonder |
| any_realm_wonder | ✓ | 对你领域内任何存在(或已开始建设)的奇迹的视角 | ✓ | ✓ | Character |
| any_realm_wonder_upgrade | ✓ | 对你领域内任何存在(或已开始建设)的奇迹升级进行瞄准镜。 | ✓ | ✓ | Character |
| any_upgrade_on_wonder | ✓ | Scopes to any upgrade (completed or uncompleted) on wonder | ✓ | ✓ | Wonder |
| any_wonder | ✓ | 可以俯瞰世界上任何存在(或已开始建设)的奇迹 | ✓ | ✓ | Any |
| any_wonder_owner | X | Scopes to any character who owns a wonder. | ✓ | ✓ | Any |
| any_wonder_upgrade | ✓ | 可以瞄准世界上任何存在(或已开始建造)的奇迹升级。 | ✓ | ✓ | Any |
| location | ✓ | Scopes to the province of the wonder. | ✓ | ✓ | Wonder or wonder upgrade |
| original_wonder_owner | ✓ | 瞄准了放置奇迹第一块石头的角色(原始创造者/起始者)。从奇迹视角看。 | ✓ | ✓ | Wonder |
| previous_wonder_owner | X | 视角指向曾经拥有奇迹的角色。 | ✓ | ✓ | Wonder |
| random_demesne_wonder | ✓ | 视野指向被瞄准角色拥有的省份中的一个随机奇观 | X | ✓ | Character |
| random_demesne_wonder_upgrade | X | 可以瞄准你个人领地内一个存在(或已开始建设)的随机奇观升级。 | X | ✓ | Character |
| random_previous_wonder_owner | X | 瞄准一个之前拥有这个奇观的随机角色。 | X | ✓ | Wonder |
| random_realm_wonder | ✓ | 瞄准镜,指向被瞄准角色领域中的一个随机奇观 | X | ✓ | Character |
| random_realm_wonder_upgrade | ✓ | 瞄准一个存在(或已开始建设)在你领域内的随机奇观升级。 | X | ✓ | Character |
| random_upgrade_on_wonder | X | 瞄准镜,指向瞄准奇观上的随机升级(已完成或未完成) | X | ✓ | Wonder |
| random_wonder | ✓ | 望向世界上一个随机的奇观,这个奇迹存在(或已经开始建造) | X | ✓ | Any |
| random_wonder_owner | X | Scopes to a random character who owns a wonder. | X | ✓ | Any |
| random_wonder_upgrade | X | 对世界中存在(或已开始建设)的随机奇观升级进行瞄准。 | X | ✓ | Any |
| wonder | ✓ | Scopes to the parent wonder | ✓ | ✓ | Wonder upgrade, Province |
| wonder_owner | ✓ | 瞄准目前是奇观最高领主(拥有者)的角色。 | ✓ | ✓ | Wonder |
| 历史 | 角色 • 家族 • 省份 • 头衔 • 剧本 |
| 脚本 | 指令 • 条件 • 作用域 • 修正 • 事件 • 决议 |
| 常规 | 定义 • 游戏规则 • 另类开局 • 宗教 • 文化 • 政体 • 特质 • 血脉 • 科技 • 法律 • 建筑 • 宣战理由 • 朝贡国 • 单位 • 目标 • 疾病 • 死亡 • 荣誉头衔 • 社团 • 宝物 • 地图外政权 • 内阁成员 • 贸易路线 • 继承 • 奇观 • 称号 |
| 图像/音效/本地化 | 地图 • 图形 • 盾徽 • 肖像 • 界面 • 小地图 • 音乐 • 本地化 |
| 其他 | 故障排除 • 验证器 • 控制台指令 • 编辑游戏存档 • Steam创意工坊 • EU4转档器模组制作 |
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