Conditions or Triggers are used in scripting to restrict events and commands to correct targets.
They appear:
trigger section of events, or equivalent: mult_modifier, can_use_title, potential, allow, ...)limit clause of command blocks大多数接受数值的条件的语法被扩展为 numeric operators 自2.8版本起。 以下触发器不完全支持这些操作符:
among_most_powerful_vassalsdays_since_last_hostile_actiondemesne_sizedemesne_efficiencynum_of_realm_countiesreal_month_of_yearreal_day_of_yearrealm_character_percentreligion_authority (< and <= do not work)scaled_wealthtier (as well as similar triggers, such as (lower/higher_)(real_)tier(_than)heavy_troops, light_troops (仅右侧简单,子句形式完全支持数值运算符)<troop_type>, for example pikemenAvailable conditions depend on the current scope type.
| Condition | Used in vanilla | Used from scope | Value type | Description | Example | Category | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| adventurer | ✓ | title | bool | 检查该头衔的冒险者旗帜(当持有者获得另一个头衔或死亡时该头衔会被销毁)。 | adventurer = yes
|
Titles | ||||||||||||||||||
| age | ✓ | character | int | 角色的年龄。可以是任何整数。 | age < 45
|
Characters | ||||||||||||||||||
| age_diff | ✓ | character | clause | The absolute value 两位角色之间的年龄差距。通常与以下设备配合使用 is_older_than.
|
age_diff = {
who = PREV
years >= 25
}
|
Characters | ||||||||||||||||||
| ai | ✓ | character | bool |
Can also be used as a pre-trigger for events and decisions. |
ai = no
|
Characters | ||||||||||||||||||
| ai_ambition | ✓ | character | int | Check an AI behavior modifier (based on traits) | ai_ambition >= 0
|
Characters | ||||||||||||||||||
| ai_greed | X | character | int | ai_greed >= 10
|
Characters | |||||||||||||||||||
| ai_honor | ✓ | character | int | ai_honor < 30
|
Characters | |||||||||||||||||||
| ai_rationality | ✓ | character | int | ai_rationality < 0
|
Characters | |||||||||||||||||||
| ai_zeal | ✓ | character | int | ai_zeal >= 50
|
Characters | |||||||||||||||||||
| always | ✓ | any | bool | 可以用来失败条件,而无需注释或删除代码 (always = no).
Also used to test if scopes do or do not exist: NOT = {
some_scope = {
always = yes
}
}
If the scope matches nothing, then conditions fails. |
Control | |||||||||||||||||||
| among_most_powerful_vassals | ✓ | character | int | 检查该角色是否是王国中排名第九的附庸之一。它比较了该角色的权力基础与同一君主所有其他直接附庸的实力。另见 is_powerful_vassal and relative_power.不允许使用2.8+的比较算子!
|
among_most_powerful_vassals = 5
|
Realm | ||||||||||||||||||
| any_religion_distance | ✓ | province | int | 检查指定距离内是否有宗教生成。仅用于替代起始生成/ | any_religion_distance < 200
|
Alternate start | ||||||||||||||||||
| artifact | ✓ | artifact | artifact | (2.8) 检查被瞄准的伪影是否与目标伪造物相同。 | artifact = PREV
|
Control | ||||||||||||||||||
| artifact_age | ✓ | artifact | int | (2.8) 检查工件是否比指定值更早。如果神器没有已知的创建日期,则总是返回false。 | artifact_age > 10
|
Control | ||||||||||||||||||
| artifact_can_be_gifted_to | X | artifact | character | (2.8) 检查瞄准镜中的神器是否可以赠送给目标角色。 | artifact_can_be_gifted_to = ROOT
|
Artifacts | ||||||||||||||||||
| artifact_type | ✓ | artifact | artifact type | 检查作用域的产物是否属于给定类型 | artifact_type = golden_platypus
|
Artifacts | ||||||||||||||||||
| artifact_type_owned_by | ✓ | artifact | character | 检查该角色是否拥有至少一个有瞄准镜的文物实例。 | artifact_type_owned_by = ROOT
|
Artifacts | ||||||||||||||||||
| attribute_diff | ✓ | character | clause | Checks that currently scoped character has at least value more points in the given attribute, than target character. |
attribute_diff = {
character = FROM
attribute = martial
value >= 9
}
|
Characters | ||||||||||||||||||
| at_location | ✓ | character | character/province/title | 检查两个角色是否在同一个位置。如果目标是头衔,则使用头衔持有人当前所在地。 | at_location = spouse
at_location = k_france
any_courtier = { at_location = ROOT }
NOT = { at_location = 719 }
|
Provinces | ||||||||||||||||||
| base_health | ✓ | character | double | Checks for hidden attribute base health | base_health >= 6
|
Health | ||||||||||||||||||
| bloodline | X | bloodline | bloodline | 如果当前的瞄准镜<bloodline>与右手瞄准镜的血统完全相同,则返回为真<bloodline>。注意这里比较的是血统,不是血统类型。 | Bloodlines | |||||||||||||||||||
| bloodline_is_active_for | ✓ | bloodline | character | 如果当前作用域<bloodline>在右侧处于激活状态,则返回为真<character>。 | Bloodlines | |||||||||||||||||||
| borders_lake | ✓ | province | bool | Province borders a lake | borders_lake = yes
|
Provinces | ||||||||||||||||||
| borders_major_river | ✓ | province | bool | Province borders a major river | borders_major_river = yes
|
Provinces | ||||||||||||||||||
| calc_true_if | ✓ | any | clause | 如果其中触发条件的数量都返回为真,则返回为真。[1] | 在这个例子中,至少需要返回5个触发点中的3个为真:
calc_true_if = {
amount >= 3
culture = swedish
religion = catholic
is_female = no
is_adult = yes
age >= 50
}
|
Control | ||||||||||||||||||
| can_be_given_away | ✓ | title | bool | 该头衔未被占领,也没有被围攻或战争争议的领地。 该头衔并非资本定居。(通常,你会通过提供县名来免费提供。) |
any_demesne_title = {
can_be_given_away = yes
}
|
Titles | ||||||||||||||||||
| can_change_religion | ✓ | character | bool | can_change_religion = yes
|
Religion | |||||||||||||||||||
| can_call_crusade | ✓ | character | bool | 检查角色是否是使用crusades的宗教领袖 | can_call_crusade = yes
|
Religion | ||||||||||||||||||
| can_copy_personality_trait_from | ✓ | character | character | ROOT = {
can_copy_personality_trait_from = PREV
}
|
Traits | |||||||||||||||||||
| can_grant_title | ✓ | character | minor_title | 检查有范围的统治者是否能授予至少一个目标小头衔 | can_grant_title = title_commander | Rulers | ||||||||||||||||||
| can_land_path_to | ✓ | province | province/clause | 检查是否可以陆路在两个省份之间旅行。也可以展开为取 distance parameter.
|
can_land_path_to = {
target = event_target:home_capital
distance < 1000
}
|
Provinces | ||||||||||||||||||
| can_naval_path_to | ✓ | province | province/clause | 检查是否可以通过海路在两个省份之间旅行。这两个省份都必须是海边或沿海。也可以展开为取 distance parameter.
|
can_naval_path_to = c_london can_naval_path_to = { target = c_london distance < 100 }
|
Provinces | ||||||||||||||||||
| can_have_more_leadership_traits | ✓ | character | bool | 根据武术教育特质检验领导力特质的极限(leadership_traits = N)
|
Traits | |||||||||||||||||||
| can_hold_title | ✓ | character | jobTitle/minorTitle | 核查指定议员职位或次要头衔的条件。 | can_hold_title = job_marshal
|
Characters | ||||||||||||||||||
| can_join_society | ✓ | character | society | Checks if scope character can join the specified society. | can_join_society = monastic_order_orthodox
|
Societies | ||||||||||||||||||
| can_marry | ✓ | character | bool/character | False if the character has any traits with cannot_marry = yes统治一个禁止神父婚姻的神权政体,或是圣职成员。
对于已婚(即使他们的宗教允许一夫多妻!)或订婚的角色来说,这也是错误的。 |
AND = {
can_marry = yes
is_marriage_adult = yes
}
|
Marriage | ||||||||||||||||||
| can_see_secret_religion | X | character | character | 检查你当前角色范围是否能看到目标角色的秘密宗教。 | Religion | |||||||||||||||||||
| can_swap_job_title | ✓ | character | character | 检查角色能否继承另一个角色的职位 |
job_chancellor = {
NOT = { character = ROOT }
can_swap_job_title = ROOT
}
|
|||||||||||||||||||
| can_use_cb | ✓ | character | clause | (2.8) 检查指定的casus belli是否会在界面中显示并可用。它检查CB本身的所有内容,以及对常规宣战的额外硬编码限制。
|
can_use_cb = {
target = d_mecklemburg
casus_belli = religious
thirdparty_title = d_mecklemburg
only_check_triggers = yes
}
|
Wars | ||||||||||||||||||
| character | ✓ | character | character/title/int | Checks if 2 characters are the same. | any_dynasty_member = {
limit = { NOT = { character = ROOT } }
}
|
Characters | ||||||||||||||||||
| check_variable | ✓ | character/province | clause | Used in conjunction with change_variable command. |
check_variable = {
which = bob_saget
value = 4.5
}
|
Control | ||||||||||||||||||
| claimed_by | ✓ | title | character | any_demesne_title = {
claimed_by = ROOT
}
|
Claims | |||||||||||||||||||
| clan | ✓ | character,title | bool | 无论角色是游牧氏族的族长,还是头衔是游牧氏族。 | any_vassal = {
clan = yes
}
|
Clans | ||||||||||||||||||
| clan_opinion | ✓ | character | clause | clan_opinion = {
who = FROM
value >= 0
}
|
Opinion | |||||||||||||||||||
| clan_opinion_diff | ✓ | character | clause | clan_opinion_diff = {
first = FROM
second = PREV
value >= 0
}
|
Opinion | |||||||||||||||||||
| combat_rating | ✓ | character | int | Checks combat rating modifier | combat_rating >= 0
|
Character | ||||||||||||||||||
| climate | X | province | winter_type | 检查/map/climate.txt中是否定义了某个省份的冬季气候——不检查该省是否是 currently experiencing a winter, use is_winter for that.
注意你只能检查冬季类型 ( |
climate = severe_winter
|
Provinces | ||||||||||||||||||
| combat_rating_diff | ✓ | character | clause | Tests combat rating modifier difference with another character |
combat_rating_diff = {
character = FROM
value >= 3
}
|
Character | ||||||||||||||||||
| completely_controls | X | character | title | 角色控制(个人或通过附庸)指定称号下的所有男爵领地。
Notes:
|
Rulers | |||||||||||||||||||
| completely_controls_region | ✓ | character | region | Similar to completely_controls
|
completely_controls_region = world_steppe
|
Rulers | ||||||||||||||||||
| conquest_culture | ✓ | title | bool/character | 如果是,只有conquest_culture设置时才会触发(?)。某些CBs套装Conquest_Culture(用于文化转化活动) | Culture | |||||||||||||||||||
| continent | X | province | continent | Supplanted by more flexible region trigger, but still works
|
Provinces | |||||||||||||||||||
| controlled_by | ✓ | title/province | character/title | Checks if province/holding is occupied (war) by another character/realm | any_demesne_province = {
controlled_by = ROOT
}
|
Wars | ||||||||||||||||||
| controls | X | character | province | 检查有瞄准范围的角色是否拥有自己的领地内的省份且未被围攻,或者已经攻陷了该省份。只用省份ID,所以用处非常有限。 | controls = 333 # Rome
|
Wars | ||||||||||||||||||
| controls_religion | ✓ | character/title | bool | 如果是,只选择他们宗教的领袖(持有带有旗帜的头衔) controls_religion = <religion>)
|
controls_religion = yes
|
Religion | ||||||||||||||||||
| could_be_child_of | X | character | character | (2.8) 检查被瞄准角色是否足够年轻,可以成为目标角色的父母。这意味着他们至少比女性小MAX_CHILD_BIRTH_AGE AGE_OF_MARRIAGE_MALE岁,如果目标是女性,最多比小433岁(对于不朽角色,只要她们在这个年龄之前就不死,就能绕过检定)。它还会检查他们没有在被瞄准角色的出生日期之前死亡。 | could_be_child_of = ROOT
|
Characters | ||||||||||||||||||
| could_be_parent_of | ✓ | character | character | (2.8) 检查被引导的角色是否足够老,可以成为目标角色的父角色。这意味着他们至少比女性大AGE_OF_MARRIAGE_MALE岁,最多比女性大MAX_CHILD_BIRTH_AGE岁(对于不朽角色来说,只要他们在这个年龄之前就不朽,就能绕过这个检定)。它还会检查他们没有在目标出生日期之前死亡。 | could_be_parent_of = event_target:displaced_prince
|
Characters | ||||||||||||||||||
| count | ✓ | int | 检查与作用波匹配的元素数量,以及一些 limit. Since patch 2.3 works with all any_ scopes. Does not work in traits with cached = yes associated scopes.
|
any_spouse_even_if_dead = {
count >= 3
}
|
Control | |||||||||||||||||||
| crusade_artifact_pot | X | any | float | Checks the artifact pot for the on-going new-style Crusade | crusade_artifact_pot > 10
|
Wars | ||||||||||||||||||
| crusade_gold_pot | X | any | float | Checks the gold pot for the on-going new-style Crusade | crusade_gold_pot > 2000
|
Wars | ||||||||||||||||||
| crusade_piety_pot | X | any | float | Checks the piety pot for the on-going new-style Crusade | crusade_piety_pot > 1000
|
Wars | ||||||||||||||||||
| crusade_prestige_pot | X | any | float | Checks the gold pot for the on-going new-style Crusade | crusade_prestige_pot > 5000
|
Wars | ||||||||||||||||||
| crusade_defense_strength | X | any | float | 在新式Crusade中,将防守方的军事力量与准备进攻方的军事力量进行制衡。没用。 | crusade_defense_strength < 0.75
|
War | ||||||||||||||||||
| crusade_preparation_strength | ✓ | any | float | 以新型方式将准备进攻方的军事力量与防守方的军事力量进行对比Crusade | crusade_preparation_strength < 0.75
|
War | ||||||||||||||||||
| crusade_preparation_time_elapsed | X | any | int | 检查自准备当前新式Crusade以来已经过去了多少天 | crusade_preparation_time_elapsed < 100
|
War | ||||||||||||||||||
| crusade_preparation_time_remaining | ✓ | any | int | 检查距离当前新式Crusade正式开始还有多少天 | crusade_preparation_time_remaining > 500
|
War | ||||||||||||||||||
| culture | ✓ | character/province/title | culture/character/province/title | Checks if the character has this specific culture | Culture | |||||||||||||||||||
| culture_group | ✓ | character/province/title | cultureGroup/character/province/title | 检查角色是否属于该文化群体 | Culture | |||||||||||||||||||
| day_of_birth | ✓ | character | int | 检查角色出生日期是否至少是这个数字。 | day_of_birth >= 18
|
Characters | ||||||||||||||||||
| date | ✓ | General | date | Checks the current date | date < 1234.5.6
|
General | ||||||||||||||||||
| days_at_current_society_rank | ✓ | character | int | 检查该角色在社会中是否处于当前等级,持续了给定天数。 | days_at_current_society_rank >= 1095
|
Societies | ||||||||||||||||||
| days_in_society | ✓ | character | int | 检查范围角色是否在某社会中停留了指定天数 | days_in_society > 365
|
Societies | ||||||||||||||||||
| days_since_last_hostile_action | ✓ | war | clause | 检查角色参与战争的时间,无论是战斗还是围城。不支持数值运算符。 | FROM = {
ROOT = {
any_war = {
days_since_last_hostile_action = {
who = PREVPREV
days = 365
}
}
}
}
|
Offmap | ||||||||||||||||||
| days_since_policy_change | ✓ | offmap | int | 如果自覆盖范围外功率的最后一次政策变更以来已经过指定天数,则该为真。 | days_since_policy_change < 10950 #30 years
|
Offmap | ||||||||||||||||||
| days_since_status_change | X | offmap | int | 如果指定天数已经过,自上次范围范围外能力状态变化以来,则该数据成立。 | days_since_status_change > 1
|
Offmap | ||||||||||||||||||
| defending_against_claimant | ✓ | character | clause | defending_against_claimant = {
character = PREVPREV
title = ROOT
}
|
Wars | |||||||||||||||||||
| demesne_efficiency | X | character | double | Rulers | ||||||||||||||||||||
| demesne_garrison_size | ✓ | character | int | demesne_garrison_size >= 500
|
Warfare | |||||||||||||||||||
| demesne_size | ✓ | character | int | 检查角色是否拥有该庄园规模的最小值 | Rulers | |||||||||||||||||||
| demesne_size_compared_to_limit | ✓ | character | double | (2.8) 检查角色领地大小是否与指定的浮点百分比成正比。 | demesne_size_compared_to_limit < 1
|
Rulers | ||||||||||||||||||
| de_facto_liege | ✓ | character/title/province | character/title | ROOT = {
de_facto_liege = FROM
}
|
Vassalage | |||||||||||||||||||
| de_facto_liege_title | X | character/title | character/title | 检查角色或头衔的事实上的封建爵位是否位于右侧。 | ROOT = {
de_facto_liege_title = e_hre
}
|
Vassalage | ||||||||||||||||||
| de_jure_liege | ✓ | character/title/province | character/title | 检查当前范围是否是右侧范围的直接de jure附庸。 | de_jure_liege = e_rajastan
|
Vassalage | ||||||||||||||||||
| de_jure_liege_or_above | ✓ | character/title/province | character/title | 检查当前范围是否是右侧范围的de jure附庸。 | de_jure_liege_or_above = FROM
|
Vassalage | ||||||||||||||||||
| de_jure_vassal_or_below | ✓ | character/title | character/title | 检查当前瞄准镜是否de jure右侧望远镜。 | crusade_target = {
de_jure_vassal_or_below = FROM
}
|
Vassalage | ||||||||||||||||||
| death_reason | ✓ | character | deathReason | death_reason = death_murder
|
Health | |||||||||||||||||||
| decadence | ✓ | character | double | decadence >= 90
|
Characters | |||||||||||||||||||
| disease | ✓ | province | disease | Checks if the province has the specified disease. | disease = bubonic_plague
|
Provinces | ||||||||||||||||||
| disease_defence | X | province | float | 检查该省是否至少拥有指定的疾病防御修正值。 | disease_defence > 0.1
|
Provinces | ||||||||||||||||||
| disliked_by_offmap | ✓ | character | clause | 检查该作用范围角色是否符合指定角色当前对地图外能力的“不喜欢”状态 type. If the "dislike" trigger has a context, the context 参数必须匹配才能返回真。 如果“不喜欢”触发器没有上下文,则必须省略上下文参数才能返回true。 | disliked_by_offmap = {
type = offmap_china
context = eunuch
}
|
Offmap | ||||||||||||||||||
| difficulty | X | any | int/string | The game difficulty | Control | |||||||||||||||||||
| diplomacy | ✓ | character | int | The character's Diplomacy attribute. For state value, see realm_diplomacy
|
Characters | |||||||||||||||||||
| diplomatic_immunity | ✓ | character | bool | 检查角色是否拥有diplomatic_immunity旗,保护他免受敌对行为。 | Characters | |||||||||||||||||||
| dislike_tribal_organization | ✓ | character/title | bool | Checks for dislike_tribal_organization religion flag | dislike_tribal_organization = no
|
Religion | ||||||||||||||||||
| distance | ✓ | character/province | clause | Determines the minimum distance 从瞄准镜上。如果与非使用,则为最大距离。距离是主地图图像中的像素,positions.txt | distance = {
who = ROOT
value >= 100
}
distance = {
where = PREV
distance < 1000
}
|
Provinces | ||||||||||||||||||
| distance_from_realm | ✓ | character | clause | distance_from_realm = {
who = FROM
value = 20
}
|
Provinces | |||||||||||||||||||
| dynastic_prestige | X | character | int | 检查角色的王朝是否有至少这个王朝声望。 | dynastic_prestige >= 100
|
Family | ||||||||||||||||||
| dynasty | ✓ | character | character/int/no/none | 角色的王朝,由整数指标表示。低阶(无王朝)配对 none or no value. | dynasty = none dynasty = ROOT |
Family | ||||||||||||||||||
| dynasty_realm_power | ✓ | character | double | top_liege = {
dynasty_realm_power >= 0.25
}
|
Family | |||||||||||||||||||
| excommunicated_for | ✓ | character | character | top_liege = {
excommunicated_for = ROOT
}
|
Religion | |||||||||||||||||||
| faction_exists | X | character | clause | faction_exists = {
faction = faction_succ_seniority
title = PREV
thirdparty = FROM
}
|
Factions | |||||||||||||||||||
| faction_power | ✓ | character | clause | faction_power = {
faction = faction_succ_seniority
power >= 1.0
}
|
Factions | |||||||||||||||||||
| family | ✓ | character | character/title/bool | Alias for dynasty
|
any_vassal = {
family = ROOT
}
|
Family | ||||||||||||||||||
| father_of_unborn_known | ✓ | character | bool | 检查孕妇未出生的孩子是否有已知父亲。 | Family | |||||||||||||||||||
| fertility | ✓ | character | double | 角色的生育价值。游戏内只能通过“charinfo”控制台命令查看。 | Characters | |||||||||||||||||||
| flank_has_leader | ✓ | battle | bool | Used in combat tactics | Wars | |||||||||||||||||||
| flank_has_tactic | X | Combat | combat tactic | Wars | ||||||||||||||||||||
| fort_has_building | X | province | building | Checks if a fort has the specified building. | fort_has_building = <fo_some_building>
|
Buildings | ||||||||||||||||||
| fort_has_any_building | X | province | building | Checks if a fort has at least 1 building. | Buildings | |||||||||||||||||||
| free_court_slots | ✓ | character | int | Checks how many free court slots a ruler has | free_court_slots < -10
|
Rulers | ||||||||||||||||||
| from_ruler_dynasty | ✓ | character | bool | from_ruler_dynasty = yes
|
Family | |||||||||||||||||||
| government | ✓ | character | government, title, character, province | 查看某个政府类型的角色。有关查看政府团体,请参见 is_feudal, is_republic,等等。省份必须按相对范围或保存事件目标来确定,因为数字被解释为字符ID。
|
government = nomadic_government government = k_norway government = ROOT |
Government | ||||||||||||||||||
| graphical_culture | ✓ | character | culturegfx | 角色的图形文化。这与效应set_graphical_culture不同,后者需要培养物,而非培养物。游戏内只能通过“charinfo”控制台命令查看。 Fixed in 2.8. (在2.7及更早版本中,检查无效的culturegfx会导致CTD。) | graphical_culture = norsegfx
|
Characters | ||||||||||||||||||
| had_artifact_flag | X | character | clause | (2.8) Before 3.0 months and years do not work as parameters, only days does.
|
Control | |||||||||||||||||||
| had_bloodline_flag | X | bloodline | clause | 如果当前范围<bloodline>在定义的时间段内有脚本标志,则返回为真
|
Control | |||||||||||||||||||
| had_character_flag | ✓ | character | clause | 如果角色在指定天数内一直持有该标志,则会被评估为真。3.0之前 months and years do not work as parameters, only days does.
|
had_character_flag = {
flag = money_from_the_pope
years >= 2
}
|
Control | ||||||||||||||||||
| had_dynasty_flag | X | character | clause | Note: months and years do not work as parameters, only days does. | Control | |||||||||||||||||||
| had_flag | ✓ | any with flags | clause | 检查当前范围是否在某段时间内(天、月或年)拥有该标志。适用于任何能存储旗标的示波器,不像更具体的 had_scope_flag triggers.
|
had_flag = {
flag = used_legendary_gathering
years >= 100
}
|
Control | ||||||||||||||||||
| had_global_flag | ✓ | any | clause | Before 3.0 months and years do not work as parameters, only days does.
|
had_global_flag = {
flag = crusade_called
months >= 6
}
|
Control | ||||||||||||||||||
| had_province_flag | ✓ | province | clause | Before 3.0 months and years do not work as parameters, only days does.
|
had_province_flag = {
flag = aztec_explorers
years >= 2
}
|
Control | ||||||||||||||||||
| had_offmap_flag | X | offmap | clause | Checks whether the offmap power previously had the specified flag 在规定的时间内。至少在3.3.0版本时似乎无法正常工作。用途 had_flag instead.
|
had_offmap_flag = {
flag = busy
months >= 1
}
|
Offmap | ||||||||||||||||||
| had_offmap_tmp_flag | ✓ | offmap | clause | 检查脚本添加到作用范围外能力中的指定临时标志(不包括离地图状态或策略文件中定义的标志)是否已在指定时间内存在。 | had_offmap_tmp_flag = {
flag = busy
years < 2
}
|
Offmap | ||||||||||||||||||
| had_title_flag | ✓ | title | clause | Before 3.0 months and years do not work as parameters, only days does.
|
had_title_flag = {
flag = xxx
years >= 2
}
|
Control | ||||||||||||||||||
| has_alternate_start_setting has_alternate_start_parameter |
✓ | any | clause | Checks specified settings/parameters used in alternate world generation. | has_alternate_start_setting = {
setting = shattered_cbs
option = on_limited
}
has_alternate_start_setting = {
setting = age_span
max == 0
min == 0
}
has_alternate_start_parameter = {
key = religion_names
value = random
}
|
Control | ||||||||||||||||||
| has_ambition | ✓ | character | bool/objective | has_ambition = obj_improve_martial
|
Objectives | |||||||||||||||||||
| has_any_building | ✓ | title | bool | Checks if the holding has any building | has_any_building = yes
|
Holdings | ||||||||||||||||||
| has_any_opinion_modifier | ✓ | character | modifier | Similar to has_opinion_modifier |
has_any_opinion_modifier = opinion_seducing_concubine |
Characters | ||||||||||||||||||
| has_any_quest | ✓ | character | bool | 检查被瞄准的角色是否有任何任务 | has_any_quest = yes
|
Characters | ||||||||||||||||||
| has_any_symptom | X | character | bool | Checks if scoped character has any traits with is_symptom = yes.has_any_symptom = no does not work, use NOT = { has_any_symptom = yes } instead.
|
has_any_symptom
|
Health | ||||||||||||||||||
| has_artifact | ✓ | character | artifact | 检查被瞄准的角色是否拥有同名的神器。 | has_artifact = necronomicon |
Artifacts | ||||||||||||||||||
| has_artifact_flag | ✓ | artifact | flag | 检查被望远镜的工件是否定义了给定的标志。 | has_artifact_flag = crown_jewel
|
Artifacts | ||||||||||||||||||
| has_assigned_minor_title | ✓ | character | minorTitle/clause | 检查角色是否被赋予了某个次要头衔,或者至少分配了多少次要头衔 | has_assigned_minor_title = title_master_of_the_horse
has_assigned_minor_title = {
title = title_commander
count >= 2
}
|
Characters | ||||||||||||||||||
| has_autocephaly | ✓ | character | bool | Checks for religion autocephaly = yes | has_autocephaly = yes
|
Religion | ||||||||||||||||||
| has_bloodline_flag | ✓ | bloodline | string | Checks if a bloodline has a specified flag. Note: CKII 脚本中的“标志”不是预设或存储在任何地方,而是在脚本中动态生成的。错误类型标记不会被验证者发现,因为没有“无效”标志。 |
has_bloodline_flag = created_bloodline
|
Control | ||||||||||||||||||
| has_blood_oath_with | ✓ | character | character | has_blood_oath_with = ROOT
|
Clans | |||||||||||||||||||
| has_building | ✓ | title (barony only),province | building | 检查控股是否有指定的建筑物(在建建筑不计入)。 | family_palace = {
has_building = fp_mansion_4
}
|
Holdings | ||||||||||||||||||
| has_called_crusade | ✓ | character | bool | Religion | ||||||||||||||||||||
| has_capital | X | province | bool | Province | ||||||||||||||||||||
| has_castle | ✓ | province | bool | Checks if a province has a castle holding | has_castle = yes
|
Province | ||||||||||||||||||
| has_cb | X | character | character | 检查有瞄准镜的角色是否能对目标角色使用任何CB | has_cb = FROM
|
Rulers | ||||||||||||||||||
| has_character_flag | ✓ | character | string | Checks if a character has a specified flag. Note: CKII 脚本中的“标志”不是预设或存储在任何地方,而是在脚本中动态生成的。错误类型标记不会被验证者发现,因为没有“无效”标志。 |
Control | |||||||||||||||||||
| has_character_modifier | ✓ | character | modifier | Checks if the character has a modifier | has_character_modifier = illumination
|
Modifiers | ||||||||||||||||||
| has_children | ✓ | character | bool | Checks if the character has children. Functionally identical to num_of_children >= 1.
|
has_children = yes
|
|||||||||||||||||||
| has_city | ✓ | province | bool | Checks if a province has a city holding | has_city = yes
|
Province | ||||||||||||||||||
| has_claim | ✓ | character | title | has_claim = k_papal_state
|
Claims | |||||||||||||||||||
| has_council | ✓ | character | bool | liege = {
has_council = yes
}
|
Council | |||||||||||||||||||
| has_councilor_faction_join_restriction | ✓ | character | bool | Used in conjunction with set_councilor_faction_join_restriction
|
liege = {
has_councilor_faction_join_restriction = yes
}
|
Council | ||||||||||||||||||
| has_concubinage | ✓ | character | bool | Checks if religion flag max_consorts > 0 | has_concubinage = yes
|
Religion | ||||||||||||||||||
| has_crown_law_title | ✓ | title | bool | 用于核查指定头衔的王室法律。不过这本身并不是一个条件,它必须作为按类别(例如继承)来审查王室法律的范围。 | Government | |||||||||||||||||||
| has_crusade_war_started | X | character/title/province/society/religion | bool | 检查该范围的宗教是否有持续的新Crusade。另见 is_preparing_crusade.
|
has_crusade_war_started = yes
|
Wars | ||||||||||||||||||
| has_custom_description | X | wonder | bool | 如果奇迹有历史描述,那是真的 | has_custom_description = yes
|
Wonders | ||||||||||||||||||
| has_custom_name | ✓ | wonder | bool | 如果奇迹的名字是由玩家或历史设定的,那也是真的 | has_custom_name = yes
|
Wonders | ||||||||||||||||||
| has_de_jure_pretension | ✓ | title | character | any_demesne_title = {
has_de_jure_pretension = ROOT
}
|
Rulers | |||||||||||||||||||
| has_disease | ✓ | character/province | bool |
any_courtier = {
has_disease = yes
}
|
Health | |||||||||||||||||||
| has_dlc | ✓ | any | string | 检查用户是否拥有指定的DLC。价值观:“伊斯兰之剑”、“罗马遗产”、“夕阳入侵”、“共和国”、“旧神”、“亚伯拉罕之子”、“印度拉贾”、“查理曼”、“Way of Life”、“Horse Lords”、“宙斯”或“Conclave”(两者等同)、“收割者”、“神秘主义者”、“Jade Dragon”或“Holy Fury”。 | has_dlc = "Charlemagne"
|
Control | ||||||||||||||||||
| has_dynasty_flag | ✓ | character | flag | has_dynasty_flag = strange_chest
|
Control | |||||||||||||||||||
| has_dynasty_modifier | ✓ | character | modifier | Checks if a character's dynasty has the specified modifier | has_dynasty_modifier = ruling_in_crusader_kingdom
|
Control | ||||||||||||||||||
| has_earmarked_regiments | ✓ | character | flag | Set via spawn_unit command and earmark parameter. | has_earmarked_regiments = conscripted_merchant_ships
|
Control | ||||||||||||||||||
| has_earmarked_regiments_not_raiding | ✓ | character | flag | Check for earmark & raiding | has_earmarked_regiments_not_raiding = tribal_organize_raid
|
Control | ||||||||||||||||||
| has_elector_stance | ✓ | character | clause | Checks elector stance for a title's Eldership election |
has_elector_stance = {
title = FROMFROM
stance = ecstatic
}
|
Elections | ||||||||||||||||||
| has_embargo | ✓ | character | character | NOT = { has_embargo = FROM }
|
Wars | |||||||||||||||||||
| has_empty_holding | ✓ | province | bool |
any_demesne_province = {
has_empty_holding = yes
}
|
Provinces | |||||||||||||||||||
| has_epidemic | ✓ | character/province | bool | Checks for a trait with is_epidemic = yes, and checks if a province has an epidemic.
|
any_child = {
has_epidemic = yes
}
capital_scope = {
has_epidemic = yes
}
|
Health | ||||||||||||||||||
| has_feud_with | ✓ | character | character | has_feud_with = ROOT
|
Clans | |||||||||||||||||||
| has_flag | ✓ | any with flags | flag | 检查当前范围是否有特定的标志。适用于任何能存储旗标的示波器,不像更具体的 has_scope_flag triggers.
|
Control | |||||||||||||||||||
| has_focus | ✓ | character | focus | Checks for focuses | has_focus = focus_war |
Objectives | ||||||||||||||||||
| has_fort | X | province | bool | Checks whether a province has a fort | has_fort = yes
|
Provinces | ||||||||||||||||||
| has_full_court | ✓ | character | bool | 检查有瞄准范围的角色是否没有空闲场地名额 | has_full_court = yes |
Rulers | ||||||||||||||||||
| has_game_rule | ✓ | any | clause | Checks if a game rule is active. See game rules modding. | has_game_rule = {
name = gender
value = all
}
|
Control | ||||||||||||||||||
| has_game_started | ✓ | any | bool | 检查游戏是否处于游戏前的角色选择界面。 | has_game_started = yes
|
Control | ||||||||||||||||||
| has_global_flag | ✓ | any | flag | See flags. | has_global_flag = found_the_holy_grail
|
Control | ||||||||||||||||||
| has_guardian | ✓ | character | bool |
any_child = {
has_guardian = no
}
|
Guardianship | |||||||||||||||||||
| has_had_offmap_name | X | offmap | loc | has_had_offmap_name = liao_china
|
Offmap | |||||||||||||||||||
| has_heresies | ✓ | character/province | bool | Religion | ||||||||||||||||||||
| has_higher_tech_than | ✓ | province | province/character | location = {
has_higher_tech_than = ROOT
}
|
Provinces | |||||||||||||||||||
| has_holder | ✓ | title | bool | 检查某个角色目前是否持有该头衔。 |
any_claim = {
has_holder = yes
}
|
Titles | ||||||||||||||||||
| has_hospital | ✓ | province | bool | Checks whether a province has a hospital | has_hospital = yes
|
Provinces | ||||||||||||||||||
| has_holding_modifier | ✓ | title | modifier | Checks if the holding has the given holding modifier |
any_province_holding = {
has_holding_modifier = recently_burnt_the_land
}
|
Modifiers | ||||||||||||||||||
| has_horde_culture | ✓ | character | bool | Check for hord flag from culture definition | Culture | |||||||||||||||||||
| has_inheritance_blocker | X | character | bool | 检查当前范围内的角色是否有阻止继承的特质(cannot_inherit = 有) | ||||||||||||||||||||
| has_instances_of_character_modifier | ✓ | character | modifier | 检查角色是否拥有给定的次数 character modifier |
has_instances_of_character_modifier = {
name = x
amount == y
}
|
Modifiers | ||||||||||||||||||
| has_instances_of_holding_modifier | X | title | modifier | 检查持仓的数量是否是给定的数倍 holding modifier |
has_instances_of_holding_modifier = {
modifier = x
amount < y
}
|
Modifiers | ||||||||||||||||||
| has_instances_of_province_modifier | X | province | modifier | 检查省份是否有给定的乘数 province modifier |
has_instances_of_province_modifier = {
name = x
amount >= y
}
|
Modifiers | ||||||||||||||||||
| has_job_action | ✓ | character | bool/jobAction | has_job_action = action_improve_relations
|
Jobs | |||||||||||||||||||
| has_job_title | ✓ | character | jobTitle/bool | Checks that character is a councillor. | has_job_title = job_chancellor
|
Jobs | ||||||||||||||||||
| has_known_creation_date | X | artifact | bool | (2.8) 检查文物是否有记录中的创建日期。 | Artifacts | |||||||||||||||||||
| has_landed_title | ✓ | character | bool/title | has_landed_title = k_jerusalem
|
Titles | |||||||||||||||||||
| has_law | ✓ | character/title | law | has_law = succ_feudal_elective has_law = agnatic_succession |
Government | |||||||||||||||||||
| has_liege_enforced_peace | ✓ | character | bool | Prevents wars, also see will_liege_enforce_peace.
|
has_liege_enforced_peace = no
|
Realm | ||||||||||||||||||
| has_living_children | X | character | bool | Checks if the character has living children. | any_dynasty_member = {
has_living_children = yes
}
|
|||||||||||||||||||
| has_lover | ✓ | character | bool | Yes if the character has a lover | Marriage | |||||||||||||||||||
| has_mercenary_band | ✓ | title | bool | Checks if character has already created a mercenary band. | has_mercenary_band = yes
|
|||||||||||||||||||
| has_mercenary_maintenance_modifier | ✓ | title | modifier | Checks for a static modifier added via set_mercenary_maintenance_modifier on scoped mercenary tile.
|
has_mercenary_maintenance_modifier = maintaining_mercenary_band
|
Modifiers | ||||||||||||||||||
| has_minor_title | ✓ | character | minorTitle/bool | 如果角色有次要头衔,是的。还包括宗教头衔。 | has_minor_title = title_court_jester
|
Characters | ||||||||||||||||||
| has_newly_acquired_titles | ✓ | character | bool | Character holds titles he just recently acquired | Titles | |||||||||||||||||||
| has_nickname | ✓ | character | bool/nickname | 可以用来检查某个具体的昵称,或者(没有)任何昵称。 | has_nickname = nick_the_bastard has_nickname = no |
Characters | ||||||||||||||||||
| has_non_aggression_pact_with | ✓ | character | character | 检查角色是否与另一个角色签订了互不侵犯条约。 | has_non_aggression_pact_with = ROOT
|
|||||||||||||||||||
| has_objective | X | character | objective | Deprecated, replaced by has_ambition/has_plot
|
Objectives | |||||||||||||||||||
| has_offmap_currency | ✓ | character | clause | Whether the character has at least value currency in the specified offmap ID. | has_offmap_currency = {
offmap = offmap_china
value >= 10
}
|
Offmap | ||||||||||||||||||
| has_offmap_flag | ✓ | offmap | string | 检查指定的临时标志是否被添加到了映射外功率中,或者该映射权限当前状态或策略中是否默认包含该标志 = { } 数组。 | has_offmap_flag = disallow_interactions
|
Offmap | ||||||||||||||||||
| has_offmap_name | ✓ | offmap | loc | 检查当前显示的映射外电源是否带有指定的定位键作为当前名称。 | has_offmap_name = liao_china
|
Offmap | ||||||||||||||||||
| has_offmap_news_enabled | ✓ | character | offmap | 检查玩家统治者是否选择通过界面接收指定地图外力量的新闻事件。 | has_offmap_news_enabled = offmap_china
|
Offmap | ||||||||||||||||||
| has_offmap_tmp_flag | ✓ | offmap | string | 检查脚本是否将指定的临时标志添加到范围外能力中,不包括地图外状态或策略文件中定义的标志。 | has_offmap_tmp_flag = china_invaded_player_dynasty
|
Offmap | ||||||||||||||||||
| has_opinion_modifier | ✓ | character | clause | Checks if the scoped character has the given opinion modifier towards 'who' character |
has_opinion_modifier = {
who = ROOT
name = i_attempted_murder
}
|
Opinion | ||||||||||||||||||
| has_overseas_holdings | ✓ | character | bool | Rulers | ||||||||||||||||||||
| has_owner | ✓ | province | bool |
any_neighbor_province = {
has_owner = yes
}
|
Rulers | |||||||||||||||||||
| has_pentarchy | X | religion/character/province | bool | 检查相关宗教是否存在五元制。适用于任何有宗教信仰的生物 | has_pentarchy = yes
|
Religion | ||||||||||||||||||
| has_pledged_crusade_defense | X | character | bool | 检查角色是否承诺为新风格Crusade效忠防御 | has_pledged_crusade_participation
|
Wars | ||||||||||||||||||
| has_pledged_crusade_participation | ✓ | character | bool | 检查角色是否承诺参与正在规划的新风格Crusade | has_pledged_crusade_participation
|
Wars | ||||||||||||||||||
| has_plot | ✓ | character | plot/bool |
has_plot = yes
any_courtier = {
has_plot = plot_kill_character
}
|
Objectives | |||||||||||||||||||
| has_policy | ✓ | offmap | policy | 检查当前范围范围的地图外能力是否符合指定的地图外策略(定义在 /common/offmap_powers/policies)。 | has_policy = china_isolationist
|
Offmap | ||||||||||||||||||
| has_policy_flag | X | offmap | flag | 检查该范围的地图外电源当前策略是否具有指定的标志(定义在 /common/offmap_powers/policies)。 | has_policy_flag = disallow_interactions
|
Offmap | ||||||||||||||||||
| has_polygamy | ✓ | character | bool | Checks if religion flag max_wives > 0 | has_polygamy = yes
|
Religion | ||||||||||||||||||
| has_portrait_property | ✓ | character | clause | Checks if a character has a given portrait property/overlay/etc. | has_portrait_property = {
layer = 6
index = 1
}
|
Characters | ||||||||||||||||||
| has_position | ✓ | character | attitude/character | 检查议员的投票态度,或者如果与其他角色相同,则会检查。另见 is_voter. Not to be confused with has_minor_title or has_job_title.
|
has_position = loyalist
|
Council | ||||||||||||||||||
| has_pressed_claim | X | character | title | 如果角色在目标头衔上有压制的权利(即通过捏造权利要求产生的非遗传性、弱或强权利要求),则成立。 | has_pressed_claim = k_papal_state
|
Claims | ||||||||||||||||||
| has_province_flag | ✓ | province | flag | has_province_flag = heresy_in_province
|
Control | |||||||||||||||||||
| has_province_modifier | ✓ | province | modifier | Checks if the province has the given province modifier |
any_realm_province = {
has_province_modifier = heretic_stronghold
}
|
Modifiers | ||||||||||||||||||
| has_quest | ✓ | character | quest_name | 检查被瞄准的角色是否有与该quest_name相关的任务。 |
|
Societies | ||||||||||||||||||
| has_raised_levies | ✓ | character | character | 角色是否有个人征兵(附庸征兵不计入) |
liege = {
has_raised_levies = ROOT
}
|
Wars | ||||||||||||||||||
| has_raised_standing_troops | ✓ | title | bool |
primary_title = {
has_raised_standing_troops = no
}
|
Wars | |||||||||||||||||||
| has_regent | ✓ | character | bool | liege = {
has_regent = no
}
|
Titles | |||||||||||||||||||
| has_regiments | ✓ | character | bool | has_regiments = no
|
Wars | |||||||||||||||||||
| has_religion_feature | ✓ | character | feature | Checks if character religion has a specific feature | has_religion_feature = religion_equal
|
Religion | ||||||||||||||||||
| has_religion_features | ✓ | any | bool | 检测当前游戏中是否启用了宗教特性(通常取决于Holy Fury是否激活) | has_religion_features = no
|
Religion | ||||||||||||||||||
| has_secret_religion | ✓ | character | bool | Checks if character secretly follows another religion | has_secret_religion = yes |
Religion | ||||||||||||||||||
| has_selected_religion_feature | ✓ | character | religion feature | 检查宗教特性是否在宗教改革界面被选中 | has_selected_religion_feature = religion_syncretic |
Religion | ||||||||||||||||||
| has_settlement_construction | ✓ | province | bool | 检查省内是否有持有资产正在建设 | NOR = {
num_of_settlements >= 5
AND = {
num_of_settlements >= 4
has_settlement_construction = yes
}
}
|
Holdings | ||||||||||||||||||
| has_siege | ✓ | title(holding) | bool | Holding is under siege. | has_siege = no
|
Wars | ||||||||||||||||||
| has_space_for_retinue | X | character | retinue_type | 检查角色是否有足够的未使用的随从上限以匹配目标随从类型 | has_space_for_retinue = RETTYPE_CUL_HUNG
|
Retinues | ||||||||||||||||||
| has_started_building_wonder | ✓ | province/character/wonder | bool/wonder type | 检查某个省份或角色是否开始建造奇观的某个层级/阶段。也可以查看特定的奇观。暂停不会影响 | has_started_building_wonder = yes/no/<wonder type name>
|
Wonders | ||||||||||||||||||
| has_started_building_wonder_upgrade | X | province/character/wonder/upgrade | bool/upgrade type | 检查奇观是否开始建造升级。也可以检查特定的奇观升级。暂停不会影响 | has_started_building_wonder_upgrade = yes/no/<upgrade name>
|
Wonders | ||||||||||||||||||
| has_status | ✓ | offmap | status | 检查当前范围的地图外能力是否具有指定的地图外状态修正值(定义在 /common/offmap_powers/statuses)。 | has_status = china_unrest
|
Offmap | ||||||||||||||||||
| has_status_flag | X | offmap | string | 检查当前地图外状态修正符中是否显示了指定标志 flags list.
|
has_status_flag = disallow_interactions
|
Offmap | ||||||||||||||||||
| has_strong_claim | ✓ | character | title | Claims | ||||||||||||||||||||
| has_strong_pressed_claim | X | character | title | 如果角色在目标头衔上有强烈的压迫性继承权(即非遗传的强烈继承权),则为真。 | has_strong_pressed_claim = k_papal_state
|
Claims | ||||||||||||||||||
| has_temple | X | province | bool | Checks if a province has a temple holding | has_temple = yes
|
Province | ||||||||||||||||||
| has_terrain_specialization | X | character | terrain/any/bool | Checks for traits with terrain command modifiers | Traits | |||||||||||||||||||
| has_title_flag | ✓ | title | flag | Control | ||||||||||||||||||||
| has_trade_post | ✓ | province/title? | bool | Provinces | ||||||||||||||||||||
| has_tribal | ✓ | province | bool | Checks if a province has a tribal holding | has_tribal = yes
|
Province | ||||||||||||||||||
| has_truce | X | character | character | Wars | ||||||||||||||||||||
| has_weak_claim | ✓ | character | title | Claims | ||||||||||||||||||||
| has_weak_pressed_claim | X | character | title | 如果角色在目标头衔上有一个弱的压迫性宣称(即不可继承的宣称),则为真。 | has_weak_pressed_claim = k_papal_state
|
Claims | ||||||||||||||||||
| has_wonder | ✓ | province/character/wonder | bool/wonder type | 检查被瞄准的角色是否是当前拥有奇迹的,或者被瞄准的省份是否包含任何奇观。也可以查看特定的奇观。只适用于完成第一阶段的奇观。 | has_wonder = yes/no/<wonder type>
|
Wonders | ||||||||||||||||||
| has_wonder_flag | ✓ | wonder | string | Checks if a wonder has a given flag. | has_wonder_flag = <flag name>
|
Wonders | ||||||||||||||||||
| has_wonder_upgrade | ✓ | province/character/wonder/upgrade | bool/upgrade type | 检查奇迹升级是否有特定的升级,或者是否有任何升级。 | has_wonder_upgrade = yes/no/<upgrade name>
|
Wonders | ||||||||||||||||||
| has_wonder_upgrade_flag | ✓ | wonder/upgrade | string | Checks if a wonder upgrade has a given flag. | has_wonder_upgrade_flag = <flag name>
|
Wonders | ||||||||||||||||||
| health | ✓ | character | int | 角色的生命值。游戏内只能通过“charinfo”控制台命令查看。 | Health | |||||||||||||||||||
| health_traits | ✓ | character | int | Number of traits with is_health = yes
|
health_traits >= 1
|
Traits | ||||||||||||||||||
| held_favor_activated_on | X | character | character/title/province | 如果有瞄准范围的角色对目标角色持有恩惠,则进行检定。反向条件为 owed_favor_activated_on.省份范围必须是相对或保存的事件目标,因为数字被解释为字符ID。
|
liege = {
held_favor_activated_on = FROM
|
Characters | ||||||||||||||||||
| held_title_rating | ✓ | character | character, int | held_title_rating >= FROM
|
Titles | |||||||||||||||||||
| higher_real_tier_than | ✓ | character | character/tier | Same as higher_tier_than but ignores temporary titles | Tier | |||||||||||||||||||
| higher_tier_than | ✓ | character/title | character/tier/title | 检查角色/称号的等级是否严格高于给定等级。 | primary_title = {
higher_tier_than = BARON
}
|
Tier | ||||||||||||||||||
| historical | ✓ | character | bool | 检查角色是历史人物(无论是通过角色历史脚本,还是由脚本创建的历史角色),还是处于持续事件链中 | historical = yes
|
Characters | ||||||||||||||||||
| holder | ✓ | title | character | Checks if title is held by target character | holder = ROOT
|
Titles | ||||||||||||||||||
| holding_diff | ✓ | character | clause | holding_diff = {
first_type = city
first_count_vassals = yes
second_type = none
value >= 1.5
}
|
Holdings | |||||||||||||||||||
| holding_type | ✓ | Title (county/barony)/province | string | 城市/神庙/城堡/部落/游牧/地family_palace | Holdings | |||||||||||||||||||
| hospital_has_any_building | X | province | bool | 检查省内医院是否有建筑物。 | Buildings | |||||||||||||||||||
| hospital_has_building | ✓ | province | building | Checks if a hospital has the specified building. | hospital_has_building = library_1
|
Buildings | ||||||||||||||||||
| hospital_level | ✓ | province | int | Checks the hospital level of a province. | hospital_level >= 2
|
Provinces | ||||||||||||||||||
| holding_garrison_percent | X | holding | float | 查看领地的驻军人数有多满。1是100%,0是0%。 | holding_garrison_percent < 1
|
Holdings | ||||||||||||||||||
| holding_raisable_levy_percent | X | holding | float | 检查控股的可征收税额到底有多满。1是100%,0是0%。 | holding_raisable_levy_percent < 1
|
Holdings | ||||||||||||||||||
| holding_total_levy_percent | ✓ | holding | float | 检查领地的总征兵人数(驻军+可征召人数)有多满。1是100%,0是0%。 | holding_total_levy_percent < 1
|
Holdings | ||||||||||||||||||
| holds_favor_on | ✓ | character | character | 检查角色是否对另一个角色有恩惠。反向条件为 owes_favor_to.
|
liege = {
holds_favor_on = ROOT
}
|
Characters | ||||||||||||||||||
| holy_order | ✓ | character/title | bool | primary_title = {
holy_order = no
}
|
Titles | |||||||||||||||||||
| holy_site_distance | ✓ | province/title | character/religion/title/province/society | 检查目标瞄准镜中最近的圣地距离 | holy_site_distance = {
target = FROM
value > 500
}
|
Titles | ||||||||||||||||||
| immortal | ✓ | character | bool | Checks if the character has a trait with immortal = yes
|
immortal = no
|
Health | ||||||||||||||||||
| immortal_age | ✓ | character | int | 检查角色在哪个年龄成为不朽。凡人角色总是假的 | immortal_age > 40
|
Health | ||||||||||||||||||
| imprisoned_days | ✓ | character | int | any_courtier = {
imprisoned_days >= 100
}
|
Characters | |||||||||||||||||||
| independent | ✓ | character | bool | Checks if ruler is independent and not in revolt | Rulers | |||||||||||||||||||
| infamy | X | character | double | Threat | infamy >= 12.5
|
Wars | ||||||||||||||||||
| intrigue | ✓ | character | int | A character's Intrigue stat. | Characters | |||||||||||||||||||
| in_battle | ✓ | character | bool | Wars | ||||||||||||||||||||
| in_coalition_against | X | character | character/title/province | 检查有范围的角色是否与目标角色或目标头衔/省份的统治者结盟。省份范围必须是相对的(ROOT/FROM)或保存的事件目标,因为数字被解释为字符ID。 | in_coalition_against = FROM in_coalition_against = e_hre |
Characters | ||||||||||||||||||
| in_command | ✓ | character | bool | Character is leading troops. | Characters | |||||||||||||||||||
| in_faction | ✓ | character | bool/faction | in_faction = faction_independence
|
Factions | |||||||||||||||||||
| in_revolt | ✓ | character | bool | liege = {
in_revolt = no
}
|
Titles | |||||||||||||||||||
| in_seclusion | ✓ | character | bool | Checks if scoped character has in_seclusion character modifier (?) | in_seclusion = yes
|
Titles | ||||||||||||||||||
| in_siege | ✓ | character | bool | in_siege = no
|
Wars | |||||||||||||||||||
| interested_in_society | ✓ | character | bool | 检查角色是否喜欢带有该标签的社会。 | interested_in_society = the_cult_of_kali
|
Societies | ||||||||||||||||||
| interested_in_society_of_character | ✓ | character | character | (2.8) 检查角色是否对目标角色所属社会感兴趣。 | interested_in_society_of = ROOT
|
Societies | ||||||||||||||||||
| is_abroad | ✓ | character | bool | Valid if character is 'abroad' (not at liege's court) | Characters | |||||||||||||||||||
| is_active | ✓ | wonder/upgrade | bool | is_active = yes
|
Wonders | |||||||||||||||||||
| is_adult | ✓ | character | bool | Checks if the character is an adult. | Characters | |||||||||||||||||||
| is_alive | ✓ | character | bool | If yes, will only affect alive characters | Health | |||||||||||||||||||
| is_allied_with | ✓ | character | character | Checks for alliances and tributary 关系。不会检查是否是临时战争盟友。计算昂贵,使用要谨慎[2] | Wars | |||||||||||||||||||
| is_allowed_holding_type | ✓ | title(holding) | character | 检查指定字符政府是否允许保持类型。使用首都de jure表示伯爵等级以上的头衔,使用县都持有权用于男爵等级以上的头衔。 | is_allowed_holding_type = FROM
|
Government | ||||||||||||||||||
| is_allowed_to_loot | ✓ | character | bool | Character can raid. | is_allowed_to_loot = yes
|
Rulers | ||||||||||||||||||
| is_alternate_start | ✓ | any | bool | 检查世界是随机还是破碎。另见 is_random_world and is_shattered_world
|
is_alternate_start = no
|
Control | ||||||||||||||||||
| is_ancestor_of | ✓ | character | character | (2.8) 检查被瞄准角色是否为目标角色血脉的祖先,时间跨越最多十六代(出于性能考虑)。价格昂贵,使用时请谨慎。 | is_ancestor_of = ROOT
|
Characters | ||||||||||||||||||
| is_artifact_active | ✓ | artifact | bool | 检查作用域化的工件是否根据其激活触发器定义为当前激活状态。没有激活触发器的人工物始终被视为活跃,即使未被拥有;具有激活触发且没有所有者的人工物品永远不会被视为活跃。 | Artifacts | |||||||||||||||||||
| is_artifact_equipped | ✓ | artifact | bool | 检查被瞄准镜的神器是否由其所有者装备。 | Artifacts | |||||||||||||||||||
| is_artifact_same_type_as | ✓ | artifact | artifact | 检查作用域的工件是否与给定工件相同 | is_artifact_same_type_as = ROOT
|
Artifacts | ||||||||||||||||||
| is_at_lootable_stage | ✓ | wonder | bool | 如果奇迹处于高于或等于lua的阶段,定义“MIN_LOOTABLE_STAGE”。 | is_at_lootable_stage = yes
|
Wonders | ||||||||||||||||||
| is_at_max_stage | ✓ | wonder | bool | 如果奇迹已经完全建成了它的最终阶段,那倒是没错。 | is_at_max_stage = yes
|
Wonders | ||||||||||||||||||
| is_at_sea | ✓ | character | bool | Characters | ||||||||||||||||||||
| is_attacker | ✓ | siege/combat | bool | siege = {
is_attacker = yes
}
combat = {
is_attacker = no
}
|
Wars | |||||||||||||||||||
| is_aunt_uncle_of | ✓ | character | character | (2.8) 检查当前作用域字符是否是目标字符父母的兄弟姐妹(即目标角色父母的兄弟姐妹之一,俗称 "piblings"). | is_aunt_uncle_of = ROOT
|
Characters | ||||||||||||||||||
| is_being_looted | ✓ | wonder | bool | True if the wonder is currently being looted | is_being_looted = yes
|
Wonders | ||||||||||||||||||
| is_being_restored | X | wonder | bool | True if the wonder is currently being restored | is_being_restored = yes
|
Wonders | ||||||||||||||||||
| is_betrothed | ✓ | character | bool | If yes, will only affect betrothed characters | Marriage | |||||||||||||||||||
| is_bloodline_founder_of | ✓ | character | bloodline | 如果当前范围<character>是右侧(RHS)范围的创始人,则返回为真<bloodline>。 | Bloodlines | |||||||||||||||||||
| is_bloodline_member_of | X | character | bloodline | 如果当前作用域<character>是右侧(RHS)范围的成员,则返回为真<bloodline>。 | Bloodlines | |||||||||||||||||||
| is_building | ✓ | holding | building | Checks if a holding is constructing a new building | is_building = tb_hillfort_4
|
Holdings | ||||||||||||||||||
| is_building_wonder | ✓ | province/character/wonder | bool/wonder type | 检查某个省份/角色是否正在建造奇观的某个层级/阶段。也可以查看特定的奇观。只有在施工没有暂停的情况下才成立。 | is_building_wonder = yes/no/<wonder type name>
|
Wonders | ||||||||||||||||||
| is_building_wonder_upgrade | ✓ | province/character/wonder/upgrade | bool/upgrade type | 检查奇观是否正在建造升级。也可以检查特定的奇观升级。只有在施工没有暂停的情况下才成立。 | is_building_wonder_upgrade = yes/no/<upgrade name>
|
Wonders | ||||||||||||||||||
| is_capital | ✓ | province/title | bool | If yes, will only affect the capital HOLDING | Titles | |||||||||||||||||||
| is_child_of | ✓ | character | character | 检查作用域是否是其他字符的子节点 | Family | |||||||||||||||||||
| is_close_relative | ✓ | character | character | 检查瞄准镜是否与另一个角色有近亲关系。这包括配偶、父母、子女、兄弟姐妹、侄子侄女、祖父母和孙辈 | is_close_relative = ROOT
|
Family | ||||||||||||||||||
| is_conquered | ✓ | title | bool | primary_title = {
is_conquered = yes
}
|
Titles | |||||||||||||||||||
| is_consort | ✓ | character | bool/character | 检查被瞄准的角色是否是某人的妾室/妃子;或妾室/妃子或指定的性格 | father_of_unborn = {
is_consort = ROOT
}
|
Marriage | ||||||||||||||||||
| is_contested | ✓ | title | bool | 如果头衔已经在某种形式的宣称或继承战争中被争夺 | Titles | |||||||||||||||||||
| is_council_content | ✓ | character | bool | Checks whether the council is content or not. | liege = {
is_council_content = no
}
|
Council | ||||||||||||||||||
| is_councillor | ✓ | character | bool | Checks if character has a councillor job (chancellor, ...) | any_courtier = {
is_councillor = yes
}
|
Jobs | ||||||||||||||||||
| is_cousin_of | ✓ | character | bool | (2.8) 如果当前作用域字符通过父级兄弟姐妹与目标字符有关联,则为真。 | is_cousin_of = ROOT
|
Characters | ||||||||||||||||||
| is_crown_law_title | X | title | bool | Checks for titles that can have crown laws. | is_crown_law_title = yes
|
Titles | ||||||||||||||||||
| is_damaged | ✓ | wonder | bool | True of the wonder is in a damaged state | is_damaged = yes
|
Wonders | ||||||||||||||||||
| is_decision_potential is_decision_allowed |
✓ ✓ ✓ ✓ ✓ X X X X X X X X X X X X X |
character | decision/government/law/clause | Checks if current scope matches the potential/allow block of the given decision/law/government.
|
is_law_potential = succ_primogeniture
is_government_potential = muslim_government
is_decision_potential = request_to_rank_up_within_society
is_targeted_decision_potential = {
key = prisoner_torture
character = FROM
}
is_title_decision_potential = {
key = set_crown_focus
title = capital_holding
}
is_settlement_decision_potential = {
key = convert_tribal_to_castle
title = event_target:saved_barony_title
}
is_trade_post_decision_potential = {
key = abandon_trade_post
title = 78 # province ID
}
|
Control | ||||||||||||||||||
| is_connected_to | ✓ | province/title(county) | clause | 检查两个省份是否通过某个领域的领土相连。这可能比较耗费性能,所以要节制使用。
|
is_connected_to = {
sub_realm = no
target = realm_capital
land_gap = yes
naval_distance = yes
}
|
Provinces | ||||||||||||||||||
| is_descendant_of | ✓ | character | character | (2.8) 检查被导束特征是否在最多十六代内从目标特征物传承下来(出于性能考虑)。价格昂贵,使用时要小心。 | is_descendant_of = ROOT
|
Characters | ||||||||||||||||||
| is_dying | ✓ | character | bool | 检查角色是否快死了。用于角色死亡时才调用的 on_actions,例如 on_chronicle_owner_change.
|
Characters | |||||||||||||||||||
| is_father | ✓ | character | character | FROM = {
is_father = PREV
}
|
Family | |||||||||||||||||||
| is_father_real_father | ✓ | character | bool | Case of illegitimate bastards. | Family | |||||||||||||||||||
| is_female | ✓ | character | bool | 如果是,只会影响女性角色。也可以作为事件使用 pre-trigger. | Characters | |||||||||||||||||||
| is_feudal | ✓ | character/title | bool | Checks if government is part of feudal_governments group. | is_feudal = yes
|
Government | ||||||||||||||||||
| is_flanking | ✓ | flank | bool | Checks if scoped flank is flanking an enemy flank | is_flanking = yes
|
Wars | ||||||||||||||||||
| is_foe | ✓ | character | character | 检查目标角色是否is_rival或有带有犯罪率=是的观点修正,针对该角色 | is_foe = ROOT
|
Relations | ||||||||||||||||||
| is_former_lover | ✓ | character | bool | is_former_lover = ROOT
|
Marriage | |||||||||||||||||||
| is_friend | ✓ | character | character | 检查该角色是否是该角色的朋友 | is_friend = ROOT
|
Relations | ||||||||||||||||||
| is_grandchild_of | ✓ | character | character | (2.8) 检查被瞄准角色是目标角色的儿子或女儿。 | is_grandchild_of = ROOT
|
Characters | ||||||||||||||||||
| is_grandparent_of | ✓ | character | character | (2.8) 检查被瞄准角色是目标角色的父亲还是母亲。 | is_grandparent_of = ROOT
|
Characters | ||||||||||||||||||
| is_guardian | ✓ | character | bool/character | father = {
is_guardian = no
}
|
Guardianship | |||||||||||||||||||
| is_hard_to_convert | ✓ | character/province | bool | 检查角色或省份的宗教是否有该字段 hard_to_convert = 有 | is_hard_to_convert = yes
|
Religion | ||||||||||||||||||
| is_heir | ✓ | character | bool/character/title | 检查角色是否在称号继承序列中排第一。 | is_heir = event_target:scoped_ruler
any_child = {
is_heir = no
}
is_heir = event_target:scoped_title
|
Character | ||||||||||||||||||
| is_heresy_of | ✓ | character/province | character/province/title/religion | Checks if target is heresy of the given scope. | any_rival = {
is_heresy_of = ROOT
}
|
Religion | ||||||||||||||||||
| is_heretic | ✓ | character/province | bool | Religion | ||||||||||||||||||||
| is_holy_site | ✓ | title | character/religion | 检查男爵领是否为特定宗教的圣地 | is_holy_site = nestorian
any_realm_title = {
is_holy_site = ROOT
}
|
Religion | ||||||||||||||||||
| is_ill | ✓ | character | bool | Checks for traits with is_illness = yes.注意所有症状特征也带有这个标志。
|
Health | |||||||||||||||||||
| is_immune_to_pruning | ✓ | character | bool | 如果是,角色已被set_immune_to_pruning命令或游戏内部逻辑标记,不会从AI法庭或存档中剔除以减少文件大小或内存占用。 | is_immune_to_pruning = yes
|
Characters | ||||||||||||||||||
| is_important_character_to | ✓ | character | character | 检查目标角色是否标记为特殊兴趣。 | is_important_character_to = ROOT
|
Characters | ||||||||||||||||||
| is_in_same_unit_as | ✓ | character | character | 检查两个角色是否在同一个单位。不像任何/random_unit_leader那样检查战斗中任何一方的单位。 | is_in_same_unit_as = ROOT
|
Wars | ||||||||||||||||||
| is_in_society | ✓ | character | bool | Checks if a character is in a society | is_in_society = yes
|
Societies | ||||||||||||||||||
| is_incapable | ✓ | character | bool | 检查角色是否无能。加入 sick_incapable 在Reaper's Due中,重要的是使用这个条件句,而不是检查 trait = incapable.
|
Health | |||||||||||||||||||
| is_indestructible | ✓ | artifact | bool | Checks if the artifact is indestructible (has indestructible = yes)
|
is_indestructible = yes
|
Artifacts | ||||||||||||||||||
| is_interested_in_any_society | ✓ | character | bool | 检查角色是否对某个社会表现出兴趣。 | is_interested_in_any_society = yes
|
Societies | ||||||||||||||||||
| is_ironman | ✓ | character | bool | Used in achievements.txt | Control | |||||||||||||||||||
| is_island | ✓ | province | bool | Checks if the province exists in island_region.txt. | is_island = yes
|
Provinces | ||||||||||||||||||
| is_land | ✓ | province | bool | Checks that province is not a sea province | Provinces | |||||||||||||||||||
| is_landed | ✓ | character | bool | 检查该角色拥有有土地头衔。注:有地主的角色也是统治者(is_ruler = true).
|
Characters | |||||||||||||||||||
| is_landed_title_being_created | X | title | bool | Purpose unknown | is_landed_title_being_created = yes
|
Titles | ||||||||||||||||||
| is_landed_title_allowed | X | character | title | 检查角色是否满足某一称号的允许条件。 | is_landed_title_allowed = e_hre
|
Characters | ||||||||||||||||||
| is_landless_type_title | ✓ | title | bool | Titles | ||||||||||||||||||||
| is_liege_of | ✓ | character | character/title/province | 检查瞄准镜上的角色是否是右侧角色的领主。 | host = {
is_liege_of = ROOT
}
|
Vassalage | ||||||||||||||||||
| is_liege_or_above | ✓ | character/province | character/title/province | owner = {
is_liege_or_above = FROM
}
|
Vassalage | |||||||||||||||||||
| is_liege_or_above_of | X | character | character | 检定那个有瞄准范围的角色在最高领主领域中优于右侧角色。 | is_vassal_or_below_of = ROOT
|
Vassalage | ||||||||||||||||||
| is_local_human_observer | ✓ | any | bool | Checks if the local game is in observer mode | is_local_human_observer = yes
|
Control | ||||||||||||||||||
| is_located_in | ✓ | title | character/title | crusade_target = {
is_located_in = ROOT
}
|
Provinces | |||||||||||||||||||
| is_looting | X | character | bool | Wars | ||||||||||||||||||||
| is_looting_in | ✓ | character | province | Wars | ||||||||||||||||||||
| is_lover | ✓ | character | bool/character | 检查该角色是否是该角色的爱人 | is_lover = ROOT
|
Marriage | ||||||||||||||||||
| is_lowborn | ✓ | character | bool | Checks if the character is lowborn. Fixed in 2.8. (在2.8之前的版本中,规则反过来:设置为“否”会挑出实际上出身低微的角色。)等价于 dynasty = none
|
is_lowborn = no
|
Characters | ||||||||||||||||||
| is_main_spouse | ✓ | character | bool | 如果是,那就是主要妻子。(虽然书面上性别中立,但《十字军之王2》中没有多夫多配偶制。) | Marriage | |||||||||||||||||||
| is_marriage_adult | ✓ | character | bool | 检查角色是否足够结婚,基于以下条件 NDefines.NCharacter.AGE_OF_MARRIAGE_MALE and NDefines.NCharacter.AGE_OF_MARRIAGE_FEMALE.
|
Marriage | |||||||||||||||||||
| is_married | ✓ | character | bool/character | Yes, will only affect married characters | Marriage | |||||||||||||||||||
| is_married_matrilineally | ✓ | character | bool | Marriage | ||||||||||||||||||||
| is_merchant_republic | ✓ | character/title | bool | 检查角色是否至少是公爵等级的贵族,或者头衔是否是商人共和国。 | Government | |||||||||||||||||||
| is_mother | ✓ | character | character | is_mother = ROOT
|
Family | |||||||||||||||||||
| is_multiplayer_host_character | ✓ | character | bool | 多人游戏中是否有视角角色是主机。 | is_multiplayer_host_character = yes
|
Control | ||||||||||||||||||
| is_name_randomized | ✓ | religion/culture | bool | Checks if the scoped religion/culture has a randomized name | true_religion_scope = {
is_name_randomized = yes
}
|
Control | ||||||||||||||||||
| is_navy | X | unit | bool | Checks if a unit is a fleet. | Units | |||||||||||||||||||
| is_neutral | X | character | bool | 检定角色是否没有恶习特质和美德特质 | Traits | |||||||||||||||||||
| is_nibling_of | ✓ | character | character | (2.8) 检查当前被聚焦角色是否是目标角色的侄子侄女(俗称性别中性角色) "nibling"). | is_nibling_of = ROOT
|
Characters | ||||||||||||||||||
| is_nomadic | ✓ | character | bool | Checks if character government is part of nomadic_governments group. | is_nomadic = yes
|
Government | ||||||||||||||||||
| is_occupied | ✓ | title/province | bool | 检查男爵领地或县是否被敌军占领。在公爵领地及以上阶段无效。 | any_demesne_title = {
lower_tier_than = DUKE
is_occupied = no
}
|
Wars | ||||||||||||||||||
| is_offmap_governor | ✓ | character | bool/id | 检查该角色是否是地图外能力(bool)的州长,还是指定地图外能力(id)的管理者。 | is_offmap_governor = yes is_offmap_governor = offmap_china |
Offmap | ||||||||||||||||||
| is_offmap_ruler | ✓ | character | bool | Is this character the ruler of an offmap power? | is_offmap_ruler = no
|
Offmap | ||||||||||||||||||
| is_offmap_tag | ✓ | offmap | id | 检查当前范围的地图外功率是否与指定ID的地图外功率相同。 | is_offmap_tag = offmap_china
|
Offmap | ||||||||||||||||||
| is_offmap_tag_including_dead | ✓ | character | id | 无论该角色是现役还是前任Offmap势力成员,且符合指定ID。用于中国服装肖像。 | NOT = { is_offmap_tag_including_dead = offmap_china }
|
Portraits | ||||||||||||||||||
| is_older_than | ✓ | character | character | 检查被瞄准角色是否比目标年长。甚至对双胞胎和其他同龄角色也适用。 | any_sibling = {
is_older_than = ROOT
}
|
Characters | ||||||||||||||||||
| is_opposite_sex | ✓ | character | character | is_opposite_sex = ROOT
|
Characters | |||||||||||||||||||
| is_or_was_offmap_power_ruler | ✓ | character | bool | 检查被瞄准的角色是否目前是指定地图外能力的统治者(持有者),还是在持有该头衔期间去世。 | is_or_was_offmap_power_ruler = yes
|
Offmap | ||||||||||||||||||
| is_parent_religion | ✓ | character | character/province/title | top_liege = {
is_parent_religion = ROOT
}
|
Religion | |||||||||||||||||||
| is_powerful_vassal | ✓ | character | bool | Checks if a character is considered a powerful vassal.如果启用Conclave,这些附庸会有一个举起的拳头图标,并期望获得议会席位。即使没有Conclave,触发器也能正常工作。另见 among_most_powerful_vassals.
|
Realm | |||||||||||||||||||
| is_parent_of | ✓ | character | character | (2.8) 检查当前作用范围字符是目标字符的母亲还是父亲。 | is_parent_of = ROOT
|
Characters | ||||||||||||||||||
| is_patrician | ✓ | character | bool | 检查角色是否是商人共和国贵族家族的家主(拥有家族宫殿)。也可以作为事件使用 pre-trigger | Government | |||||||||||||||||||
| is_pilgrim | ✓ | character | bool | Checks if a character has a pilgrim trait | Characters | |||||||||||||||||||
| is_playable | ✓ | character | bool | Only affects playable characters (depending on the loaded DLCs) | Characters | |||||||||||||||||||
| is_plot_active | ✓ | character | bool | In conjunction with leads_faction | Objectives | |||||||||||||||||||
| is_plot_target_of | ✓ | character | character | any_realm_lord = {
is_plot_target_of = ROOT
}
|
Objectives | |||||||||||||||||||
| is_preferred_holding_type | ✓ | title | character | 检查是基于政府的优先持有类型。使用首都de jure表示伯爵等级以上的头衔,使用县都持有权用于男爵等级以上的头衔。 | defacto_liege_title = {
is_preferred_holding_type = FROM
}
|
Rulers | ||||||||||||||||||
| is_pregnant | ✓ | character | bool | 评估在女性怀孕的那一刻就为真(不像on_pregnancy行动需要两个月的延迟)。 | Characters | |||||||||||||||||||
| is_preparing_crusade | ✓ | character/title/province/society/religion | bool | 检查望远镜的宗教是否正在准备新的Crusade。另见 has_crusade_war_started.
|
is_preparing_crusade = yes
|
Wars | ||||||||||||||||||
| is_pretender | ✓ | character/title | bool | In title scope, checks vs ROOT character. | FROM = {
is_pretender = yes
}
|
Titles | ||||||||||||||||||
| is_priest | ✓ | character | bool | 检查角色是否是宫廷牧师或拥有 Theocracy government type | Characters | |||||||||||||||||||
| is_primary_heir | ✓ | character | bool/character | 主要头衔的继承人(无论是否同一王朝) | FROM = {
is_primary_heir = ROOT
}
|
Titles | ||||||||||||||||||
| is_primary_holder_title | ✓ | title | bool | Rulers | ||||||||||||||||||||
| is_primary_holder_title_tier | ✓ | title | bool | Tier | ||||||||||||||||||||
| is_primary_type_title | ✓ | title | bool | Checks the flag primary 对于不能作为次要头衔持有的头衔。这涵盖了雇佣兵、教皇、圣职人员等。 | Titles | |||||||||||||||||||
| is_primary_war_attacker | ✓ | character | bool | Wars | ||||||||||||||||||||
| is_primary_war_defender | ✓ | character | bool | any_friend = {
is_primary_war_defender = yes
}
|
Wars | |||||||||||||||||||
| is_quest_target | ✓ | character/title/province | bool | 检查当前范围是否被任务锁定。 | is_quest_target = yes
|
Societies | ||||||||||||||||||
| is_quest_target_of | ✓ | character/title/province | bool | 检查当前范围是否被该角色的任务锁定。 | is_quest_target_of = ROOT
|
Societies | ||||||||||||||||||
| is_random_world | ✓ | any | bool | Checks if the world is randomised. Also see is_shattered_world and is_alternate_start
|
is_random_world = yes
|
Control | ||||||||||||||||||
| is_recent_grant | ✓ | title | bool | is_recent_grant = no
|
Titles | |||||||||||||||||||
| is_reformed_religion | ✓ | character/province | bool/character | 检查该宗教的特征或省份是否为改革宗异教。 | Religion | |||||||||||||||||||
| is_reincarnated | ✓ | character | bool | any_sibling = {
is_reincarnated = yes
}
|
Family | |||||||||||||||||||
| is_religion_crusade_target | ✓ | Any with a religion | bool | 检查当前范围内的宗教是否被新式crusade | is_religion_crusade_target = yes
|
Religions | ||||||||||||||||||
| is_republic | ✓ | character/title | bool | Checks if government is part of republic_governments group. | is_republic = yes
|
Government | ||||||||||||||||||
| is_retreating | X | flank | bool | Checks if scoped flank is retreating from combat | is_retreating = yes
|
Wars | ||||||||||||||||||
| is_rival | ✓ | character | character | Relations | ||||||||||||||||||||
| is_ruler | ✓ | character | bool | 是的,只会影响拥有头衔(即统治者)的角色。注意,角色不一定会被降落(is_landed = false) in case of mercenaries, holy orders, or adventurers.
|
Rulers | |||||||||||||||||||
| is_save_game | ✓ | character | bool | 检查是否是存档游戏(用于启动事件)。 | is_save_game = yes
|
Characters | ||||||||||||||||||
| is_seafarer | ✓ | character | bool | 检查文化或宗教是否设置了海员旗帜。 | is_seafarer = yes
|
Characters | ||||||||||||||||||
| is_senior_consort_party | ✓ | character | bool | 检查被瞄准的角色是否有妾室/妾室,而不是某人的妾室/妾室。 | is_senior_consort_party = yes
|
Marriage | ||||||||||||||||||
| is_shattered_world | ✓ | any | bool | Checks if the world is shattered. Also see is_random_world and is_alternate_start
|
is_shattered_world = yes
|
Control | ||||||||||||||||||
| is_society | ✓ | society | society | 检查当前被覆盖的社会是否与该社会相同。 | is_society = the_satanists
|
Societies | ||||||||||||||||||
| is_society_discovered | ✓ | character | bool | 检查被瞄准的角色是否被“揭露”为秘密社团成员,无论他们是否真的是该社团成员。 | is_society_discovered = yes
|
Societies | ||||||||||||||||||
| is_society_discovered_real | X | character | bool | 检查被锁定的角色是否被揭露为秘密社团成员,是否真的是其中一员。 | is_society_discovered_real = yes
|
Societies | ||||||||||||||||||
| is_society_grandmaster | ✓ | character | bool | 检查范围人物是否是他们社会的宗师。 | is_society_grandmaster = yes
|
Societies | ||||||||||||||||||
| is_society_rank_full | ✓ | any | clause | Checks if named society's rank is full. | is_society_rank_full = {
society = the_plaguebringers
rank >= 1
}
|
Societies | ||||||||||||||||||
| is_sub_unit_leader | X | character | bool | 检查角色是否是某个子单位的领导者。 | is_sub_unit_leader = yes
|
Wars | ||||||||||||||||||
| is_theocracy | ✓ | character/title | bool | Checks if government is part of theocracy_governments group. | is_theocracy = yes
|
Government | ||||||||||||||||||
| is_title_active | ✓ | any | title | 表示土地所有权是否有效。非活跃的头衔不能被 created. Titles are activated or inactivated using the activate_title command.
To check whether a title currently exists, use |
is_title_active = d_knights_templar is_title_active = THIS |
Titles | ||||||||||||||||||
| is_titular | ✓ | title | bool | any_demesne_title = {
is_titular = no
}
|
Titles | |||||||||||||||||||
| is_tribal | ✓ | character/title(holding) | bool | Checks if government is part of tribal_governments group. | is_tribal = yes
|
Government | ||||||||||||||||||
| is_tribal_type_title | ✓ | title | bool | Titles | ||||||||||||||||||||
| is_tributary | ✓ | character | bool/clause | 品格是宗主国的贡品。类型可以指定他们支付的贡品类型——如果省略,这对任何类型的贡品都适用。宗主可以指定他们向谁进贡——如果省略,这个点在角色是否为任何宗主的贡品时会被评为真。 | is_tributary = yes
is_tributary = {
type = imperial
suzerain = FROM
}
|
Vassalage | ||||||||||||||||||
| is_twin_of | X | character | character | 如果是,那个有瞄准镜的角色就是目标角色的孪生兄弟。 | is_twin_of = ROOT
|
Characters | ||||||||||||||||||
| is_valid_attraction | ✓ | character | character | 检查两位角色是否都是成年人且未结婚 | any_courtier = {
is_valid_attraction = ROOT
}
|
Marriage | ||||||||||||||||||
| is_valid_romance_target | ✓ | character | character | 检查两位角色是否都是成年人,不是无行为能力者,是同性恋还是异性,且是否属于神圣血统宗教或非近亲。 | any_courtier = {
is_valid_romance_target = ROOT
}
|
Marriage | ||||||||||||||||||
| is_valid_viking_invasion_target | ✓ | title | character | 检查FROM在王国中持有的领土数量 | Wars | |||||||||||||||||||
| is_variable_equal | ✓ | character/province | clause | 检查变量是否具有精确值,而非标准的>=检查。参见 variables. As of 2.8, check_variable has the same functionality, making this trigger obsolete.
|
is_variable_equal = {
which = xxx
value = xxx
}
|
Control | ||||||||||||||||||
| is_vassal_or_below | ✓ | character | character | 检查那个有瞄准范围的角色是右侧角色的领主。 Warning:命名不直观,从右到左读! | is_vassal_or_below = ROOT #is ROOT my vassal?
|
Vassalage | ||||||||||||||||||
| is_vassal_or_below_of | ✓ | character | character | 检查那个有瞄准范围的角色是右侧角色的附庸。实际上是直觉的(字面意思是与之相反) is_vassal_or_below), reads from left to right.
|
is_vassal_or_below_of = ROOT #am I the vassal of ROOT?
|
Vassalage | ||||||||||||||||||
| is_vice_royalty | ✓ | title | bool | Checks for viceroyalty flag on title | is_vice_royalty = no
|
Titles | ||||||||||||||||||
| is_virtous | ✓ | character | bool | 检查角色是否至少有一项美德且没有恶习。注意这个拼写错误! | is_virtous = yes
|
Traits | ||||||||||||||||||
| is_voter | ✓ | character | bool | 检查角色是否在议会投票(即持有带有旗帜的职位或小头衔) is_voter = yes). Also see has_position.
|
any_vassal = {
is_voter = yes
}
|
Council | ||||||||||||||||||
| is_wicked | ✓ | character | bool | 检定角色是否至少有一个恶习且没有美德 | is_wicked = yes
|
Traits | ||||||||||||||||||
| is_winter | ✓ | province | bool | Checks whether a province is currently 经历着冬天。要检查它是否可能经历冬季,无论当前状况如何,请使用 climate.
|
location = {
is_winter = yes
}
|
Provinces | ||||||||||||||||||
| is_within_diplo_range | ✓ | character | character | is_within_diplo_range = FROM
|
Relations | |||||||||||||||||||
| leader_traits | ✓ | character | int | Number of traits with leader = yes.
|
leader_traits >= 1
|
Traits | ||||||||||||||||||
| leads_faction | ✓ | character | bool/faction | leads_faction = faction_succ_seniority
|
Factions | |||||||||||||||||||
| learning | ✓ | character | int | A character's learning attribute. For state value, see realm_learning
|
Characters | |||||||||||||||||||
| lifestyle_traits | ✓ | character | int | Number of traits with lifestyle = yes, normally 0 or 1 in vanilla.
|
lifestyle_traits < 1
|
Traits | ||||||||||||||||||
| liked_by_offmap | ✓ | character | clause | 检查被瞄准的角色是否符合当前指定角色的“好感”状态 type. If the "like" has a context, the context 参数必须匹配才能返回真。 如果“like”没有上下文,则必须省略上下文参数以返回true。 | liked_by_offmap = {
type = offmap_china
context = eunuch
}
|
Offmap | ||||||||||||||||||
| likes_better_than | ✓ | character | clause | Equivalent to opinion_diff with value >= 0.
|
ROOT = {
likes_better_than = {
who = PREV
than = PREVPREV
}
}
|
Opinion | ||||||||||||||||||
| loot | ✓ | unit? | int | Used in unit_event achievement. | loot >= 1000
|
Wars | ||||||||||||||||||
| lower_real_tier_than | ✓ | character | character/tier | Same as lower_tier_than but ignores temporary titles | Tier | |||||||||||||||||||
| lower_tier_than | ✓ | character/title | character/tier | 是的,只会影响低阶角色 | Tier | |||||||||||||||||||
| manpower_growth | X | character | int | Checks manpower growth of nomad ruler | manpower_growth >= 100
|
Character | ||||||||||||||||||
| martial | ✓ | character | int/character | A character's Martial attribute. For state value, see realm_martial
|
Characters | |||||||||||||||||||
| max_manpower | ✓ | character | int | max_manpower >= 500
|
Clans | |||||||||||||||||||
| max_population | X | character | int | max_population >= 30000
|
Clans | |||||||||||||||||||
| max_population_and_manpower | X | character | int | max_population_and_manpower >= 40000
|
Clans | |||||||||||||||||||
| max_realm_levy_diff | X | character | clause | 检查该范围的最大领域征收值是否至少高于谁的最大领地征收 | max_realm_levy_diff = {
who = ROOT
value >= 3000
}
|
Warfare | ||||||||||||||||||
| mercenary | ✓ | character/title | bool | Titles | ||||||||||||||||||||
| mercenary_siphon_factor | ✓ | title | double | Percentage of payment factor [?] | mercenary_siphon_factor >= 0.05
|
Titles | ||||||||||||||||||
| month | ✓ | any | int | 游戏内的月份编号。范围从0(1月)到11月(12月)。如果是较晚的月份,也会判定为真,比如游戏内的11月和12月都为真。 | Control | |||||||||||||||||||
| month_of_birth | ✓ | character | int | 检查角色出生月份是否至少是这个数字(1月是第一个月) | month_of_birth >= 1
|
Characters | ||||||||||||||||||
| monthly_income | ✓ | character/title (holding) | double | Money | ||||||||||||||||||||
| monthly_piety | X | character | double | 检查角色的每月虔诚度是否至少达到这个数值。 | Characters | |||||||||||||||||||
| monthly_prestige | X | character | double | 检查角色的月度声望是否至少达到这个数值。 | Characters | |||||||||||||||||||
| multiplayer | ✓ | any | bool | Checks whether the game is multiplayer or single-player. | Control | |||||||||||||||||||
| non_interference | ✓ | character | character | 检查被瞄准角色是否会对目标角色采取敌对行动。参见 Society_modding for details. | non_interference = FROM
|
Characters | ||||||||||||||||||
| num_culture_provinces | ✓ | any that have associated culture | int | 世界上拥有当前文化范围的省份数量。 | norse = {
num_culture_provinces < 10
}
|
Culture | ||||||||||||||||||
| num_culture_realm_provs | ✓ | character | clause | 检查角色领域内有目标文化的省份数量。 | num_culture_realm_provs = {
culture = swedish/ROOT
value >= 8
}
|
Culture | ||||||||||||||||||
| num_religion_provinces | ✓ | any that have associated religion | int | 目前范围内,拥有该宗教的省份数量。 | norse_pagan = {
num_religion_provinces > 20
}
|
Religion | ||||||||||||||||||
| num_fitting_characters_for_title | ✓ | title | int | 检查自己宫廷中有多少角色适合某个头衔 | Title | |||||||||||||||||||
| num_of_artifacts | ✓ | character | int | 检查有范围的角色是否至少拥有指定数量的神器。 | num_of_artifacts >= 3
|
Artifacts | ||||||||||||||||||
| num_of_baron_titles | X | character | int | Checks how many baron-tier titles a character personally holds | num_of_baron_titles >= 3
|
Titles | ||||||||||||||||||
| num_of_baron_titles_in_realm | X | character | int | 检查角色子领域中持有多少男爵等级头衔 | num_of_baron_titles_in_realm < 5
|
Titles | ||||||||||||||||||
| num_of_buildings | ✓ | title | int | any_demesne_title = {
tier = BARON
num_of_buildings >= 1
}
|
Holdings | |||||||||||||||||||
| num_of_children | ✓ | character | int | Note: Both living and deceased children are counted. | Family | |||||||||||||||||||
| num_of_claims | ✓ | character | int | Claims | ||||||||||||||||||||
| num_of_consorts | ✓ | character | int | Checks the number of consorts/concubines a character has. | Marriage | |||||||||||||||||||
| num_of_count_titles | ✓ | character | int | Titles | ||||||||||||||||||||
| num_of_count_titles_in_realm | ✓ | character | int | 检查被瞄准角色领域内的计数头衔数量。相当于统计该辖区内省份数量,假设没有名义上的计数头衔(无论如何都没有充分支持,通常应避免使用)。 | num_of_count_titles_in_realm >= 35
|
Titles | ||||||||||||||||||
| num_of_courtiers | X | character | int | Checks how many courtiers a ruler has | num_of_courtiers < 30
|
Rulers | ||||||||||||||||||
| num_of_demesne_castles | X | character | int | Checks how many castle holdings a character personally holds | num_of_demesne_castles >= 3
|
Rulers | ||||||||||||||||||
| num_of_demesne_cities | X | character | int | Checks how many city holdings a character personally holds | num_of_demesne_cities >= 3
|
Rulers | ||||||||||||||||||
| num_of_demesne_empty_provinces | X | character | int | Checks how many empty provinces a character personally holds | num_of_demesne_empty_provinces >= 3
|
Rulers | ||||||||||||||||||
| num_of_demesne_tribes | X | character | int | Checks how many tribal holdings a character personally holds | num_of_demesne_castles >= 3
|
Rulers | ||||||||||||||||||
| num_of_demesne_temples | X | character | int | Checks how many temple holdings a character personally holds | num_of_demesne_temples >= 3
|
Rulers | ||||||||||||||||||
| num_of_duke_titles | ✓ | character | int | Checks how many duke-tier titles a character personally holds | num_of_duke_titles >= 3
|
Titles | ||||||||||||||||||
| num_of_duke_titles_in_realm | X | character | int | 检查角色子领域中持有多少公爵等级头衔 | num_of_duke_titles_in_realm < 5
|
Titles | ||||||||||||||||||
| num_of_dynasty_members | ✓ | character | int | num_of_dynasty_members >= 3
|
Family | |||||||||||||||||||
| num_of_emperor_titles | ✓ | character | int | Titles | ||||||||||||||||||||
| num_of_empty_holdings | ✓ | province | int | Note: settlements under construction, do not count as empty. | Provinces | |||||||||||||||||||
| num_of_extra_landed_titles | ✓ | character | int | liege = {
num_of_extra_landed_titles >= 1
}
|
Titles | |||||||||||||||||||
| num_of_faction_backers | ✓ | character | clause | Checks the number of supporters for a given faction | num_of_faction_backers = {
faction = faction_increase_council_power
value >= 0
}
|
Factions | ||||||||||||||||||
| num_of_feuds | ✓ | character | int | num_of_feuds >= 3
|
Clans | |||||||||||||||||||
| num_of_forts | X | character | int | Checks number of forts the character controls | Rulers | |||||||||||||||||||
| num_of_forts_diff | X | character | clause | 检查两个角色之间控制的医院数量差异 | Rulers | |||||||||||||||||||
| num_of_friends | ✓ | character | int | Relations | ||||||||||||||||||||
| num_of_government_vassals | ✓ | character | clause | num_of_government_vassals = {
government = merchant_republic_government
value >= 1
}
|
Governments | |||||||||||||||||||
| num_of_holy_sites | ✓ | character | int | 范围宗教控制的圣地数量 | Religion | |||||||||||||||||||
| num_of_hospitals | X | character | int | Number of hospitals the character controls | Rulers | |||||||||||||||||||
| num_of_hospitals_diff | X | character | clause | Difference in number of hospitals controlled between 2 characters | Rulers | |||||||||||||||||||
| num_of_king_titles | ✓ | character | int | Checks how many king-tier titles a character personally holds | num_of_king_titles >= 3
|
Titles | ||||||||||||||||||
| num_of_king_titles_in_realm | X | character | int | 检查角色子领域中持有多少王级头衔 | num_of_king_titles_in_realm < 5
|
Titles | ||||||||||||||||||
| num_of_lovers | ✓ | character | int | num_of_lovers < 5
|
Marriage | |||||||||||||||||||
| num_of_max_settlements | ✓ | province | int | 检查省份当前已建成或可建造的持有槽数量 | num_of_max_settlements < 7
|
Provinces | ||||||||||||||||||
| num_of_plot_backers | ✓ | character | int | liege = {
num_of_plot_backers >= 8
}
|
Objectives | |||||||||||||||||||
| num_of_prisoners | ✓ | character | int | liege = {
num_of_prisoners >= 1
}
|
Characters | |||||||||||||||||||
| num_of_quests | X | character | int | Checks how many quests a character has | num_of_quests >= 1 | Characters | ||||||||||||||||||
| num_of_realm_counties | ✓ | character | clause | 有范围的角色至少控制指定标题中的N个县 | num_of_realm_counties = {
value = 6
title = PREV
}
|
Rulers | ||||||||||||||||||
| num_of_rivals | ✓ | character | int | Relations | ||||||||||||||||||||
| num_of_settlements | ✓ | province | int | Number of baronies the province has (maximum 7) | Provinces | |||||||||||||||||||
| num_of_society_members | ✓ | character/society | int | (2.8) 处于该社会或角色社会中的成员人数。 | num_of_society_members < 5
|
Societies | ||||||||||||||||||
| num_of_subrealm_castles num_of_subrealm_cities |
✓ ✓ X X X |
character | int | num_of_subrealm_cities < 20 num_of_subrealm_castles >= 10 |
Rulers | |||||||||||||||||||
| num_of_spouses | ✓ | character | int | Marriage | ||||||||||||||||||||
| num_of_symptoms | ✓ | character | int | Number of traits with is_symptom = yes
|
num_of_symptoms >= 1
|
Health | ||||||||||||||||||
| num_of_titles | ✓ | character | int | 角色直接拥有的头衔数量。注意,在这种情况下,每个郡爵头衔价值2(包括首都男爵领),而男爵、公国、王国和帝国级别的头衔各值1。 | num_of_titles < 2
|
Titles | ||||||||||||||||||
| num_of_titles_in_realm | X | character | int | 检查角色子领域中持有的头衔数量。注意,在这种情况下,每个郡爵头衔价值2(包括首都男爵领),而男爵、公国、王国和帝国级别的头衔各值1。 | num_of_titles_in_realm > 120
|
Titles | ||||||||||||||||||
| num_of_trade_posts | ✓ | character | int | Number of trade posts | Rulers | |||||||||||||||||||
| num_of_trade_post_diff | ✓ | character | clause | Difference of trade posts between 2 characters | num_of_trade_post_diff = {
character = ROOT
value >= 10
}
|
Rulers | ||||||||||||||||||
| num_of_traits | ✓ | character | int | Number of traits | Traits | |||||||||||||||||||
| num_of_unique_dynasty_vassals | X | character | int | 不同王朝的附庸数量(不包括有范围的王朝)。 | Vassalage | |||||||||||||||||||
| num_of_vassals | ✓ | character | int | Number of direct vassals | Vassalage | |||||||||||||||||||
| num_of_wonder_upgrades | ✓ | wonder | int | 检查有瞄准范围的角色是否至少拥有给定数量的升级。比如说,根据奇迹状态的有条件猜测,触发任何味道都很有用。 | num_of_wonder_upgrades >= 2
|
Wonders | ||||||||||||||||||
| num_of_wonders | ✓ | province/character | int | 检查被瞄准的角色是否被列为至少达到指定数量奇观的拥有者(且这些奇迹至少完成了第一阶段)。 这可以作为“奇迹是否存在?”的检定,也可以用来计数。 | num_of_wonders >= 1
|
Wonders | ||||||||||||||||||
| num_religion_realm_provs | X | title | clause | 检查角色领域内目标宗教省份数量 | num_religion_realm_provs = {
religion = ROOT
value >= 6
}
|
Rulers | ||||||||||||||||||
| num_title_realm_provs | ✓ | title | clause | Number of counties in ROOT's realm. | num_title_realm_provs = {
who = ROOT
value >= 6
}
|
Rulers | ||||||||||||||||||
| num_traits | ✓ | character | int | Alias of num_of_traits
|
Traits | |||||||||||||||||||
| obedient | ✓ | character | character | 检查被瞄准角色是否服从目标角色,例如带有对目标角色的意见修正词,服从=是。 | ROOT = {
obedient = FROM
}
|
Relations | ||||||||||||||||||
| offmap_has_dislike | ✓ | offmap | string | 检查有瞄准范围的地图外能力是否被指定为脚本触发器所分配的当前“不喜欢”。注意,尽管“dislike”是负面的,但原版触发点在喜欢和不喜欢之间是共享的,因此以正向命名(例如当前的”dislike" may be "likes'_wealth" -- do not use "dislikes_wealth"). | offmap_has_dislike = likes_wealth
|
Offmap | ||||||||||||||||||
| offmap_has_like | ✓ | offmap | string | 检查有瞄准范围的地图外能力是否被指定了脚本触发器当前的“喜欢”。 | offmap_has_like = likes_concubines
|
Offmap | ||||||||||||||||||
| opinion | ✓ | character | clause | Checks if the scope's opinion of who is at least this value | opinion = {
who = ROOT
value >= 25
}
|
Opinion | ||||||||||||||||||
| opinion_diff | ✓ | character | clause | True if first 目标角色对当前瞄准角色的评价高于当前角色 second target character by at least value points.
|
opinion_diff = {
first = liege
second = FROM
value >= 25
as_if_liege = yes
}
|
Opinion | ||||||||||||||||||
| opinion_levy_raised_days | ✓ | character | clause | Should be called inside a vassal's scope, and who 应该是附庸的领主。如果政府/宗教允许在没有意见惩罚的情况下征召附庸军队,这个条件就毫无意义。
|
opinion_levy_raised_days = {
who = ROOT
days >= 30
}
|
Opinion | ||||||||||||||||||
| overlord_of | ✓ | character | character | Rarely used alias for is_liege_of. Generates no tooltip!
|
holder_scope = {
overlord_of = FROM
}
|
Rulers | ||||||||||||||||||
| over_max_demesne_size | ✓ | character | int | over_max_demesne_size >= 4
|
Rulers | |||||||||||||||||||
| over_vassal_limit | ✓ | character | int | over_vassal_limit >= 6
|
Rulers | |||||||||||||||||||
| owed_favor_activated_by | X | character | character/title/province | 检查目标角色激活的好感是否被瞄准角色。反向条件为 held_favor_activated_on.省份范围必须是相对或保存的事件目标,因为数字被解释为字符ID。
|
liege = {
owed_favor_activated_by = ROOT
}
|
|||||||||||||||||||
| owes_favor_to | ✓ | character | character | 检查角色是否欠另一个角色人情。反向条件为 holds_favor_on.
|
liege = {
owes_favor_to = ROOT
}
|
|||||||||||||||||||
| owned_by | ✓ | province | character | 检查当前范围范围的省份是否归目标角色所有 | owned_by = ROOT
|
Rulers | ||||||||||||||||||
| owns | ✓ | character | title/province | owns = 333 # Rome owns = PREVPREV |
Rulers | |||||||||||||||||||
| owns_mercenary_units | ✓ | character | bool | Checks if character owns mercenary units | owns_mercenary_units = yes
|
|||||||||||||||||||
| pacifist | ✓ | character | bool | pacifist = yes
|
Characters | |||||||||||||||||||
| pays_tribute_to | ✓ | character | character | pays_tribute_to = ROOT
|
Characters | |||||||||||||||||||
| personal_opinion | ✓ | character | clause | 类似于观点,但不考虑国家外交、法律或其他类似国家事务 | personal_opinion = {
who = FROM
value >= 0
}
|
Opinion | ||||||||||||||||||
| personal_opinion_diff | ✓ | character | clause | 类似于opinion_diff,但不考虑国家外交、法律或其他国家事务 | personal_opinion_diff = {
first = ROOT
second = liege
value >= 5
}
|
Opinion | ||||||||||||||||||
| personality_traits | ✓ | character | int | Number of traits with personality = yes
|
personality_traits <5
|
Traits | ||||||||||||||||||
| phase | ✓ | Combat | skirmish/melee/pursuit | Checks the current phase of the scoped combat flank | combat = {
phase = melee
}
|
Characters | ||||||||||||||||||
| piety | ✓ | character | int | The amount of piety a character has. | Characters | |||||||||||||||||||
| plot_is_known_by | ✓ | character | character | Tests if a plot is known by another character | plot_is_known_by = ROOT
|
Objectives | ||||||||||||||||||
| plot_months | X | character | character | 检查角色策划了多少个月 | plot_months >= 12
|
Objectives | ||||||||||||||||||
| plot_power | ✓ | character | double | Typically ranges from 0.5 to 4.0 in vanilla | Objectives | |||||||||||||||||||
| plot_power_contribution | ✓ | character | clause | plot_power_contribution = {
plotter = ROOT
power >= 0.025
}
|
Objectives | |||||||||||||||||||
| population | ✓ | character | int | population >= 10000
|
Clans | |||||||||||||||||||
| population_and_manpower | ✓ | character | int | population_and_manpower >= 10000
|
Clans | |||||||||||||||||||
| population_and_manpower_growth | X | character | int | population_and_manpower_growth >= 500
|
Clans | |||||||||||||||||||
| population_factor | ✓ | character | double | Percentage of maximum population. | population_factor >= 0.9 # 90% of max
|
Clans | ||||||||||||||||||
| population_growth | X | character | int | Checks population growth of nomad ruler | population_growth >= 200
|
Character | ||||||||||||||||||
| port | ✓ | province | bool | Checks if province is coastal | Provinces | |||||||||||||||||||
| prev_policy | ✓ | offmap | policy | 检查被覆盖的地图外能力之前是否有指定的地图外策略。 | has_policy = china_isolationist
|
Offmap | ||||||||||||||||||
| prev_policy_flag | X | offmap | string | 检查该范围的地图外能力之前是否在其之前的地图外状态修正中带有指定标志 flags list.
|
prev_policy_flag = disallow_troops
|
Offmap | ||||||||||||||||||
| prev_status | ✓ | offmap | status | 检查瞄准的地图外能力之前是否带有指定的地图外状态修正。 | prev_status = china_plague
|
Offmap | ||||||||||||||||||
| prev_status_flag | X | offmap | string | 检查该范围的地图外能力之前是否在其之前的地图外状态修正中带有指定标志 flags list.
|
prev_status_flag = disallow_troops
|
Offmap | ||||||||||||||||||
| preparing_invasion | ✓ | character | bool | Wars | ||||||||||||||||||||
| practical_age | X | character | int | 检查角色的表观年龄,考虑不朽性——例如,如果角色在40岁时不朽,这会显示40岁而非真实年龄。 | practical_age > 40
|
Health | ||||||||||||||||||
| prestige | ✓ | character | int | The amount of prestige a character has. | Characters | |||||||||||||||||||
| prisoner | ✓ | character | bool | 如果不行,就不能适用于被囚禁的角色。也可以作为事件使用 pre-trigger. | Characters | |||||||||||||||||||
| province | ✓ | province | province/title | 检查当前范围的省份是否与另一个省份相同。对于伯爵等级以上的头衔,使用其de jure省。 | ROOT = {
capital_scope = {
province = PREVPREV
}
}
|
Provinces | ||||||||||||||||||
| province_id | ✓ | province | int | Alias for province
|
Provinces | |||||||||||||||||||
| quality | ✓ | artifact | int | 检查带望远镜的工件质量是否与给定值正确比较。 | quality == 4
|
Artifacts | ||||||||||||||||||
| race | ✓ | character | culture/character | Same as culture 条件。检查角色的文化是否与特定文化或角色相符。这与不同 graphical_culure,即比较具有相同文化gfx的两个文化时, race still evaluates to false.
|
race = horse
|
Character | ||||||||||||||||||
| raised_manpower | X | character | int | Checks raised manpower of nomad ruler | raised_manpower >= 2000
|
Character | ||||||||||||||||||
| random | ✓ | any | int | Chance of success is (100-N)%! | random >= 85
|
Control | ||||||||||||||||||
| real_day_of_year | X | any | int | 检查现实中的实际日期。范围从0到30。检查日期是否至少符合指定数字,所以用两次检查缩小范围。 | real_day_of_year = 11
|
Control | ||||||||||||||||||
| real_month_of_year | ✓ | any | int | Checks for actual IRL month (contrary to month 游戏内会检查)。范围从0(1月)到11月(12月)。检查月份是否至少符合指定数字,所以用两次检查来缩小范围。
|
real_month_of_year = 11
|
Control | ||||||||||||||||||
| real_tier | ✓ | character/title | character/title/tier | Same as tier but ignores temporary titles | Tier | |||||||||||||||||||
| realm_character_percent | X | character | clause | 如果作用范围角色领域内满足条件的角色比例等于或大于目标,则返回为真。 | realm_character_percent = {
target = 0.05
trait = genius
}
|
Rulers | ||||||||||||||||||
| realm_diplomacy | ✓ | character | int | State diplomacy. For personal attribute, see diplomacy.
|
Rulers | |||||||||||||||||||
| realm_intrigue | ✓ | character | int | State intrigue. For personal attribute, see intrigue.
|
Rulers | |||||||||||||||||||
| realm_learning | X | character | int | State learning. For personal attribute, see learning.
|
Rulers | |||||||||||||||||||
| realm_levies | ✓ | character | int | realm_levies < 6000
|
Warfare | |||||||||||||||||||
| realm_levy_diff | ✓ | character | clause | 检查该范围当前征收的领地至少高于当前征收的值 | realm_levy_diff = {
who = ROOT
value >= 3000
}
|
Warfare | ||||||||||||||||||
| realm_martial | ✓ | character | int | State martial. For personal attribute, see martial.
|
Rulers | |||||||||||||||||||
| realm_size | ✓ | character | int | Total number of landed titles in the realm | realm_size >= 180
|
Rulers | ||||||||||||||||||
| realm_stewardship | ✓ | character | int | State stewardship. For personal attribute, see stewardship.
|
Rulers | |||||||||||||||||||
| rebel | ✓ | character/title | bool | Characters | ||||||||||||||||||||
| region | ✓ | title,province | region | Checks if scope belongs to a geographical region. | region = world_africa_east
|
Province | ||||||||||||||||||
| regional_percentage | ✓ | any | clause | 检查某一地区省份是否满足一组条件 | regional_percentage = {
region = world_india
percentage >= 0.50
OR = {
religion = hindu
religion = jain
}
}
|
Province | ||||||||||||||||||
| relative_income | X | character | clause | 比较两个角色的收入(?)。语法未知,至少在3.3.2版本之前无法正常工作。 | Wealth | |||||||||||||||||||
| relative_income_to_liege | ✓ | character | float | 比较品格收入与其领主的收入。至少在3.3.2版本之前就不工作了。 | relative_income_to_liege >= 0.5
|
Wealth | ||||||||||||||||||
| relative_power | ✓ | character | clause | Check that currently scoped character has at least power percentage of who's power. | relative_power = {
who = FROM
power >= 4.0
}
|
Rulers | ||||||||||||||||||
| relative_power_including_allies_attacker | ✓ | character | clause | 检查当前被瞄准的角色(以及其在进攻战争中的潜在盟友)至少有 power percentage of who's power. | relative_power_including_allies_attacker = {
who = FROMFROM # Defender
power >= 0.8
}
|
Rulers | ||||||||||||||||||
| relative_power_including_allies_defender | ✓ | character | clause | 检查当前被瞄准的角色(以及其防御战争中的潜在盟友)至少有 power percentage of who's power. | relative_power_including_allies_defender = {
who = FROM # Attacker
power >= 2
}
|
Rulers | ||||||||||||||||||
| relative_power_to_liege | ✓ | character | double | any_realm_lord = {
relative_power_to_liege >= 0.1
}
|
Vassalage | |||||||||||||||||||
| relative_realm_size | ✓ | character | clause | (2.8) 比较作用域字符的域大小与指定字符 who. | relative_realm_size = {
who = ROOT
size < 1
}
|
Rulers | ||||||||||||||||||
| religion | ✓ | character/province/title/society/religion | religion | Checks if character/province has the given religion | Religion | |||||||||||||||||||
| religion_allows_female_temple_holders | ✓ | character | bool | Checks religion flag allows_female_temple_holders | religion_allows_female_temple_holders = yes
|
Religion | ||||||||||||||||||
| religion_allows_male_temple_holders | ✓ | character | bool | Checks religion flag allows_male_temple_holders | religion_allows_male_temple_holders = yes
|
Religion | ||||||||||||||||||
| religion_authority | ✓ | character/province | double | Ranges from 0 to 1 | Religion | |||||||||||||||||||
| religion_distance | X | province/title | character/province/title/society/religion | Checks distance to closest province of target religion. | religion_distance = {
target = ROOT
value > 300
}
|
Religion | ||||||||||||||||||
| religion_group | ✓ | character/province/title/society/religion | religion | 检查角色/省份的宗教是否属于该宗教群体 | Religion | |||||||||||||||||||
| republic_total_num_of_trade_posts | ✓ | character | int | republic_total_num_of_trade_posts >= 80
|
||||||||||||||||||||
| reverse_clan_opinion | ✓ | character | clause | reverse_clan_opinion = {
who = FROM
value >= 25
}
|
Opinion | |||||||||||||||||||
| reverse_clan_opinion_diff | X | character | clause | reverse_clan_opinion_diff = {
first = FROM
second = PREV
value >= 25
}
|
Opinion | |||||||||||||||||||
| reverse_combat_rating_diff | X | character | clause | reverse_combat_rating_diff = {
who = FROM
value >= 25
}
|
Attribute | |||||||||||||||||||
| reverse_has_cb | X | character | character | 检查目标角色是否能对有瞄准镜的角色使用任何CB | reverse_has_cb = FROM
|
Rulers | ||||||||||||||||||
| reverse_has_embargo | X | character | character | 检查右侧角色是否对被瞄准的角色有禁令 | reverse_has_embargo = FROM
|
Character | ||||||||||||||||||
| reverse_has_opinion_modifier | ✓ | character | clause | Checks if 'who' character has the given opinion modifier towards scoped character | reverse_has_opinion_modifier = {
who = ROOT
modifier = opinion_supported_pope
}
|
Opinion | ||||||||||||||||||
| reverse_has_truce | ✓ | character | character | liege = {
reverse_has_truce = ROOT
}
|
Wars | |||||||||||||||||||
| reverse_opinion_levy_raised_days | X | character | clause | 应在统治者有附庸的范围内召唤,且 who 是任何直接附庸。如果政府/宗教允许在没有意见惩罚的情况下征召附庸军队,这个条件就毫无意义。
|
reverse_opinion_levy_raised_days = {
who = ROOT
days >= 30
}
|
Opinion | ||||||||||||||||||
| reverse_max_realm_levy_diff | X | character | clause | 检查谁的最大领地征召量与被瞄准角色的最大领地征召 | reverse_max_realm_levy_diff = {
who = ROOT
value >= 3000
}
|
Warfare | ||||||||||||||||||
| reverse_opinion | ✓ | character/new | clause | Checks who's opinion of the scoped character. new can be used to reference the new_character scope.
|
reverse_opinion = {
who = ROOT
value >= 0
}
|
Opinion | ||||||||||||||||||
| reverse_opinion_diff | X | character/new | clause | 检查“第一”对范围特征的意见是否高于“第一”对“第二”的看法 | reverse_opinion_diff = {
first = ROOT
second = FROM
value >= 0
}
|
Opinion | ||||||||||||||||||
| reverse_personal_opinion | ✓ | character | clause | 类似于reverse_opinion,但不考虑国家外交、法律或其他国家事务 | reverse_personal_opinion = {
who = FROM
value >= 50
}
|
Opinion | ||||||||||||||||||
| reverse_personal_opinion_diff | X | character | clause | 检查“第一”个人对范围特征的“价值”是否高于“第一”对“第二”的个人意见。不考虑国家外交、法律或其他类似国家事务。 | reverse_personal_opinion_diff = {
first = ROOT
second = FROM
value >= 0
}
|
Opinion | ||||||||||||||||||
| reverse_realm_levy_diff | X | character | clause | 检查当前领地征收的价值是否高于该领域当前征收的征费 | reverse_realm_levy_diff = {
who = ROOT
value >= 3000
}
|
Warfare | ||||||||||||||||||
| revolt_distance | X | character | int | revolt_distance >= 100
|
Provinces (?) | |||||||||||||||||||
| revolt_risk | ✓ | province | double | revolt_risk >= 0.02
|
Provinces | |||||||||||||||||||
| rightful_religious_head | ✓ | character | character | any_independent_ruler = {
rightful_religious_head = ROOT
}
|
Religion | |||||||||||||||||||
| risks_minor_clan_rising | ✓ | character | bool | risks_minor_clan_rising = yes
|
Clans | |||||||||||||||||||
| ruled_years | ✓ | character/title | int | Rulers | ||||||||||||||||||||
| same_guardian | ✓ | character | character | any_courtier = {
same_guardian = ROOT
}
|
Guardianship | |||||||||||||||||||
| same_liege | ✓ | character | character | any_realm_lord = {
same_liege = ROOT
}
|
Vassalage | |||||||||||||||||||
| same_realm | ✓ | character/title | character | any_neighbor_province = {
owner = {
same_realm = ROOT
}
}
|
Rulers | |||||||||||||||||||
| same_sex | ✓ | character | character | Checks if two characters have same sex. | same_sex = FROM
|
Characters | ||||||||||||||||||
| same_regnal_name | X | character | character | 检查两个人物是否拥有相同的君主姓名以便编号。目前,君主姓名被定义为拥有相同的名字(例如,“古斯塔夫”和“古斯塔夫·阿道夫”是同一个君主名),或者具有相同文化上的名(例如,“Alfr_Alf”和“Alf_Alf”是同一个君主名)。 | Characters | |||||||||||||||||||
| same_society_as | ✓ | character | character | 检查范围角色是否与目标角色处于同一社会。 | same_society_as = ROOT
|
Societies | ||||||||||||||||||
| same_wonder_as | X | Wonder | Wonder | Checks if two wonders are of the same type | same_wonder_as = FROM same_wonder_as = event_target:saved_wonder |
Societies | ||||||||||||||||||
| scaled_wealth | ✓ | character | double/clause | 根据年收入的百分比检查角色是否拥有相应的财富。在2.8之前,该从句语法不可用。 | scaled_wealth = 0.2
scaled_wealth = {
value = 0.5
min = 10
max = 20
}
|
Money | ||||||||||||||||||
| score | ✓ | character | int | Current score of the player | score >= 100000
|
|||||||||||||||||||
| secret_religion | ✓ | character | Anything with a religion | Checks if character secretly follows the given religion | secret_religion = catholic secret_religion = FROM |
Religion | ||||||||||||||||||
| secret_religion_group | ✓ | character | religion (group) | 检查角色是否秘密信奉该宗教群体中的某个宗教 | secret_religion_group = christian secret_religion_group = ROOT |
Religion | ||||||||||||||||||
| settlement_age | X | holding | int | 核查持仓的年龄。如果在省历史中预建,领地在1.1.1中被视为已建成) | settlement_age < 20
|
Religion | ||||||||||||||||||
| shares_any_bloodline_with | ✓ | character | character | 回报成立是指两个角色至少有一个血脉共同点 | Bloodlines | |||||||||||||||||||
| shares_realm_border_with | ✓ | character | character | (2.8) 检查你领域内的任何省份(所有你称号下的省份)是否与其领地内的任何省份接壤。 | Realm | |||||||||||||||||||
| sibling | ✓ | character | character | Family | ||||||||||||||||||||
| society_can_rank_down | X | character | bool | 检查角色是否能在社会中降级 | society_can_rank_down = yes
|
Societies | ||||||||||||||||||
| society_can_rank_up | ✓ | character | bool | 检查角色是否能在本社会中晋升 | society_can_rank_up = yes
|
Societies | ||||||||||||||||||
| society_currency | ✓ | character | society | 检查角色是否拥有规定的社会点数。可以根据社会影响力为尺度添加scaled_by_influence参数,从社会影响力100%时的70%减少,线性地减少到0%影响力的减少 | society_currency >= 1000
|
Societies | ||||||||||||||||||
| society_has_active_progress | ✓ | society | bool | 检查协会当前是否有持续的进度计数器。 | society_has_active_progress = yes
|
Societies | ||||||||||||||||||
| society_has_members | ✓ | society | bool | Checks if the society has any members. | society_has_members = yes
|
Societies | ||||||||||||||||||
| society_influence | ✓ | society/character/any | int/clause | 检查某一社会的影响力是否与该数字相比较。如果没有给出社团名称,游戏会使用当前范围内的社团,或者角色当前范围内的社团。如果没有给出社团名称,且当前范围既不是社团也不是角色,那么它总是会被错误地返回。 | society_influence >= 70
society_influence = {
society = the_assassins
value >= 50
}
|
Societies | ||||||||||||||||||
| society_is_active | X | society | bool | Checks if the society's active trigger is true. | society_is_active = yes
|
Societies | ||||||||||||||||||
| society_is_criminal | ✓ | character | bool | Checks if character's society is criminal or not. | society_is_criminal = no
|
Societies | ||||||||||||||||||
| society_is_devil_worshiper | ✓ | character | bool | 检查角色所在的社会是否是一个崇拜魔鬼的社会。 | society_is_devil_worshiper = no
|
Societies | ||||||||||||||||||
| society_member_of | ✓ | character | society | Checks if character belongs to the given society | society_member_of = monastic_order_buddhist
|
Societies | ||||||||||||||||||
| society_progress | ✓ | society | float | Checks the society's current progress. | society_progress < 25
|
Societies | ||||||||||||||||||
| society_rank | ✓ | character/int/clause | society | 检查角色的等级是否与给定的数值或角色进行正确对比。还可以使用条款来检查角色是否属于指定社会。 | society_rank == 2
society_rank = {
society = the_assassins
rank == 3
}
|
Societies | ||||||||||||||||||
| start_date | ✓ | any | date | Check the initial start date of current game. | start_date == 1066.9.15
|
Control | ||||||||||||||||||
| stewardship | ✓ | character | int | A character's Stewardship attribute. For state value, see realm_stewardship
|
Characters | |||||||||||||||||||
| stored_token_trigger | ✓ | character | Casus Belli | 选出的CB,在对宣战投票的背景下。可获得 ROOT and FROM scopes.
|
Council voting | |||||||||||||||||||
| supply_limit | X | province | clause | 比较该省份对特定角色及其领导者的供应值。除非特别说明,领袖默认使用指定字符。 | supply_limit = {
for = ROOT
leader = FROM
value > 10
}
|
Wars | ||||||||||||||||||
| supported_checksum | X | any | bool | 检查当前校验和是否与任何活跃模组的.mod文件中至少一个支持的校验和匹配(定义如下) supported_checksums = { ABCD EFGH } field).
|
Control | |||||||||||||||||||
| symptom | X | character | trait (?) | Health | ||||||||||||||||||||
| TECH_INFANTRY
TECH_CAVALRY TECH_SKIRMISH TECH_MELEE TECH_SIEGE_EQUIPMENT TECH_RECRUITMENT TECH_CASTLE_CONSTRUCTION TECH_CITY_CONSTRUCTION TECH_FORTIFICATIONS_CONSTRUCTION TECH_TRADE_PRACTICES TECH_CONSTRUCTION TECH_NAVAL TECH_NOBLE_CUSTOMS TECH_POPULAR_CUSTOMS TECH_RELIGIOUS_CUSTOMS TECH_MAJESTY TECH_CULTURE_FLEX TECH_LEGALISM |
✓ | character/province/title/holding(baron title) | int | 检查当前控股公司或省份在特定科技类别中是否至少拥有这种技术水平。 | TECH_POPULAR_CUSTOMS >= 3
|
Provinces | ||||||||||||||||||
| technology_can_spread | ✓ | province | bool | Check whether technology can spread in the province. | technology_can_spread = yes
|
Province | ||||||||||||||||||
| temporary | ✓ | title | bool | 检查头衔是否是临时的(叛乱、声称冒险者等) | Titles | |||||||||||||||||||
| terrain | ✓ | province | terrain | 数值:森林、丘陵、山地、平原、农田、草原、沙漠、丛林、北极 | Provinces | |||||||||||||||||||
| their_clan_opinion | X | character/clan title | clause | Alias for reverse_clan_opinion
|
their_opinion = {
who = ROOT
value >= 25
}
|
Opinion | ||||||||||||||||||
| their_opinion | ✓ | character | clause | Alias for reverse_opinion
|
their_opinion = {
who = ROOT
value >= 25
}
|
Opinion | ||||||||||||||||||
| tier | ✓ | character/title/offmap | string | 检查角色的等级是否与指定的等级完全等同。 不允许使用2.8+的比较算子!
- Values: BARON, COUNT, DUKE, KING, EMPEROR |
Tier | |||||||||||||||||||
| title | ✓ | character/title | title/province | title = d_mesopotamia
|
Titles | |||||||||||||||||||
| total_claims | ✓ | character | clause | total_claims = {
who = FROM
strong = yes
value >= 2
}
|
Claims | |||||||||||||||||||
| total_manpower | X | character | int | Checks total manpower of nomad ruler | total_manpower >= 2000
|
Character | ||||||||||||||||||
| total_years_played | ✓ | Any | int | Number of years since beginning of current game | total_years_played >= 200
|
Control | ||||||||||||||||||
| trade_post_has_building | ✓ | province | building | Checks if a trade post has the specified building. | trade_post_has_building = tr_silk_road_3
|
Buildings | ||||||||||||||||||
| trade_post_has_any_building | X | province | building | 检查贸易站是否有至少一栋建筑。 | Buildings | |||||||||||||||||||
| trade_route | ✓ | province | trade route/province | 检查省份是否位于指定贸易路线上,或两个省份是否共享贸易路线 | trade_route = silk_road trade_route = event_target:saved_province |
Provinces | ||||||||||||||||||
| trade_route_control | ✓ | character | clause | (2.8) 检查被瞄准角色(其他角色?)对指定贸易路线财富、省份、贸易站或贸易站位置的控制程度。
|
trade_route_control = {
trade_route = silk_road
value > 0.1
type = trade_post_locations
indirectly_owned = no
}
|
Provinces | ||||||||||||||||||
| trait | ✓ | character | string | Checks if the character has this trait | trait = shy
|
Traits | ||||||||||||||||||
| treasury | ✓ | character | double | Alias for wealth
|
treasury >= 50
|
Money | ||||||||||||||||||
| true_religion | ✓ | character | character/province/title/society | 如果角色有秘密宗教,检查角色是否秘密信奉该宗教,否则检查角色是否公开信奉该宗教 | true_religion = catholic true_religion = PREV |
Religion | ||||||||||||||||||
| true_religion_group | ✓ | character | Anything with a religion, religion group | 如果角色有秘密宗教信仰,则检查角色是否秘密信奉该宗教团体的宗教,否则检查角色是否公开信奉该宗教团体的宗教 | true_religion_group = christian true_religion_group = ROOT |
Religion | ||||||||||||||||||
| troops | ✓ | siege | clause | troops = {
who = troops
value >= 0.1
enemy = yes
}
|
Wars | |||||||||||||||||||
| units_in_province | X | Province | int | Checks the number of armies/units in a province | units_in_province > 3
|
Units | ||||||||||||||||||
| unit_is_in_combat | X | unit | bool | Checks if the unit is in combat. | Units | |||||||||||||||||||
| unused_manpower | ✓ | character | int | unused_manpower >= 250
|
Clans | |||||||||||||||||||
| uses_decadence | ✓ | character | bool | Character has decadence mechanic via religion/government. | uses_decadence = yes
|
Characters | ||||||||||||||||||
| uses_new_crusade | ✓ | character | bool | 检查角色的宗教是否使用宗教定义中设定的新式Crusades | uses_new_crusade = yes
|
Characters | ||||||||||||||||||
| using_cb | ✓ | war | casusBelli | any_war = {
using_cb = crusade
}
|
Wars | |||||||||||||||||||
| vassal_of | ✓ | character | character | 检查被瞄准的角色是否是右侧角色的直接附庸。 | any_rival = {
vassal_of = ROOT
}
|
Vassalage | ||||||||||||||||||
| war | ✓ | character | bool | Checks if the character is in war | Wars | |||||||||||||||||||
| war_participation | ✓ | war | double | any_war = {
war_participation = {
who = ROOT
score >= 50
}
}
|
Wars | |||||||||||||||||||
| war_score | ✓ | war | double | any_war = {
war_score >= 50
}
|
Wars | |||||||||||||||||||
| war_title | ✓ | war | title/province | war_title = ROOT
|
Wars | |||||||||||||||||||
| war_with | ✓ | character | character/title | 如果因袭击而敌对,或其军队因个人、封主或第三方战争而敌对,则返回为真。[3] | liege = {
NOT = { war_with = ROOT }
}
|
Wars | ||||||||||||||||||
| was_conceived_a_bastard | ✓ | character | bool | was_conceived_a_bastard = yes
|
Family | |||||||||||||||||||
| wealth | ✓ | character | int | The minimum amount of gold this character should have | Money | |||||||||||||||||||
| will_liege_enforce_peace | ✓ | character | bool | See also has_liege_enforced_peace
|
will_liege_enforce_peace = no
|
Realm | ||||||||||||||||||
| wonder | X | wonder | scope | Alias of same_wonder_as
|
wonder = FROM wonder = event_target:saved_wonder |
Wonders | ||||||||||||||||||
| wonder_age | ✓ | wonder | int | 检查奇迹至少达到指定年份。 | wonder_age >= 150
|
Wonders | ||||||||||||||||||
| wonder_stage | ✓ | wonder | int | 检查奇观进度处于哪个等级(不包括当前建设,比如建造第一层会让你的奇观处于0级(零)) | wonder_stage >= 1
|
Wonders | ||||||||||||||||||
| wonder_stage_age | X | wonder | int | 检查奇观至少在当前等级/阶段存在了给定的年数。 | wonder_stage_age >= 15
|
Wonders | ||||||||||||||||||
| wonder_upgrade | ✓ | wonder_upgrade | scope | Checks exact ID of wonder upgrade | wonder_upgrade = event_target:my_saved_upgrade
|
Wonders | ||||||||||||||||||
| wonder_upgrade_age | ✓ | upgrade | int | 检查升级至少是给定的年限。 | wonder_upgrade_age >= 200
|
Wonders | ||||||||||||||||||
| would_be_heir_under_law | ✓ | title | clause | would_be_heir_under_law = {
who = FROM
law = seniority
}
|
Government | |||||||||||||||||||
| year | ✓ | any | int | Returns the current year. | Control | |||||||||||||||||||
| year_of_birth | X | character | int | 检查角色是否出生于这一年或之后 | year_of_birth >= 1000
|
Characters | ||||||||||||||||||
| yearly_income | ✓ | character/title (holding) | double | yearly_income >= 25
|
Money |
| 历史 | 角色 • 家族 • 省份 • 头衔 • 剧本 |
| 脚本 | 指令 • 条件 • 作用域 • 修正 • 事件 • 决议 |
| 常规 | 定义 • 游戏规则 • 另类开局 • 宗教 • 文化 • 政体 • 特质 • 血脉 • 科技 • 法律 • 建筑 • 宣战理由 • 朝贡国 • 单位 • 目标 • 疾病 • 死亡 • 荣誉头衔 • 社团 • 宝物 • 地图外政权 • 内阁成员 • 贸易路线 • 继承 • 奇观 • 称号 |
| 图像/音效/本地化 | 地图 • 图形 • 盾徽 • 肖像 • 界面 • 小地图 • 音乐 • 本地化 |
| 其他 | 故障排除 • 验证器 • 控制台指令 • 编辑游戏存档 • Steam创意工坊 • EU4转档器模组制作 |
AlliancesCommandsCouncilCrown lawsDistanceEU4转档器模组制作Event moddingFlagFocusesGame ruleGame rules moddingGovernmentHealthModifierModifiersPatch 2.3Pre-triggerScopeScopesScripted triggerScriptingSociety moddingSteam创意工坊ThreatTitle actionsTraitsTributaryVariables事件模组制作作用域修正内阁成员模组制作决议模组制作剧本模组制作单位模组制作历史模组制作另类开局模组制作图形模组制作地图外政权模组制作地图模组制作头衔模组制作奇观模组制作宗教模组制作定义宝物模组制作宣战理由模组制作家族模组制作小地图模组制作建筑模组制作指令控制台指令政体模组制作故障排除文化模组制作朝贡国类型模组制作本地化模组制作死亡模组制作法律模组制作游戏规则模组制作